'GoldenEye: Source' Updated: A Classic, Free Multiplayer Game (theverge.com)
An anonymous reader quotes The Verge:
GoldenEye: Source received its first update in more than three years this week. It's free to download and it features 25 recreated maps, 10 different multiplayer modes, and redesigned versions of the original game's 28 weapons. It was created using Valve's Source engine, the same set of tools used to create Counter Strike and Half-Life games. So it's a massive step up in both visuals and performance for one of the more drastically dated gaming masterpieces of the last 20 years...
GoldenEye 007, the beloved N64 first-person shooter, has been recreated in high-definition glory by a team of dedicated fans over the course of 10 years...the attention to detail and the amount of effort that went into GoldenEye: Source make it one of the most polished HD remakes of a N64 classic.
With 8 million copies sold, Wikipedia calls it the third best-selling Nintendo 64 game of all-time (although this version doesn't recreate its single-player campaigns). Anyone have fond memories of playing Goldeneye 007?
GoldenEye 007, the beloved N64 first-person shooter, has been recreated in high-definition glory by a team of dedicated fans over the course of 10 years...the attention to detail and the amount of effort that went into GoldenEye: Source make it one of the most polished HD remakes of a N64 classic.
With 8 million copies sold, Wikipedia calls it the third best-selling Nintendo 64 game of all-time (although this version doesn't recreate its single-player campaigns). Anyone have fond memories of playing Goldeneye 007?
Not meaning to troll, but i tried to play Goldeneye back in its day and again recently, and i can't just understand why it is so revered. It is because it was one of the first decent FPS for consoles?
That's the entire reason. When Goldeneye came out in 1997, we'd already had Quake on the PC for over a year and we already had a small mod scene going. But for those people who couldn't afford a PC, or one capable of playing games, there was only Goldeneye or Doom. Quake came out for the Saturn, but it cost damned near as much as a PC. Quake 2 came out for the Playstation, but Q2 never had the attracting power of Q1. Turok came out for many consoles; it had much prettier graphics than Goldeneye but the gameplay was boring and weak. Thus, Goldeneye pretty much remained the most popular console FPS of all time until Halo came out. Halo was the first FPS that wasn't goddamned agony to play, and I include Goldeneye in that estimation; its play control was garbage, but console players didn't know any better until Halo.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"