Internet Archive Posted 10,000 Browser-Playable Amiga Titles (techcrunch.com)
The folks behind the Internet Archive have added a huge trove of Amiga games and programs to the site, bringing the total to more than 10,000. All these games can be played on your web browser. The non-profit library first began adding Amiga software to its catalog in 2013. TechCrunch adds: We can't vouch for the quality of all of the Amiga titles that were recently posted up on Archive.org, but there sure as heck are a lot of them -- 10,000+, by the site's count, including favorites as Where in the World is Carmen San Diego, King's Quest and Double Dragon, along with what looks to be a fair amount of redundancy. I'm not really sure what the difference is between Deluxe Pac Man v1.1 and Deluxe Pac Man v1.7a, but I suspect it's fairly minor, even for completists.
How playing these games in browsers work:
.NET, but I actually do some front end work using Angular and EXT-JS... so I'm not a complete buffoon went it comes to front end development..
Level set: I work as a developer, mostly on the backend with Java and Java-like languages (groovy, scala, etc..), occasionally
Still I wouldn't even know how to start emulating games in the browser.
Internet Archive has a ton of copyrighted material available. How do they get away with piracy while IP holders go apeshit over "abandonware" and torrent sites?
Some of the publishers are still in business, or the holding company of those that were acquired are still in business.
I think we can expect their staff bottom feeders to start making threats pretty soon.
ELOI, ELOI, LAMA SABACHTHANI!?
Thank you! I didn't know there was a version of Tempest with a pair of hands holding the playing field open. Amazing that they could do that with vector graphics.
Trolling is a art,
Strictly speaking, 320x200 and 320x256 weren't interlaced. They just refreshed half the scanlines twice as often, while totally ignoring the other half. In modern parlance, they were "200p60" and "256p50".
That's also why a lot of first-generation LCD TVs had problems displaying 320x200 or 320x256 from old computers and videogames. It was technically never an official video mode, and the fact that it worked was just a lucky side-effect of the way CRTs operated.
Nifty trivia: through clever CPU timing, someone semi-recently discovered that you can coax a c64, Vic-20, or 8-bit Atari into displaying interlaced graphics at double the vertical resolution by manually changing a register (and the video ram pointers) at the right moment to make the display THINK you're about to send it the even scanlines (instead of sending the odd lines again).
I played with and also searched for various titles. Mostly it is endless demo scene disks, demo versions of games and many of them don't work properly. The ones that do load play sound erratically, the emulator timing ramps up and down like a record with variable speed playback.
There were some really amazing games on the Amiga, and you're not going to get the sense of what it was like here. No Psygnosis games, and I couldn't get even the Turrican Demo to work properly. Plus no options that I can see for scanline emulation, the line doubling looks pretty bad and doesn't present what it actually looked like on a CRT monitor.
The fascinating thing which is hard to realize now is that when games like "Shadow of the Beast" came out in 1986, the PC / DOS crowd was still largely on 16 color CGA with no sound beyond beeps and clicks unless you bought an expensive add on sound card like a Turtle beach. The Macintosh was just discovering color. We were enjoying arcade quality graphics and sound as far back as the Amiga 1,000 thanks to a set of discreet graphics and sound chips. (Paula, Agnes, Denise etc.) It was heady times and a great time to be an Amiga user, from the mid-80s till the early 90s.
Damn.
"After a beta-testing period, the emulated Amiga programs at the Archive have been taken down for further development. Thanks to everyone for testing the Amiga In-Browser emulation package during the beta period, and especially a thank you to the Scripted Amiga Emulator project, as well as db48x and bai, for all the hard work with this experiment."