Google Decided To Nix Its Oculus Rift Competitor (recode.net)
An anonymous reader writes from a report via Recode: Google recently nixed an internal project to create a high-end standalone virtual-reality headset that would compete directly against the Oculus Rift and HTC Vive, according to sources familiar with the plans. Google instead decided to shift more of its resources behind mobile VR and provide tools for other companies to build apps, games and services on Android-powered smartphones, rather than expensive hardware. In May, the company announced "Google Daydream," a platform that will help hardware and software developers create VR hardware, games, and experiences for its new Android Nougat operating system. Google did say they would be releasing their own VR headset, but it's mostly geared towards developers. A different VR project was started inside the Google X research lab, which is now a separate Alphabet company, with around 50 employees working on it, according to one source. That project was creating a separate operating system for the device, unique from Android. Now, it appears that the OS and project were scratched in favor of Android. The report suggests that Google is not as interested in competing directly with hardware from Facebook, Samsung, HTC and others. Apple has been recently granted another AR/VR patent, suggesting the company might be building a VR headset of its own.
Rift vs Vive. Again two toys that most people don't know shit about, that are absolutely incompatible, that have pretty strong pushers behind them and no matter which one you choose, you'll be fucked 'cause invariably the other one will win.
In other words, it's going to be the same shit as always: Nobody's going to buy 'cause everyone's waiting first to see which format will prevail, and until then the content will suck because no creator will bother dropping tons of money to create a AAA title for a tool that few people have in the first place and even fewer have because they can't decide.
In other words hearing that Google is throwing in the towel is a GOOD thing.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
In his most recent novel The Peripheral , about a near-future America, William Gibson also envisioned one's mobile phone eventually being usable a virtual-reality headset. Since so much functionality (bank cards, photography) is being integrated into the mobile phone, then it seems a safer bet for a company than trying to introduce awkward standalone hardware into the market.
Let everybody duke it out, then Google can put a bunch of their SW on the winning platform.
Two? Samsung outsells em both.
The report suggests that Google is not as interested in competing directly with hardware from Facebook, Samsung, HTC and others
The Oculus Rift (Facebook/Oculus), Vive (HTC/Valve), and Gear VR (Samsung/Oculus), aren't 'standalone'. The former two require a gaming PC to connect to, and the latter requires a high-end Samsung smartphone be connected. Google's scrapped project ran its own OS, meaning the processing was done inside the headset. There are cheap Chinese standalone 'VR' headsets, but they for the most part only run personal theater/3d video/slideshow software. A few companies are working on real standalone VR but I've heard nothing of their recent progress; Google could quickly make them irrelevant.
I chuckle at the mention of deciding to use a smartphone rather than 'expensive hardware', as if a new $650 smartphone is cheap. Good luck doing VR on a smartphone that costs less than $300 (going price for a new unlocked Galaxy S6 on ebay, the minimum-specced phone that will work with a Gear VR). I shudder to think how many people are gonna get nauseous with their $99 phone that barely manages to run Android N.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
StarVR and OSVR? By the time they come out, the next-gen HMDs from Oculus/Valve will be on their way, and their current iterations will be dumped on ebay for cheaper than you can get one of those upstarts' headsets new.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
All that for for an install base that's never going to be huge.
Are you really that stupid?
I feel Occulus Rift - and VR in general - is today's Segway. Loads of hype.
Tat Tvam Asi
Two? Samsung outsells em both.
This is too early to say. Until Samsung ships, Samsung hasn't sold anything.
In any case, the software development has pretty much stopped on the Occulus in favor of the Vive, so in the mind of game developers at least, the HTC Vive has already won.
No one with any brains thought 3D television would take off. No one with any brains doubts, however, that VR will. Why? Logic.
Perhaps the reason is that many people who've seen 3d TV (or movies) live aren't really all that amazed by it, whereas most everyone who have actually tried Vive are.
3D TV is a very fiddly technology. You need to sit in the right position, you need special glasses or just the right angle, and your position doesn't influence the image. 3D is also that doesn't fundamentally change a movie. It has depth now, it's a really cool thing in some cases, but it's still the same movie.
An HMD is a completely different experience. The effect is perfect without fiddling. You can look around a corner. And it gives an amazing sense of immersion, which for some games is an excellent advantage.
For instance Elite: Dangerous is far easier to play in an HMD. To access the menus and ship interface all you need to do is to look in the right direction. If a ship flies out of your field of view, you just need to follow it with your head. Sure, all that can be done through keyboard or joystick controls, but it's far easier and far more intuitive to do it the same way you would if you were sitting in a cockpit.
Development has moved to SteamVRs APIs which work with both. Rift fucked itself by trying to use their APIs for lockin. Nobody in their right mind would touch them again and Rift was only about halfway through forcing game devs to use their newer API.
If you have to recode the VR parts anyhow, you'd be crazy not to code to the SteamVR standard.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'