Ask Slashdot: What Are Some Bad Programming Ideas That Work? (infoworld.com)
snydeq writes: Cheaper, faster, better side effects -- sometimes a bad idea in programming is better than just good enough, writes InfoWorld's Peter Wayner: "Some ideas, schemes, or architectures may truly stink, but they may also be the best choice for your project. They may be cheaper or faster, or maybe it's too hard to do things the right way. In other words, sometimes bad is simply good enough. There are also occasions when a bad idea comes with a silver lining. It may not be the best approach, but it has such good side-effects that it's the way to go. If we're stuck going down a suboptimal path to programming hell, we might as well make the most of whatever gems may be buried there." What bad programming ideas have you found useful enough to make work in your projects? Don't be shy or ashamed, we all want to hear your responses!
I won't even call it a "bad programming idea". I've seen more problems from over normalizing a database than from under normalizing.
Maybe the bad idea is trying for fourth normal.
Goto. I use that (in C) for error handling all the time, and frankly, it is about the cleanest way to do it I have seen.
In theory, practice and theory are the same. In practice, they're not.
Every new software, platform, framework, library, protocol, language, compiler... is rife with shortcuts (by design or accidentally) which are, relatively speaking, considered 'bad programming ideas' from generations of folks who did not prioritize them previously. So every modern program basically sucks for the same reason.
While it's great for reporting, It will never be a good fit for real applications. When I say real, I mean the ones that you use to actually get work done and not browse kitten videos. Modern use of HTML/JavaScript is the worst example of shoving a square peg into a round hole that I've ever seen... and yet, with enough effort, we make it work.
Frequently run into it, where I have a data set that is small, but difficult as hell code in such a manner as to go through efficiently. So, I can spend many hours trying to get the efficient code right, or just use the much simpler more brute force approach which will still get the task done just a quickly to the user's perception.
C++ Template Metaprogramming FTW.
For when it absolutely positively has to squeeze every last instruction cycle, and screw the next guy...
I wish I had a good sig, but all the good ones are copyrighted
There aren't any bad programming ideas that work.
Coding in Javascript, PHP and VB6.
The world's burning. Moped Jesus spotted on I50. Details at 11.
There's a lot of cases where you end up doing something that is considered not "best practice" and is frowned upon, but it gets the job done, is not likely to cause headaches for future developers, and is the most efficient way to solve a problem. It's not programming, but using !important to force a style when you absolutely have to or to override a bad implementation of bootstrap is a surefire way to solve an issue.
Seems terrible because you become less productive, but with the overhead of communication with a larger team, it's still much more efficient than hiring more people.
Few programs are more hellacious to write and maintain than code that has been overly-factored into classes, that inherit from other class, that implement some abstract that was inherited from other abstract, that isn't even called directly because it is actually a event handler or intent for yet another inheritance mess. OOP makes sense if used sparingly, if not, it makes GOTO spaghetti look sane.
For a while the mantra was that you only return from a subroutine in one place, at the bottom.
I think that's been pretty much abandoned. Return when you're done; don't go through contortions to get out of nested loops or IF statements just so you can get to the return at the bottom.
Javascript, the worst possible programming idea that seems to unfortunately work.
No, really - I'm not making this one up. MUMPS manages to find every possible bad coding idea and make it as easy as possible. Interpreted code, typeless data, naked array references, zero FS compatibility with anything . . .
Views allow you to operate on the database as if it were denormalized, without losing the consistency guarantees and other benefits of a properly normalized database.
It's the same concept as STORING datetimes as a number internally, a consistent, monotically increasing number, while DISPLAYING them as strings like "November 6, 2016 1:30 AM". Storing "November 6, 2016 1:30 AM" is crap for any kind of calculation, especially because that string represents two different times an hour apart - there's no way to know whether that comes before or after "November 6, 2016 1:20 AM".
Similarly, views are virtual tables which provide whatever you'd like the user to see, without breaking the underlying data structure.