Ask Slashdot: When Do You Include 'Unnecessary' Code? (sas.com)
"For more than 20 years I've been putting semicolons at the end of programming statements in SAS, C/C++, and Java/Javascript," writes Rick Wicklin, a researcher in computational statistics at SAS. "But lately I've been working in a computer language that does not require semicolons. Nevertheless... I catch myself typing unnecessary semicolons out of habit," he writes, while at other times "I include optional statements in my programs for clarity, readability, or to practice defensive programming." While Wicklin's post is geared towards SAS programming, Slashdot reader theodp writes that the question is a language-agnostic one:
...when to include technically-unnecessary code -- e.g., variable declarations, superfluous punctuation, block constructs for single statements, values for optional parameters that are the defaults, debugging/validation statements, non-critical error handling, explicitly destroying objects that would otherwise be deleted on exit, labeled NEXT statements, full qualification of objects/methods, unneeded code from templates...
He's wondering if other Slashdot readers have trouble tolerating their co-workers' unnecessary codes choices (which he demonstrates with a video clip from Silicon Valley). So leave your answers in the comments. When do you do include 'unnecessary' code in your programs -- and why?
He's wondering if other Slashdot readers have trouble tolerating their co-workers' unnecessary codes choices (which he demonstrates with a video clip from Silicon Valley). So leave your answers in the comments. When do you do include 'unnecessary' code in your programs -- and why?
I'll add extra intermediate variables, break up lines to make them as short as possible, and use extra verbose variable names along with explanatory comments of the logic of each object/function. The goal is to make it so that anyone reading the class for the first time with no prior experience can understand its purpose and basic function without having to spend 5 minutes deobfuscating the code. Yes you generally can golf most any class into a single line, but it's unmaintainable even to its original creator after a couple weeks.
That said, for personal consumption code, I don't generally bother going to that much effort to make my code clean/clear.
In effect most punctuation, indented blocks etc is superfluous to a computer. Is your code more or less readable with whatever construct you include? What if you add more code between eg your declaration and your use, would it still be obvious?
That's why languages without those construct are a pain to work with, you add a bunch of code and suddenly you've lost whether you're 4 or 5 tabs deep when the tabulation decreases. I like to add comments to the end brackets of regular code myself and add brackets to all if statements. It's superfluous but it's harder to rewrite a conditional one liner into a multiline code after the fact.
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Why the fuck was my post modded down? It's better than most of the other posts on this story. I really hate moderators.
When Do You Include 'Unnecessary' Code?
Here is how I make the determination: if it reduces my cognitive burden now, later when I return to the same code, or other programmers who will have to maintain it, then I include it
These days, a programmers time is nearly always far and away the most expensive commodity employed in any project. Why should I spend time asking myself about minutiae rather than focusing on architecture and algorithms?
I used to make firmware that goes into aircraft instruments. The FAA has some guidelines on this.
Unnecessary code is generated machine code, and the rule is that you can have none of it. Source code doesn't matter, if it's ifdef'd out it's the same as commentary.
The theory is that if execution takes an unexpected jump, it can't land in anything that isn't specific to the purpose of the device. Some people take this to extremes, writing new versions of printf() that omit the floating point and pointer output formats when they're not used in the system.
However, if a buffer overflow causes the program to jump, it can't land in the middle of the pointer formatting section and send a pointer to the airspeed computer instead of the decimal altitude.
What the OP is talking about is unnecessary source, which is a different matter.
IBM did studies of bug frequency, and concluded that the number of bugs in a program depends on the number of source lines a programmer can see at any one moment. Big screens allow the programmer to view more lines of code at once, little screens require reading the code through a soda-straw.
Their studies showed that simple code-tightening techniques reduced the number of bugs. Placing the brace on the if-statement, for example, allows one more line to be viewed in the window. Omitting braces altogether for single-statement "if" saves another line. Using 120-char width lines instead of 80 allows fewer wrapped lines, and so on.
There is a competing goal of readability, so tightening can't be taken too far. The complex perl-style or APL-style "everything on a single line" construct goes the opposite direction - too much info and it becomes hard to understand at a glance.
Typical C-like syntax with line-tightening techniques is easy to read, and presents probably an optimal view of code to the engineer.
Braces on their own act like vertical whitespace. Requiring one-and-only-one exit from a subroutine leads to convoluted and chevron code (where the code looks like a big sideways "V" and the hints of indenting is lost). Requiring all definitions at the top of the module requires the reader to flip back-and-forth, and requiring Hungarian notation makes the code look like gobbledy-gook.
Dump it all.
Name your variables clearly, using nouns for objects and verbs for actions. Name your subroutines after their functions. Tighten your code to make it terse, but keep it readable.
Caveat: I am retired. Programming was a major part of my career between 1995 and 2005 but I mostly do HTML/CSS these days, with only enough PHP to glue others' existing scripts together.
What I determined back in the day is that efficient coding is unnecessary for performance when the wetware BKAC would always be the primary limiter on speed. Since virtually all of my work was repurposing documents from old versions of Word, Excel, WordPerfect, Lotus1-2-3, and other outdated apps to newer standards (mostly early HTML), I did not have to worry about shaving off microseconds. The typing speed of the person selecting the raw data had more impact on performance than the programming. So I was much more concerned with whether I would be able to rewrite a handler for a Windows3.11 app to work on a Windows98 version, if that need arose.
So I worked mostly in Perl using the Tk graphic interface and Javascript front ends, which made rapid development and easy revisions to meet new criteria possible. I used explicit declarations, human-readable naming conventions, extra punctuation, and the long way around the barn whenever the shorter routes looked like they might cause head-scratching later on.
If I had been working in an environment where microseconds counted, I would have used a compiled language and a different approach.
My old-timer's advice to you young'uns: Look at the environment you are coding in and match your coding style to fit its shape. Eschew becoming the cleverest code monkey in the cube farm and focus instead on becoming wiser than all the others.
You use variable names? That's so last century! Modern code doesn't use named variables:
postMessage(story("https://developers.slashdot.org/story/16/07/23/0357235"), createMessage(MsgType.ACPost).addSubject("Re:"+previousMsg().subject).addGenderNuteralBody(createText("You use variable names?"+Spacing.Sentence+"That's so last century!"), Lang.English).convertTo(OS.getDefaultLang()))
Maybe because you are a douche?