Shadow Warrior 2 Developers Say DRM Is a Waste of Time (arstechnica.com)
zarmanto writes: Ars Technica reports that one particular game studio might finally get it, when it comes to DRM'ed game content. They're publishing their latest game, Shadow Warrior 2, with no DRM protection at all. From the article: "We don't support piracy, but currently there isn't a good way to stop it without hurting our customers," Flying Wild Hog developer Krzysztof "KriS" Narkowicz wrote on the game's Steam forum (in response to a question about trying to force potential pirates to purchase the game instead). "Denuvo means we would have to spend money for making a worse version for our legit customers. It's like the FBI warning screen on legit movies." Expanding on those thoughts in a recent intervew with Kotaku, Narkowicz explained why he felt the DRM value proposition wasn't worth it. "Any DRM we would have needs to be implemented and tested," he told Kotaku. "We prefer to spend resources on making our game the best possible in terms of quality, rather than spending time and money on putting some protection that will not work anyway." "The trade-off is clear," Flying Wild Hog colleagues Artur Maksara and Tadeusz Zielinksi added. "We might sell a little less, but hey, that's the way the cookie crumbles! We hope that our fans, who were always very supportive, will support us this time as well," Zielinski told Kotaku. "...In our imperfect world, the best anti-pirate protection is when the games are good, highly polished, easily accessible and inexpensive," Maksara added.
Didn't the Witcher 3 also not have any DRM if you got it through GOG?
but i do want them to have my money now.
After 40 years of intensive investigation and study, scientists conclude circles are smooth as hell.
with Lo Wang.
FYI, the assets are available... it's called the Unreal Engine.
It's not free. People worked to make it and would like to be compensated for that work, but it's certainly available if you're interested
The game isn't free either, because the team took those assets and produced something awesome (hopefully)
You can buy the ingredients, or you can buy the finished product (or both) ... DRM is just putting a ton of locks on that finished product, which these guys have decided not to do
KSP came with no DRM and while I used their demo, I wanted to try out the real thing(since I am on Linux) and it was pretty decent so I then went and bought it. They didn't have to twist my arm, I just wanted to support a company that got that DRM sucks. I've probably brought them 10+ customers from that fact alone.
DRM comes later
I remember copying 5.25" floppies with a simple copy protection removal program in the 80s. DRM and it's ilk have never been effective and never will be effective. If you build something good, people that can afford it will pay for it. People that can't afford it will get a pirated version. If you build something expensive but mediocre, the scales will tip towards "pirated".
Build good games and your payed to pirated ratio will be excellent. Build shitty games and encumber them with DRM and, yeah, everyone is going to pirate it.
The DooM beta ran on Wine, but the final version had Denuvo as well as the DRM Steam provides, and consequently doesn't run on Wine. Linux gamers need to reboot into Windows, which costs over a hundred dollars, as well as your time on its constant updates and reboots, as well as your data with the current spyware editions.
DRM is probably the biggest single factor keeping Windows afloat as a platform. Windows has no interesting Windows-exclusive APIs.
While brain-dead publishers act as if they are a necessity, and apparently make decisions as if they were, they clearly are not. Hence the only thing a degraded quality (in the form of DRM and a higher price) gets you is less profit. Economics 101, but it seems that is already too difficult for some people.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
you are missing the point. I share some stuff because together we can make something better we all can use.
I don't share other stuff because I can handle it on my own and want to do it in my own way.
I can make money from both. Closed source pays per copy sold but open source produces free source code I can use to sell services.
Knew this about 15 years ago, have never bothered with DRM and used to feel sad for those developers that spent their time hunting out pirate copies too.. Just a clear waste of time, the AAA only have DRM because of the publishers greed, they corrupt art for profit.
> If you build something good, people that can afford it will pay for it. ...
> I remember copying 5.25" floppies with a simple copy protection removal program in the 80s.
You had $5,000 to spend on a home computer, yet you pirated/stole the software. Most Slashdot readers are in the top 2% richest people in the world. They are "people that can afford it", and most of them do not pay for it.
> DRM and it's ilk have never been effective and never will be effective.
This is certainly true. It didn't work in the 1980s, it doesn't work now. The music industry spent hundreds of millions of dollars trying to get DRM to work, then gave up. The vast majority of music today doesn't have DRM because DRM doesn't work. Mechnical or electronic locks can't prevent people from ripping you off. Self-centered slimeballs will always find a way to rip you off.
I know nothing about this game but will buy it on principle. If a million others do the same it will send a clear message to the RIAA/MPAA types that DRM is pointless, and good content will always beat good DRM at making profits.
It also provides convenience and discounts and the slowly growing only alternative PC gaming platform to Windows.
I have an old account with a lot of games but I can't help pointing out the irony of tooting your DRM free horn on Steam forums.
The only thing I remember about the original...
"You had $5,000 to spend on a home computer, yet you pirated/stole the software."
Yes.. because they *had* 5000$. They *have* no more money. It's really not that difficult to understand.
Mostly random stuff.
More like "We don't support piracy therefore we are adamantly against using DRM to encourage piracy."
You are joking. Imagine who will. Who can afford to 'work' as a SW engineer. Lol. You obviously are clueless or joking. We would not have anything near what we have now
And that Linux kernel--- guess where those guys got the experience to even be good enough to make it work.
Fucking retard. Fuck you. Unless you are joking. But if you are serious, you should be hung in your basement by an old corded keyboard.
The whole point of security isn't to make theft or intrusion impossible. The point of security is to make it difficult enough that it's not worth time circumventing the security.
This developer doesn't get DRM and I don't understand why people dislike it. Most of the games I buy have it and I don't even notice it except for a blurb on the loading screen. Maybe everyone complaining about it uses Linux?
Think globally but act within local variable scope.
I buy lots of game bundles and a few games on sale once I think the price is good enough.
SW2 MSRP I think is â40 and maybe it's worth that but I know it will be much cheaper, normally 6-12 months later you can likely get a 75% discount and eventually this too will likely be bundled. As such I won't be buying it now but I assume I will buy it when the price is right. However if it was "pay what you want" possibly with some lower price like say $5 then I could maybe had gotten it right now.
They would lose a lot of high value sales so maybe it's not worth it but if it was available for such a low price maybe some pirates would had bought it too, then again they sadly likely wouldn't had anyway even less so if it's DRM-free because they would see it as a weakness and just compare their "free" was $5 and "OMG it's DRM-free I can just copy it anyway!"
Socialist entitlement ruining everything.
steam makes it easy to fine and install mods
"You had $5,000 to spend on a home computer, yet you pirated/stole the software."
Yes.. because they *had* 5000$. They *have* no more money. It's really not that difficult to understand.
My current PC was close to free (Phenom X4 9850, HD 6950, mobo, RAM, monitor = free.)
I am getting close and closer to $5000 spent on bundles though .. And I don't even use the content :/
This means that if I want the DRM-free game, I can buy it from the developers instead of having to get it from TPB.
Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
Haven't recent games released this year come with DRM that is yet to be cracked? It seems strange to make the statement that it doesn't work while for the first time since forever there is a solution for developers which actually does.
Well $5000 buys you a pretty good computer capable of playing modern games and should last for a few years before it becomes obsolete and unusable for gaming.
If you spent half of that money on games instead, $2500 would buy a significantly inferior computer.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
a pain in the ass for paying customers!
It's way worse than 'waste of time' as it most often comes with lots of trouble and problems to your good paying customers.
Finally a game I feel safe buying, assuming it's any good. DRM has done nothing good for my computers. You essentially have to clone your computer, install the game, play & finish, then restore from your clone to be sure the DRM hasn't hurt anything.
For $2500 I could build a PC that would easily play any game out right now at 4K resolution and maximum settings with a lot of leftover money for games.
Well the amounts are arbitrary as everyone has different resources available to them...
At least when i was a kid, i could afford a half decent computer and some pirated games *or* an older computer and a bunch of old games to play on it. Many people are worse off than i was, and ended up with old hardware and a selection of used (often being thrown out) or pirated games.
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Hey, no need to take your hate out on the old corded keyboards! Strangle him with a USB3 cable instead...
Yes but we are talking about now, not then.
When I was a kid, I saved all of the money I earned for parts to build my PCs AND had to have my dad pitch in for the more expensive stuff like new CPUs. My games came from the elite BBS that I ran and others that I called. None of that matters now though.
Hey people, I found the UbiSoft shill!
Or was it EA?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I buy my games, don't worry. But I, and only I decide what games are worth my money. You insert always-online DRM into your games? Or anything else that I do not agree with? Then I will have to do without your game and you will have to do without my money.
It is that simple.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
> Then I will have to do without your game and you will have to do without my money.
> It is that simple.
What an unsual comment to see on Slashdot. If you decide you don't want it (won't buy it), you're deciding you don't want it (won't have it). It seems the more common sentiment on Slashdot is "I don't want it (won't pay for it) and I must have it (so I'll rip off the creators and take it ilegally."
Your idea that you won't take something without paying for it, won't rip people off, seems rather old-fashioned for Slashdot. I'm gonna guess that you're old, probably over 30?
No DRM but I still bought 2 copies to play LAN at home. Good games and developers deserve it
We may no longer be kids having to scrounge around for hardware, but there are still plenty of kids out there today in the same boat that we were.
For many working people especially those in reasonably jobs, we have more money to spend on games than we do time to play them.
http://spamdecoy.net - free throwaway anonymous email - avoid spam!
yeah, easy to say if a billion dollar GPU manufacturer has already bought a lot of keys for your game securing a large part (if not all) of your investment.
Echoing the sentiments of everyone here "Finally".
DRM = Snake Oil. If you make a lock, someone will pick it. DRM has been used by too many game distributors to overprice a game that delivers a shitty experience. Make it good, and make it a price point that people can justify easily. $99 = thoughtful and considered purchase , $49 = far easier to justify, near impulse purchase ... that's NZ $ btw.
As it's nearly all digital distribution now, the price point is almost pure profit - not trucking, fuel, airfreight, printing, packaging, middle men, retailers all take their cut. They can now offer a reasonable price point that people are prepared to pay rather than pirate.
One CD-ROM drive could read the game, another couldn't.
I believe that was related to SecuRom. Not only could it f*** up the game in question, but it often also broke other stuff on the system such as burning etc because it was twisted so deeply into the guts of the OS (IIRC, including optical device drivers etc)