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Shadow Warrior 2 Developers Say DRM Is a Waste of Time (arstechnica.com)

zarmanto writes: Ars Technica reports that one particular game studio might finally get it, when it comes to DRM'ed game content. They're publishing their latest game, Shadow Warrior 2, with no DRM protection at all. From the article: "We don't support piracy, but currently there isn't a good way to stop it without hurting our customers," Flying Wild Hog developer Krzysztof "KriS" Narkowicz wrote on the game's Steam forum (in response to a question about trying to force potential pirates to purchase the game instead). "Denuvo means we would have to spend money for making a worse version for our legit customers. It's like the FBI warning screen on legit movies." Expanding on those thoughts in a recent intervew with Kotaku, Narkowicz explained why he felt the DRM value proposition wasn't worth it. "Any DRM we would have needs to be implemented and tested," he told Kotaku. "We prefer to spend resources on making our game the best possible in terms of quality, rather than spending time and money on putting some protection that will not work anyway." "The trade-off is clear," Flying Wild Hog colleagues Artur Maksara and Tadeusz Zielinksi added. "We might sell a little less, but hey, that's the way the cookie crumbles! We hope that our fans, who were always very supportive, will support us this time as well," Zielinski told Kotaku. "...In our imperfect world, the best anti-pirate protection is when the games are good, highly polished, easily accessible and inexpensive," Maksara added.

99 comments

  1. The Witcher 3 by carbs77 · · Score: 5, Informative

    Didn't the Witcher 3 also not have any DRM if you got it through GOG?

    1. Re:The Witcher 3 by carbs77 · · Score: 4, Insightful

      Although I would like to add, good to see more developers/publishers who see that DRM is a waste of time and only hurts legitimate customers.

    2. Re:The Witcher 3 by Anonymous Coward · · Score: 0

      Yes. Note that both (CD Projekt RED [developers of The Witcher series] and GOG) belong to the same company, CD Projekt!

    3. Re:The Witcher 3 by Plus1Entropy · · Score: 2

      Yep, both Witcher 2 and 3 had no DRM.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
    4. Re:The Witcher 3 by Mashiki · · Score: 2

      Witcher 2 had DRM for about 48hrs, and then the developers removed it because it was hurting legitimate customers.

      --
      Om, nomnomnom...
    5. Re:The Witcher 3 by Plus1Entropy · · Score: 1

      That's right, I forgot that's what happened.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
    6. Re: The Witcher 3 by Skinny+Rav · · Score: 4, Insightful

      What is either a coincidence or perhaps a trend, both CDPROJEKT RED and Flying Wild Hog are Polish companies.

      Piracy used to be rampant in Poland, partially because people were too poor to spend $60 on a game, but partially because some games were never published in Poland and thus unavailable legally. Publishers of localised versions were using most outrageous DRM solutions - as a result many games I bought 10-15 years ago are unplayable today.

      Guys running game companies in Poland today suffered these issues when they were kids, which might explain their stance.

    7. Re:The Witcher 3 by Anonymous Coward · · Score: 1

      This news seems like it came from an alternate bizarre universe where a game developer/publisher has genuine best intrestest of the end user in mind. Also they aren't afraid to state publicly the facts which are obivious to long-time pc gamers.

      No matter if the game isn't the most brilliant release of the year, this kind of mentality alone seems to be worth of voting with money!
      (Though as a linux user i'd really like to have a product as well to justify the purchase)

    8. Re:The Witcher 3 by Barefoot+Monkey · · Score: 4, Informative

      Witcher 2 had DRM for about 48hrs, and then the developers removed it because it was hurting legitimate customers.

      It was an awkward situation. CD Projeckt (a publisher, and the parent company of CD Projekt RED) distributed The Witcher 2 in Poland and internationally through GOG.com. But they needed the help of international publishers to sell retail in other parts of the world, so they signed up with Bandai Namco and Atari to publish the game elsewhere. (Apparently Polish laws make it nearly impossible for them to handle international distribution themselves, which is the main reason they registered their subsidiary, GOG.com, outside Poland)

      Anyway, although CD Projekt is firmly anti-DRM, one or both of these other publishers decided to slap DRM onto the files that they distributed, more because of internal policy than any practical reason. The DRM broke the game and made CD Projekt look like hypocrites, so they quickly released a patch to repair all the files broken by the DRM, which inevitably disabled the DRM in the process. I believe the publishers who broke the game sued them for fixing it, but CDP won that case. Unfortunately Bandai Namco won another lawsuit forcing CDP to make the game more expensive for Australians instead of making it the same price everywhere.

      If you bought The Witcher 2 from GOG it never had DRM in the first place, and no matter where you bought the game you could go to gog.com/witcher/backup to redeem a complimentary GOG version for yourself.

    9. Re: The Witcher 3 by Anonymous Coward · · Score: 0

      Publishers of localised versions were using most outrageous DRM solutions - as a result many games I bought 10-15 years ago are unplayable today.

      That isn't limited to localized versions.
      Most modern DRM requires some form of online server to be accessible.
      If I look at the games I got 15-20 years ago most of the companies are long gone. Some of the names are still around but that is just the name that has been bought by someone else.
      Had they required the kind of DRM modern games use I would not be able to install and play them again. (Not that I do, but I imagine that I might want to for nostalgic reasons once I retire and have some time over.)

  2. i don't even care about this game by Jazoray · · Score: 4, Insightful

    but i do want them to have my money now.

    1. Re:i don't even care about this game by Anonymous Coward · · Score: 3, Insightful

      No, it's just regular marketing. They're attempting to build goodwill and get a bit of free advertising through a press release that they're taking the apparently newsworthy step of not treating their customers like thieves. It'd be a scam if they took money and then never delivered a game or shipped a student's half-finished project or something

    2. Re:i don't even care about this game by Anonymous Coward · · Score: 0

      Well I do care about this game, as the Shadow Warrior remake was pretty good and the original was pretty good. I'm glad they aren't trying to treat their customers like criminals as most other publishers do. I haven't bought or played a Ubisoft game in over 20 years due to the shitty way they treat their customers.

    3. Re:i don't even care about this game by KingBenny · · Score: 1

      scary when modern companies start making sense .... its probably a trap

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    4. Re:i don't even care about this game by GrpA · · Score: 2

      The original game was nothing special IMO. Sure, it was fun, but it lacked behind others of it's era. The Remake, however, was on another level. Some brilliant script writing, an engaging story and more humour than the original. It truly was something spectacular. I vividly recall the bitterly sad ending and hoping there would be a cutscene to save me from the misery of the constant loop around the finale. I mean, how often do you sit there, through 20 minutes of scrolling credits, just hoping something will change?

      SW2, on the other hand, not so great. Script writing was so-so and poorly written. It's not quite a turd, and is still a lot of fun, but lacked in the storytelling that made Shadow Warrior a classic.I was disappointed but would still give the game my support even if I knew that before I purchased it - for a start, it's half the price of most other games and can easily run for a lot longer.

      So while I recommended the first quite vocally, I'm a little more reserved on SW2. However, in light of the announcements that they are doing the right thing by their fans and removing DRM, it does push me more towards looking at the better aspects of the game rather than the ones I didn't enjoy so much.

      --
      Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  3. wow. by Anonymous Coward · · Score: 0

    After 40 years of intensive investigation and study, scientists conclude circles are smooth as hell.

  4. You no mess by Anonymous Coward · · Score: 1

    with Lo Wang.

    1. Re:You no mess by Pax681 · · Score: 1

      with Lo Wang.

      only after his balls dropped!

  5. Re:insincere marketing scam detected by Anonymous Coward · · Score: 0

    FYI, the assets are available... it's called the Unreal Engine.

    It's not free. People worked to make it and would like to be compensated for that work, but it's certainly available if you're interested

    The game isn't free either, because the team took those assets and produced something awesome (hopefully)

    You can buy the ingredients, or you can buy the finished product (or both) ... DRM is just putting a ton of locks on that finished product, which these guys have decided not to do

  6. Kerbal Space Progam by Anonymous Coward · · Score: 1

    KSP came with no DRM and while I used their demo, I wanted to try out the real thing(since I am on Linux) and it was pretty decent so I then went and bought it. They didn't have to twist my arm, I just wanted to support a company that got that DRM sucks. I've probably brought them 10+ customers from that fact alone.

    1. Re: Kerbal Space Progam by Anonymous Coward · · Score: 0

      Well I brought them one customer--me. I do not buy games until the DRM is cracked.

  7. classic sample sell by turkeydance · · Score: 0

    DRM comes later

  8. It never has been effective by somenickname · · Score: 1

    I remember copying 5.25" floppies with a simple copy protection removal program in the 80s. DRM and it's ilk have never been effective and never will be effective. If you build something good, people that can afford it will pay for it. People that can't afford it will get a pirated version. If you build something expensive but mediocre, the scales will tip towards "pirated".

    Build good games and your payed to pirated ratio will be excellent. Build shitty games and encumber them with DRM and, yeah, everyone is going to pirate it.

    1. Re:It never has been effective by Moof123 · · Score: 0

      Or if you make the DRM obnoxious for legit users it will tip towards piracy or just lower sales.

      DVD's and Blu-Rays have been obnoxious for years. If I have access to it on Netflix or similar I watch it that way with somewhat inferior quality just to avoid the couple minutes of button mashing and increased blood pressure to get past the previews and menu sequences to be able to actually play the damn movie. I no longer look forward to buying and opening a new movie, as who knows how awful the crap is at the start. Half the time after I suffer through that I find the movie is so badly written and overly CGI'ed that I never watch it again. I am amazed how awful of a product and packaging the studios can make after burning through hundreds of millions of dollars.

      End rant.

    2. Re:It never has been effective by evanh · · Score: 1

      Amen to that. I've never bought any movies solely because of the forced messages at the start.

    3. Re:It never has been effective by Anonymous Coward · · Score: 0

      Never bought a movie? wow.

      I have behind me right now a wall approximately 10' x 8' filled with DVDs (and Blue Rays). But I agree with the poster above -I would rather just stream it from Netflix (or Hulu, or Google Play) than watch the disc.

    4. Re:It never has been effective by Anonymous Coward · · Score: 0

      "I remember copying 5.25" floppies with a simple copy protection removal program in the 80s. DRM and it's ilk "

      Did you remember that it's means it is?

    5. Re:It never has been effective by ChoGGi · · Score: 1

      Unfortunately Denuvo is pretty effective (for a couple months at least), and I imagine that's the time most publishers care about.

    6. Re:It never has been effective by Darinbob · · Score: 1

      DRM is worse than mere copy protection. If the servers go down then you lose your game, movie, music, etc. If course many producers like that idea, it means more sales!

      These days with games however the primary purpose of DRM is not to prevent piracy (producers would have to be morons to think it would do that) but instead to prevent resales. Ie, if you buy the game they want to forbid you from ever selling the game, giving away the game, lending it for a few months, etc. That cuts into their sales and so is more evil in their eyes than a pirate who will never be their customer anyway. DRM is about control.

      But Shadow Warrior is not the first, and not even one of the first. We've had DRM free games for a long time. Just not so common for a very high profile game to also be DRM and to brag about it publicly (especially on Steam, the DRM kingpin).

    7. Re:It never has been effective by aliquis · · Score: 1

      The way things are going people consider a DRM-free copy less "worth" though so it still beats it.

      If Shadow warrior is DRM-free (maybe not on a disc but online) then people will think that why should they "buy" your copy which is just a copy they could make themselves / fetch anyway? If they are going to pay for it at all to get a "legit" copy they want that money to reach the developers. If all they get is a copy with no money (at that transaction at-least) going to the developers they could just as-well pirate it. So it leave them with piracy or getting a legit copy and no real usage for second hand copies.

    8. Re:It never has been effective by tlhIngan · · Score: 1

      Or simply consider pirating it has its own issues. Because piracy is so popular, a common tactic for many is to bundle malware with it. Toss in some latest variant of cryptolocker, etc, or other thing and there you go.

      Its bad enough that pirating the software is really just an invitation to let all sorts of viruses and trojans and other things in as well. A popular tactic is to use keygens and cracks to actually transport the payload - the original executable can be signed and if you patch that, or wrap it, you lose that signature. But no one questions the keygen so you can wrap that and while it generates the keys, it also installs the malware.

      And no, you can't trust release group copies because anyone can take a clean version, wrap that in a malware downloader and then upload that.

    9. Re:It never has been effective by Anonymous Coward · · Score: 0

      The PS3 DRM scheme was very effective; it only started to get threatened when the device was near its end of life.

    10. Re: It never has been effective by Anonymous Coward · · Score: 0

      You win the forced content game! Fool

  9. Denuvo is the reason DooM doesn't run on Wine by Anonymous Coward · · Score: 1

    The DooM beta ran on Wine, but the final version had Denuvo as well as the DRM Steam provides, and consequently doesn't run on Wine. Linux gamers need to reboot into Windows, which costs over a hundred dollars, as well as your time on its constant updates and reboots, as well as your data with the current spyware editions.

    DRM is probably the biggest single factor keeping Windows afloat as a platform. Windows has no interesting Windows-exclusive APIs.

    1. Re:Denuvo is the reason DooM doesn't run on Wine by aliquis · · Score: 1

      Linux gamers need to reboot into Windows

      No they don't.

      Linux users who want to play Windows games may have to do that.
      But not all Linux gamers would have to do that.

    2. Re: Denuvo is the reason DooM doesn't run on Wine by Anonymous Coward · · Score: 0

      You don't read in context very well.

  10. Games are a luxury article by gweihir · · Score: 3, Informative

    While brain-dead publishers act as if they are a necessity, and apparently make decisions as if they were, they clearly are not. Hence the only thing a degraded quality (in the form of DRM and a higher price) gets you is less profit. Economics 101, but it seems that is already too difficult for some people.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Games are a luxury article by Darinbob · · Score: 4, Insightful

      They treat games like necessities because there is a set of gamers that treat it that way. They'll jump through all sorts of hoops to get access to the games, signing up for special accounts on the publisher's web site or even paying for that right, and then end up playing the game for a week at which point there's another must-have game around the corner. Game publishers are generally not aiming at the discerning consumer market segment, they're too busy raking in the profits from this year's Assassin's Quest #27.

    2. Re:Games are a luxury article by gweihir · · Score: 1

      Good point. Do you think these are enough to change the nature of the thing though? Or maybe this strongly affects some games and other not much. That would fit.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    3. Re:Games are a luxury article by Shane_Optima · · Score: 1

      Wishful thinking carried to the extreme. If DRM markedly decreased sales it would have been abandoned long ago; instead, I've watched gamers routinely snub GOG copies of a game in favor of Steam copies to the point GOG had to create their own Steamlike client just to placate them. Cloud DRM implies a Big Brother awareness of what you're doing at all time; this awareness has been leveraged, as an afterthought, to offer to features that people will excessively fawn over.

      Economics 101 should be that people are morons. Particularly when they pretend to be experts in fields they clearly know nothing about, but also in their capacity as consumers.

    4. Re:Games are a luxury article by gweihir · · Score: 1

      Big ego _and_ no clue. Nice.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    5. Re:Games are a luxury article by Shane_Optima · · Score: 1

      The weird part is 90% of your positions are correct, but it's obvious you've put very little thought into your justifications for them.

      I can only assume you run in some smart circles and some sense has rubbed off on you, but not any actual critical thinking ability.

  11. Re: insincere marketing scam detected by Anonymous Coward · · Score: 1

    you are missing the point. I share some stuff because together we can make something better we all can use.

    I don't share other stuff because I can handle it on my own and want to do it in my own way.

    I can make money from both. Closed source pays per copy sold but open source produces free source code I can use to sell services.

  12. Indie developer here by Anonymous Coward · · Score: 1

    Knew this about 15 years ago, have never bothered with DRM and used to feel sad for those developers that spent their time hunting out pirate copies too.. Just a clear waste of time, the AAA only have DRM because of the publishers greed, they corrupt art for profit.

    1. Re:Indie developer here by aliquis · · Score: 1

      I bought Future80s2 bundle on Groupees:
      https://groupees.com/future80s...

      One could pre-order before the bundle was announced for $2 and there was some pictures posted with some other of their albums which I googled for and at-least some was around on YouTube so I listened to them and it sounded cool so I bought it (even though the music was on YouTube, but whatever, price was fair and it made me smile / got me something new to listen too.)

      However I hadn't bought the old bundle because I don't check Groupees well enough but Future80s hooked me up with the old content too - everyone was a winner :)

      If the stuff is DRM-free I feel safer and while I for instance have had Shadow warrior both DRM-free and Steam key I've added the Steam key to my account even though it could had been sold of and I could had played the DRM-free copy instead but ... Yeah. I paid for the game and that's kinda the reason to pay so .. Whatever (If I sold it off sure my DRM-free copy wouldn't had been "illegal" so I guess that would had been one minor difference but ...)

      Humble Bundle ran a MAD bundle which used some Magztercrap which people complained about because they didn't got PDF files. I checked whatever it could be pirated and at-least much of it seemed to be so that meant that pirates got PDF and/or CBZ files whereas buyers got ... I don't know what they got.
      Anyway I bought the bundle at $1 at first to see how it was and tried to add the code on their site but it didn't even let me to so .. Yeah. No MAD magazines for me and no further $14 for them but I kinda had already decided that.
      If they had offered me PDF and CBZ like more or less every other comic book bundle on HB does I might had bought it since I buy close to all of them but .. Yeah.. I don't want to use a website to watch them or whatever.

  13. Slashdotters are 2%ers, don't pay. DRM don't work by raymorris · · Score: 2

    > If you build something good, people that can afford it will pay for it. ...
    > I remember copying 5.25" floppies with a simple copy protection removal program in the 80s.

    You had $5,000 to spend on a home computer, yet you pirated/stole the software. Most Slashdot readers are in the top 2% richest people in the world. They are "people that can afford it", and most of them do not pay for it.

    > DRM and it's ilk have never been effective and never will be effective.

    This is certainly true. It didn't work in the 1980s, it doesn't work now. The music industry spent hundreds of millions of dollars trying to get DRM to work, then gave up. The vast majority of music today doesn't have DRM because DRM doesn't work. Mechnical or electronic locks can't prevent people from ripping you off. Self-centered slimeballs will always find a way to rip you off.

  14. Vote with your Wallet! by Gussington · · Score: 2

    I know nothing about this game but will buy it on principle. If a million others do the same it will send a clear message to the RIAA/MPAA types that DRM is pointless, and good content will always beat good DRM at making profits.

    1. Re:Vote with your Wallet! by Darinbob · · Score: 1

      There are a lot of DRM free games on GOG. Games designed from day one to be DRM free. And not just older games recycled through the time machine, but brand new releases. Witcher 3, Wasteland 2, Pillars of Eternity, etc. And there's plenty of pre-order activity on GOG.com, and quite a few are designed up front to be for pc, mac, and linux.

    2. Re:Vote with your Wallet! by Dutch+Gun · · Score: 2

      These guys may not be exactly unique in eschewing DRM, but it's great that we see more people talking about it, and that a lack of DRM is a positive marketing bullet point. Indie game developers like me can simply make an executive decision about releasing multiplatform and without DRM since we have fewer strings attached. It would be great, though, if larger companies and publishers were to join the party as well, not that I'm holding my breath.

      It's certainly true that you'll always have a piece of your revenue pie cut out by piracy, often a fairly large piece, but I still think that the ill will generated by DRM isn't worth it. Instead, focus on making excellent games, and figure out a way to reward your paying customers instead of punishing them. Try to win over your current non-paying non-customers and convert them into paying customers.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  15. Steam is DRM. by waspleg · · Score: 1

    It also provides convenience and discounts and the slowly growing only alternative PC gaming platform to Windows.

    I have an old account with a lot of games but I can't help pointing out the irony of tooting your DRM free horn on Steam forums.

    1. Re:Steam is DRM. by ChoGGi · · Score: 1

      A company chooses to use Steam's DRM, it isn't mandatory.

    2. Re:Steam is DRM. by waspleg · · Score: 1

      Requiring a 3rd party account and software to access your purchased game is in fact DRM.

      It's also probably the biggest distributor of PC games so pretty much a necessity for anyone trying to make money.

    3. Re:Steam is DRM. by Darinbob · · Score: 1

      GOG.com provides convenience and disconts as well, without DRM.
      They tooted the horn on Steam because that was where the question was asked.

    4. Re:Steam is DRM. by Anonymous Coward · · Score: 0

      They quoted DRM as a waste of their time, something that takes resources and adds no value to their work.

      With Valve providing a DRM solution that they see as unobtrusive and providing benefits to their customers (central account for managing games, cloud saves, etc...), their work focuses on integrating features they would otherwise go without (or need to implement and manage themselves).

      By providing it as an option, rather than forcing it on customers (who can purchase elsewhere), I think they're in a good position to make the comments they did.

      Plus, the fact they did spend time on it doesn't mean they personally thought it was a waste of time ;) Sometimes you have to give the people what they want, as long as you're transparent about the pros and cons.

    5. Re:Steam is DRM. by Anonymous Coward · · Score: 1

      Again, that DRM is not mandatory. There is no requirement for games distributed through Steam to require the Steam client to run.

    6. Re:Steam is DRM. by ChoGGi · · Score: 1

      You still need an account to get games from GOG.
      I will admit you can download the games from gog.com, unlike steam where you need to use their download manager.
      Once you've downloaded the game from Steam you don't need Steam unless the game incorporates Steam's DRM.

    7. Re:Steam is DRM. by Anonymous Coward · · Score: 0

      Implementing Steamworks DRM is not a requirement for developers. Many games (eg all Arcen Games titles) use it as an optional dependency and can be launched directly from the executable even if the Steam client isn't running (and thus bypassing the Steam license check).

    8. Re:Steam is DRM. by Ranbot · · Score: 1

      It also provides convenience and discounts and the slowly growing only alternative PC gaming platform to Windows.

      I have an old account with a lot of games but I can't help pointing out the irony of tooting your DRM free horn on Steam forums.

      On the other hand, one could credit Valve/Steam for creating a very popular, legal market that makes it much easier for game publishers to choose to go non-DRM.

  16. Who wants some Wang? by PrimeWaveZ · · Score: 1

    The only thing I remember about the original...

    1. Re:Who wants some Wang? by Anonymous Coward · · Score: 0

      Do you want to wash Wang? Or do you want to watch Wang wash wang?

  17. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by 50000BTU_barbecue · · Score: 4, Insightful

    "You had $5,000 to spend on a home computer, yet you pirated/stole the software."

    Yes.. because they *had* 5000$. They *have* no more money. It's really not that difficult to understand.

    --
    Mostly random stuff.
  18. duh? by Anonymous Coward · · Score: 0

    More like "We don't support piracy therefore we are adamantly against using DRM to encourage piracy."

  19. Re: insincere marketing scam detected by Anonymous Coward · · Score: 0

    You are joking. Imagine who will. Who can afford to 'work' as a SW engineer. Lol. You obviously are clueless or joking. We would not have anything near what we have now

    And that Linux kernel--- guess where those guys got the experience to even be good enough to make it work.

    Fucking retard. Fuck you. Unless you are joking. But if you are serious, you should be hung in your basement by an old corded keyboard.

  20. security makes something difficult by locketine · · Score: 0

    The whole point of security isn't to make theft or intrusion impossible. The point of security is to make it difficult enough that it's not worth time circumventing the security.

    This developer doesn't get DRM and I don't understand why people dislike it. Most of the games I buy have it and I don't even notice it except for a blurb on the loading screen. Maybe everyone complaining about it uses Linux?

    --
    Think globally but act within local variable scope.
    1. Re:security makes something difficult by UnknownSoldier · · Score: 5, Insightful

      > This developer doesn't get DRM

      Actually you're the one who doesn't get it. The developers only have a _fixed_ amount of time.> That means they can spend their time:

      * Making the game better (which benefits everyone)
      * Waste their time on shitty DRM which will be "kracked" on day zero -- DRM only hinders honest people -- it doesn't stop the pirates.

      You're right that DRM only stops people who don't know. But it isn't that hard to google a krack for your favorite game. Back in the day gamecopyworld was THE place to find the .exe without the crappy copy protection.

      > and I don't understand why people dislike it.

      You're probably too young to remember that when games used to come on CD-ROMS that there was always problems of compatibility. One CD-ROM drive could read the game, another couldn't. I had one game that copy protection prevented the cut-scenes from playing!? WTF. I downloaded an .exe with the copy protection remove and I could watch the cut-scenes. Go figure.

      Also, games should NOT be installing a kernel driver -- who is going to verify that it -still- works with the next version of Windows??

      DRM is just more crap that could wrong.

      DRM wastes developer time when they could be making the game better.

      DRM causes future compatibility problems.

      > Maybe everyone complaining about it uses Linux?

      Maybe you're assuming.

      I've shipped enough professional games to know that DRM causes problems for legitimate customers. Conversely, not having means zero problems.

      Any developer relying on DRM for sales has a shitty game. Make a better game and you'll get those sales.

      --
      redditard, noun, Anyone who down-votes something they disagree with regardless of how informative/interesting it is.

    2. Re:security makes something difficult by Anonymous Coward · · Score: 0

      No, it seems that both the developer and all of you are missing the real point of DRM.
      It doesn't prevent illegal copying, but it gives you all of the legal leverage under the DMCA to go after people breaking your DRM. This can change a civil tort into a criminal act, meaning you get to call in the police and the DA to do your work for you.
      Without DRM, there is nothing to break.

    3. Re:security makes something difficult by locketine · · Score: 1

      Making the game better (which benefits everyone)

      I'm not a game developer but I am a software developer and most things these days are easily integrated. I imagine that Unity and Unreal both have a plethora of off the shelf modules for doing DRM. Maybe I'm wrong about that but considering how many games have DRM it would be pretty absurd for this not to be the case. What's your experience with integrating DRM with your games in recent years? How long does it take?

      Waste their time on shitty DRM which will be "kracked" on day zero -- DRM only hinders honest people -- it doesn't stop the pirates.

      I don't think you understood my point. I used to be a pirate, back in the days when CDROM was all the rage and it took time to find the correct pirated copy of the game and sometimes I got viruses that required reformatting my gaming pc. I still did it, but looking back it was an incredible waste of time. Considering the sophistication of some of the cracks I used, I'm guessing it took a hacker a considerable amount of time breaking the DRM for the game as well. All this extra effort to play a game makes it less likely for people to circumvent legitimate ways of playing it. It's not about not knowing how but rather what one's time and frustration is worth.

      So to sum all that up; if a game costs $20 and it takes several hours to get a pirated copy, why bother? If the game costs $50 then it might be worth it. And that goes for making the crack too. I don't think a hacker will bother breaking DRM on a game retailing for $20.

      I'd reply to the rest of your comment but I think we have enough to converse about already.

      --
      Think globally but act within local variable scope.
    4. Re:security makes something difficult by Anonymous Coward · · Score: 0

      Considering the sophistication of some of the cracks I used, I'm guessing it took a hacker a considerable amount of time breaking the DRM for the game as well. All this extra effort to play a game makes it less likely for people to circumvent legitimate ways of playing it. It's not about not knowing how but rather what one's time and frustration is worth.

      I don't think a hacker will bother breaking DRM on a game retailing for $20.

      Yes sometimes cracking DRM will take a long time, but for some people the challenge of cracking DRM is more fun than playing the game itself. It's sort of like a metagame of its own.

    5. Re:security makes something difficult by UnknownSoldier · · Score: 1

      > I imagine that Unity and Unreal both have a plethora of off the shelf modules for doing DRM.

      Nope and nope. They don't waste their time when:

      a) Other people already provide solutions (e.g. Denuvo, etc.)
      b) they could be working on improving their toolset instead.

      > What's your experience with integrating DRM with your games in recent years? How long does it take?

      Depends on which platform. On consoles you (usually) don't have to do anything.

      On PC: Anywhere from minutes (Steam) to days.

      Also, DRM causes you to re-test *everything*.

      > I used to be a pirate, back in the days when CDROM was all the rage ... Considering the sophistication of some of the cracks I used, I'm guessing it took a hacker a considerable amount of time breaking the DRM for the game as well.

      Before I became a professional game developer I _cracked_ games on 8-bit (Apple), 16-bit and 32-bit (PC). "Cracking" took anywhere from minutes to hours.

      > I don't think a hacker will bother breaking DRM on a game retailing for $20.

      Incorrect.

      We do it for the challenge -- the price of the game is irrelevant -- although the price will tend to reflect the difficulty of protection employed. One would naturally expect a $60 game to have better protection then a $20 game.

      The _fastest_ way to motivate a programmer is to tell him he can't do something.

    6. Re:security makes something difficult by Anonymous Coward · · Score: 0

      I'm not a game developer but I am a software developer and most things these days are easily integrated. I imagine that Unity and Unreal both have a plethora of off the shelf modules for doing DRM.

      DRM is not like adding just any other old library to your game. If it's going to be even marginally effective it has to be completely coupled with the rest of your source code in nasty and ugly ways. Otherwise, it's very easy for the crackers to strip out the linked code from the compiled binary or force your IsLegitimateCopy function to always return true. Also, if the DRM is "off the shelf" it's like a cheap Master lock that everyone out there already knows how to pick. The Shadow warrior developers are right, DRM is a complete waste of time.

    7. Re:security makes something difficult by Culture20 · · Score: 1

      I don't think you understood my point. I used to be a pirate, back in the days when CDROM was all the rage and it took time to find the correct pirated copy of the game and sometimes I got viruses that required reformatting my gaming pc.

      This is what I have to do with DRM. DRM ruins my machines. I just play old games that I own with no DRM. I got annoyed by Mechwarrior4 not working in any CD-ROM drive I owned (like GP mentioned).

    8. Re:security makes something difficult by Anonymous Coward · · Score: 0

      Years ago, my sister bought me a sale-price copy of Black & White, a game that I really wanted to play because it seemed like a departure from the usual drivel published around that time (basically Quake clones). I was NEVER able to play it because it (a) wouldn't play on anything more recent than Windows 98 (hahahahhaahah) and, when running in a VM (who the hell is going to install Win98 on bare metal?) or wine, etc. refused to run "under a debugger" because debugger=piracy.

      I'm still angry about that, and rarely buy games at all anymore, I've become so soured to the experience.

      I still really enjoy all the old games I still have from the mid 90s before DRM became so popular. Everything runs under dosbox or similar. The last 15 years of games are basically dead to me, which is a real shame. So, in a way, I have voted with my wallet, yet nothing seems to have changed. Perhaps if more companies behave like this, I'll start buying games again.

  21. I wonder if they have considered pay what you want by aliquis · · Score: 1

    I buy lots of game bundles and a few games on sale once I think the price is good enough.

    SW2 MSRP I think is â40 and maybe it's worth that but I know it will be much cheaper, normally 6-12 months later you can likely get a 75% discount and eventually this too will likely be bundled. As such I won't be buying it now but I assume I will buy it when the price is right. However if it was "pay what you want" possibly with some lower price like say $5 then I could maybe had gotten it right now.

    They would lose a lot of high value sales so maybe it's not worth it but if it was available for such a low price maybe some pirates would had bought it too, then again they sadly likely wouldn't had anyway even less so if it's DRM-free because they would see it as a weakness and just compare their "free" was $5 and "OMG it's DRM-free I can just copy it anyway!"

    Socialist entitlement ruining everything.

  22. steam makes it easy to fine and install mods by Joe_Dragon · · Score: 1

    steam makes it easy to fine and install mods

  23. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by aliquis · · Score: 1

    "You had $5,000 to spend on a home computer, yet you pirated/stole the software."

    Yes.. because they *had* 5000$. They *have* no more money. It's really not that difficult to understand.

    My current PC was close to free (Phenom X4 9850, HD 6950, mobo, RAM, monitor = free.)

    I am getting close and closer to $5000 spent on bundles though .. And I don't even use the content :/

  24. Good for them by penguinoid · · Score: 3, Insightful

    This means that if I want the DRM-free game, I can buy it from the developers instead of having to get it from TPB.

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
  25. Latest DRM works. by thegarbz · · Score: 1

    Haven't recent games released this year come with DRM that is yet to be cracked? It seems strange to make the statement that it doesn't work while for the first time since forever there is a solution for developers which actually does.

    1. Re:Latest DRM works. by Anonymous Coward · · Score: 1

      Haven't recent games released this year come with DRM that is yet to be cracked? It seems strange to make the statement that it doesn't work while for the first time since forever there is a solution for developers which actually does.

      It took some time for the first title, but it seems the gates are cracked and slowly opening.

  26. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by Bert64 · · Score: 1

    Well $5000 buys you a pretty good computer capable of playing modern games and should last for a few years before it becomes obsolete and unusable for gaming.
    If you spent half of that money on games instead, $2500 would buy a significantly inferior computer.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  27. DRM Is not only a Waste of Time but also by Anonymous Coward · · Score: 0

    a pain in the ass for paying customers!

    It's way worse than 'waste of time' as it most often comes with lots of trouble and problems to your good paying customers.

  28. Finally a game I feel safe buying. by Culture20 · · Score: 1

    Finally a game I feel safe buying, assuming it's any good. DRM has done nothing good for my computers. You essentially have to clone your computer, install the game, play & finish, then restore from your clone to be sure the DRM hasn't hurt anything.

  29. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by Anonymous Coward · · Score: 0

    For $2500 I could build a PC that would easily play any game out right now at 4K resolution and maximum settings with a lot of leftover money for games.

  30. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by Bert64 · · Score: 1

    Well the amounts are arbitrary as everyone has different resources available to them...

    At least when i was a kid, i could afford a half decent computer and some pirated games *or* an older computer and a bunch of old games to play on it. Many people are worse off than i was, and ended up with old hardware and a selection of used (often being thrown out) or pirated games.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  31. Re: insincere marketing scam detected by Anonymous Coward · · Score: 0

    Hey, no need to take your hate out on the old corded keyboards! Strangle him with a USB3 cable instead...

  32. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by Anonymous Coward · · Score: 0

    Yes but we are talking about now, not then.

    When I was a kid, I saved all of the money I earned for parts to build my PCs AND had to have my dad pitch in for the more expensive stuff like new CPUs. My games came from the elite BBS that I ran and others that I called. None of that matters now though.

  33. Re:insincere marketing scam detected by Opportunist · · Score: 1

    Hey people, I found the UbiSoft shill!

    Or was it EA?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  34. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by Opportunist · · Score: 1

    I buy my games, don't worry. But I, and only I decide what games are worth my money. You insert always-online DRM into your games? Or anything else that I do not agree with? Then I will have to do without your game and you will have to do without my money.

    It is that simple.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  35. That's strange for Slashdot. You over 30? by raymorris · · Score: 1

    > Then I will have to do without your game and you will have to do without my money.
    > It is that simple.

    What an unsual comment to see on Slashdot. If you decide you don't want it (won't buy it), you're deciding you don't want it (won't have it). It seems the more common sentiment on Slashdot is "I don't want it (won't pay for it) and I must have it (so I'll rip off the creators and take it ilegally."

    Your idea that you won't take something without paying for it, won't rip people off, seems rather old-fashioned for Slashdot. I'm gonna guess that you're old, probably over 30?

    1. Re:That's strange for Slashdot. You over 30? by Opportunist · · Score: 1

      A bit, yes...

      Could you write a bit bigger, by the way?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  36. They earned my money, twice by Anonymous Coward · · Score: 0

    No DRM but I still bought 2 copies to play LAN at home. Good games and developers deserve it

  37. Re:Slashdotters are 2%ers, don't pay. DRM don't wo by Bert64 · · Score: 1

    We may no longer be kids having to scrounge around for hardware, but there are still plenty of kids out there today in the same boat that we were.

    For many working people especially those in reasonably jobs, we have more money to spend on games than we do time to play them.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  38. pffff.. by SuperDre · · Score: 1

    yeah, easy to say if a billion dollar GPU manufacturer has already bought a lot of keys for your game securing a large part (if not all) of your investment.

  39. I Agree. by Anonymous Coward · · Score: 0

    Echoing the sentiments of everyone here "Finally".

    DRM = Snake Oil. If you make a lock, someone will pick it. DRM has been used by too many game distributors to overprice a game that delivers a shitty experience. Make it good, and make it a price point that people can justify easily. $99 = thoughtful and considered purchase , $49 = far easier to justify, near impulse purchase ... that's NZ $ btw.

    As it's nearly all digital distribution now, the price point is almost pure profit - not trucking, fuel, airfreight, printing, packaging, middle men, retailers all take their cut. They can now offer a reasonable price point that people are prepared to pay rather than pirate.

  40. SecuRom by phorm · · Score: 1

    One CD-ROM drive could read the game, another couldn't.

    I believe that was related to SecuRom. Not only could it f*** up the game in question, but it often also broke other stuff on the system such as burning etc because it was twisted so deeply into the guts of the OS (IIRC, including optical device drivers etc)