Sony Announces Two New Versions of PlayStation 4: One Slimmer, Other More Powerful (engadget.com)
Sony isn't done with the PlayStation 4. The company today revealed the PS4 Slim, a thinner version of its latest console that's been lurking around the rumor mill for months now. The Slim lands on September 15th for $300. The PS4 Slim features all the guts of a standard PS4 plus a few cosmetic and convenience upgrades, including a lightbar at the top, more space between the front-facing USB ports and the removal of the optical port, Engadget reports. From the report:The console is about 30 percent smaller than the standard PS4, which came out in 2013, and it plays all existing PS4 games.
The company also launched a more powerful version of the PlayStation 4: the PS4 Pro, which offers support for 4K. It is priced at $399, and goes on sale November 10. The Verge reports: The PS4 Pro can output 4K and HDR video, which is powered by an upgraded GPU. Sony also boosted the clock rate for the new PS4 Pro. It will also come with a 1TB hard drive. "PS4 Pro is not intended to blur the line between console generations," Mark Cerny, the chief architect for the PS4, said on stage. "Instead, the vision is to take the PS4 experience to extraordinary new levels."
The company also launched a more powerful version of the PlayStation 4: the PS4 Pro, which offers support for 4K. It is priced at $399, and goes on sale November 10. The Verge reports: The PS4 Pro can output 4K and HDR video, which is powered by an upgraded GPU. Sony also boosted the clock rate for the new PS4 Pro. It will also come with a 1TB hard drive. "PS4 Pro is not intended to blur the line between console generations," Mark Cerny, the chief architect for the PS4, said on stage. "Instead, the vision is to take the PS4 experience to extraordinary new levels."
Why would they? PC gaming is not even a 1/10th of console gaming and with Sony releasing the ONLY real VR gaming system shortly they will further dominate it.
If you really think most people PC game... then you are stuck in 1995.
Do not look at laser with remaining good eye.
The sources I can see all say you're wrong. Estimates have the PC gaming market as being worth ~$32 billion, consoles altogether at about $25 billion, and mobile similar at about $25 billion.
You're point still holds to some extent - the majority of PC gaming money is Free-to-Play MMOs and stuff that isn't a great match to PS4 ports, but your idea of the overall market doesn't appear to match with reality.
Let's not stir that bag of worms...
So, let me get this straight;
Sony has released a new console that can playback 4K HDR content, but DOES NOT HAVE a 4K UHDBlu-Ray Player in it.
Therefore you can only playback 4K content by streaming it from Sony, or Netflix (using your bandwidth cap in the process.)
The XBOX S does have a 4K UHDBlu-Ray player in it, and can also stream 4K HDR content.
ok
Isn't this move sacrificing one of the major advantages of owning - and developing for - a console, which is its standardized hardware? As a customer, being sure that any Playstation 4 game I buy will run on my platform without difficulties is a big plus over the uncertainty of trying to get that same game running on a PC. Similarly, as a developer, I can max out the platform's capability without worrying that some players are going to have a substandard experience because their GPU isn't up to snuff (also, I don't have to worry as much about compatibility testing because the platform is standardized). But now Sony has introduced two different tiers to the customers.
If I own an older, slower PS4, am I going to miss out on some games because my hardware can't hack it, or - even if the game is nominally compatible - am I going to have to play with poor framerates or worse graphics effects? Or is Sony going to insist developers limit themselves to the capabilities of the older hardware, in which case what advantage is there really to buying the PS4 Pro if games are going to target the lowest common denominator anyway? Meanwhile, as a developer I would hate this because now I either have to target and test against two different hardware configurations.
Consoles used to be the ultimate in plug-n-play gaming. The way things are going, playing a game on a console is going to be as troublesome as on a PC.
I used to use Optical to connect back when I used S-Video... but it's easier with HDMI.
because the marketing execs haven't figured out that blue leds lost their novelty by 2002.
Why, of all things, do we care about how thin a gaming console is? Or care about small differences in weight?
When was the last time you were thinking "This thing is great, but it could be so much better if I had an extra few inches of space all around it and was a little lighter!"?
I'd rather it be larger and have better cooling.
Meanwhile, as a developer I would hate this because now I either have to target and test against two different hardware configurations.
Sony did two configurations on the original PlayStation. There were two major versions of its GPU with different bugs. Games had to work on both the green debug unit and the blue debug unit, which had the different GPU versions, before shipping.
Nintendo did two configurations with the Nintendo 64 Expansion Pak (which upgraded RAM from 4 MB to 8 MB) and the Game Boy Color (CPU, RAM, and video upgrade).
Some people have not upgraded their receiver to one that does hdmi. I connect devices to the tv via hdmi for video, but still use optical for audio to the receiver.