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Mark Cerny, Chief PlayStation Architect, Explains the PS4 Pro (theverge.com)

Sony's PlayStation 4 Pro, which launches next month on November 10th, is the company's most powerful console that will be capable of outputting 4K and HDR content, including movies, TV shows and games. In an effort to find out how developers will make use of the console and whether or not the PS4 Pro will in any way undermine the audience of the current PS4, The Verge sat down with Mark Cerny, Sony's chief PlayStation architect, and asked him some questions. The Verge reports: The PS4 Pro is 2.28 times more powerful than its predecessor, but not everything will run in native 4K
Instead of using an entirely new GPU, Cerny said the PS4 Pro is using a "double-sauced one." In effect, the new console has a second, identical GPU configured next to the original, more than doubling the processing power of the Pro. While the standard PS4 produces 1.8 teraflops, the PS4 Pro achieves 4.2 teraflops. This is how the device can achieve native 4K and, in some cases, what Cerny said are results "extremely close to 4K." For select software, including games like adventure title Horizon Zero Dawn and Call of Duty: Infinite Warfare, the PS4 Pro will use a crafty technique called checkerboard rendering to achieve 2160p resolution. Checkboard rendering changes the formation of pixels to achieve higher-fidelity graphics.

Standard PS4 games will play just the same unless devs patch them
For the more than 700 or so existing PS4 games, Cerny said the goal was to ensure those titles played smoothly no matter what. That's why the Pro incorporates an identical GPU. Because the new console has "the old GPU next to a mirror version of itself," Sony can support existing games with a simple trick: "We just turn off the second GPU," he said. Developers can patch these titles to boost graphics and performance in very subtle ways. But unless you have a 4K television, the difference will not be substantial.

Sony says it doesn't want games released solely for the PS4 Pro
When asked whether Sony would ever let a game run exclusively on the PS4 Pro, Cerny was blunt. "We're putting a very high premium on not splitting the user base in that fashion," he said. That doesn't rule out the possibility that, two or even three years down the line, a game comes out that relies so heavily on the hardware improvements of the Pro that it becomes unplayable on the standard PS4. Cerny wouldn't really speak much to that scenario, saying that Sony is asking developers to take advantage of the new console without leaving older hardware behind.
You can also watch Mark Cerny chat with PlayStation Blog's Sid Shuman about the creation of the PS4 Pro here on YouTube.

71 comments

  1. New technique by 110010001000 · · Score: 0

    I heard they have a new technique to detect the start of a vertical blank interrupt. This VBI technology lets them display flicker free bitmaps at high speeds. Truly innovative.

    1. Re:New technique by Anonymous Coward · · Score: 0

      Do digital panels even have a concept of a VBI?

    2. Re:New technique by 110010001000 · · Score: 1

      No. That is the second part of the innovation: they have introduced a new display type called "CRT".

    3. Re:New technique by Trogre · · Score: 1

      They should call it P-SYNC.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    4. Re:New technique by 110010001000 · · Score: 2

      I think they call it N*SYNC.

    5. Re:New technique by Anonymous Coward · · Score: 1

      tldr; yes, but only a fake one. The solution is nVidia G-Sync.

      The CRT did have a concept of a vertical blank because it had to scan down the screen, fall off the bottom, switch off the beam, move up and start again...the classic vertical blank. Modern LCDs virtually mimic that vertical blank just to stay compatible with the old RF signals that used to drive it. Since we haven't seen CRTs for quite a few years now we're starting to move away from vblank, which is especially important for VR because they're just burden and crap to deal with when rendering at 90Hz and VR is incredibly latency sensitive (or people are, because they puke). We'll eventually get rid of this when G-Sync and such technologies become more than just toys for the rich.

      The whole aim of G-Sync is to (effectively) move the back-buffer into the display itself such that the moment a frame is ready the LCD can switch to it without waiting. There is no refresh rate in that setup so you don't pay any excess penalty if your framerate dips just slightly below 60. With vblank an effective maximum framerate of 59 has to be shown at 30 FPS because the frame is just missing the VBI. You have to wait a whole extra wasted frame for the next VBI.

    6. Re:New technique by ArylAkamov · · Score: 1

      Braun tubes FTW

    7. Re:New technique by smallfries · · Score: 1

      You seem to be mocking them but true visioneers understand that the analog technology produces a warmer, richer image than digital ever could. The textures on a digital display simply lack in character. If you have analog tubes and expensive cables you can create a much higher fidelity of image.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    8. Re:New technique by Z80a · · Score: 1

      Just wait until they discover the technique that detects the start of an HORIZONTAL blank.
      Shit will get wild with all those realtime parallaxes and mid screen color changing.

    9. Re: New technique by Anonymous Coward · · Score: 0

      Bye bye bye. I don't wanna be a fool for you.

  2. Do you own your games by Anonymous Coward · · Score: 0

    Or are they tied to Steam or some similar "licensing" DRM crap?

    1. Re:Do you own your games by Anonymous Coward · · Score: 0

      No user-binding on hard copies. Sell it or lend it out all you want.

    2. Re: Do you own your games by Anonymous Coward · · Score: 0

      But you buy the DLC and have no physical copy of it. Then you buy the GOTY edition and pay for it all a second time, but have the physical copy again.

  3. Nice Try by Anonymous Coward · · Score: 1, Insightful

    But, I'm still not falling for you rootkit shenanigans, Sony.

    1. Re:Nice Try by bug_hunter · · Score: 0

      I think it's time to let the 2005 Sony BMG rootkit on a music CD scandal go. 10 years is l good time to hold them accountable, but I don't think you should hold Sony hardware division accountable for Sony BMG's bad action for the rest of existence.

      --
      It's turtles all the way down.
    2. Re:Nice Try by Narcocide · · Score: 2

      I'm glad they pay you well, but we can and will hold them accountable for the rest of the company's existence.

    3. Re:Nice Try by Anonymous Coward · · Score: 0

      It probably comes with pre-installed rootkit. Say no to Sony products. I just purchased a 55" 4K TV last week. It isn't a Sony because I don't reward corporations for trying to screw me over.

    4. Re:Nice Try by ShooterNeo · · Score: 2, Insightful

      So I take it you don't own either console, since Microsoft has done a long list of dick things that make the rootkit scandal appear minor. So uhh...do you own a gaming PC? Do you know how many dick things AMD and Nvidia have done that you should be holding against them for the rest of their lives as companies?

      Frankly, I'm surprised you have a computer at all. If you are going to be consistent and boycott every consumer good sold by a company that did an ultra-dick thing at one point in it's history, you should be naked and huddled under some newspapers right now. Oh, wait, I bet the paper company that made them did some bad things.

    5. Re:Nice Try by Anonymous Coward · · Score: 0

      Please explain what "dick things" AMD has done that involve installing a rootkit on end-user hardware.

    6. Re:Nice Try by Anonymous Coward · · Score: 0

      I'm glad they pay you well, but we can and will hold them accountable for the rest of the company's existence.

      You can also masturbate every day after lunch, congratulations!

    7. Re:Nice Try by Etcetera · · Score: 1

      I'm glad they pay you well, but we can and will hold them accountable for the rest of the company's existence.

      In my official capacity as an ex- Sony employee and a 5-digit Slashdot UID holder: You're a f**king idiot.

    8. Re: Nice Try by Anonymous Coward · · Score: 0

      Ohhhh, "I was here first", that's really your argument? Laughable.

    9. Re:Nice Try by farble1670 · · Score: 1

      In my official capacity as an ex- Sony employee and a 5-digit Slashdot UID holder: You're a f**king idiot.

      No coincidence I guess that you treat your fellow readers like Sony treats its customers

  4. but ... by eric31415927 · · Score: 2

    ... does it run Linux?

    1. Re:but ... by Anonymous Coward · · Score: 0

      It's considered a security risk because Linux is such a swiss cheese. Especially after they got hacked by North Korea a couple years ago, I don't think Sony wants to go back to Linux...

    2. Re:but ... by Anonymous Coward · · Score: 0

      No, it runs FreeBSD.

  5. Ultrahd? by jason777 · · Score: 3, Insightful

    How bout he explain why there is no Ultra HD blu ray drive in this thing? And how the $300 xbone s has one?

    1. Re:Ultrahd? by tlhIngan · · Score: 1

      How bout he explain why there is no Ultra HD blu ray drive in this thing? And how the $300 xbone s has one?

      Because the PlayStation is a games machine. Not a media machine.

      The reason why when the PS4 was first introduced, it was shown gaming, while whent he Xbone was introduced, it was the media features being demonstrated.

      The Xbone plays games and media and Microsoft positioned it as something you use for everything in the living room. The PS4 is solely a games machine.

      And given the PS4 is doing well, why should Sony innovate in that aspect? Don't fix what isn't broken. The Xbone is selling not so well, so Microsoft needs to innovate to increase sales. So far, it appears to work.

    2. Re:Ultrahd? by stealth_finger · · Score: 3, Insightful

      How bout he explain why there is no Ultra HD blu ray drive in this thing? And how the $300 xbone s has one?

      Because the PlayStation is a games machine. Not a media machine.

      The reason why when the PS4 was first introduced, it was shown gaming, while whent he Xbone was introduced, it was the media features being demonstrated.

      The Xbone plays games and media and Microsoft positioned it as something you use for everything in the living room. The PS4 is solely a games machine.

      And given the PS4 is doing well, why should Sony innovate in that aspect? Don't fix what isn't broken. The Xbone is selling not so well, so Microsoft needs to innovate to increase sales. So far, it appears to work.

      Kind of ironinc when they used the ps2 to push dvd and the ps3 to push bluray now they're like fuck that, no one wants to watch discs on their consoles that are hooked up to the big tvs, oh no.

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    3. Re:Ultrahd? by Anonymous Coward · · Score: 1

      How bout he explain why there is no Ultra HD blu ray drive in this thing? And how the $300 xbone s has one?

      Because the PlayStation is a games machine. Not a media machine.

      The reason why when the PS4 was first introduced, it was shown gaming, while whent he Xbone was introduced, it was the media features being demonstrated.

      The Xbone plays games and media and Microsoft positioned it as something you use for everything in the living room. The PS4 is solely a games machine.

      And given the PS4 is doing well, why should Sony innovate in that aspect? Don't fix what isn't broken. The Xbone is selling not so well, so Microsoft needs to innovate to increase sales. So far, it appears to work.

      Kind of ironinc when they used the ps2 to push dvd and the ps3 to push bluray now they're like fuck that, no one wants to watch discs on their consoles that are hooked up to the big tvs, oh no.

      In fact, all I've ever used my PS3 for is to watch Blurays and DVDs.

    4. Re:Ultrahd? by jason777 · · Score: 1

      If that is true, then why are they doing streaming movies? Your argument fails.

    5. Re:Ultrahd? by Anonymous Coward · · Score: 0

      How bout you explain why you faggots sit around talking like you're the shit when it comes to technology but posting trends and knowledge of any given subject shows that you're nothing but a bunch of gameboys?

    6. Re:Ultrahd? by thegarbz · · Score: 1

      Because the PlayStation is a games machine. Not a media machine.

      I seem to recall Sony positioning the Playstation as a media machine. First and foremost they advertised it as one of the best and most widely available bluray players when it first came out. The first bluray player to conform to the new specs of the day, and it was cheaper than most off the shelf bluray players too.

    7. Re:Ultrahd? by tlhIngan · · Score: 1

      I seem to recall Sony positioning the Playstation as a media machine. First and foremost they advertised it as one of the best and most widely available bluray players when it first came out. The first bluray player to conform to the new specs of the day, and it was cheaper than most off the shelf bluray players too.

      That was the PS3. The PS4 Sony realigned it as a games machine. Re-watch the introductions and you'll see Sony demoing games, while Microsoft demoing everything BUT games in the first introduction (the second introduction they showed games).

      Remember, PS4 is "winning", so Sony doesn't want to fix what isn't broken.

    8. Re:Ultrahd? by farble1670 · · Score: 1

      Because the PlayStation is a games machine. Not a media machine.

      Articles like this:
      http://blog.us.playstation.com...

      Would seem to indicate otherwise.

  6. Similar to early PS3 with PS2 inside by ArtemaOne · · Score: 1

    It sounds a lot like the original PS3 that could play PS2 games natively. Just with further enhanced capability to adapt the games through what is probably not a simply tweak, so not all older games will get the update. I like the idea a lot.

    1. Re:Similar to early PS3 with PS2 inside by SolemnLord · · Score: 1

      The original PS3 had PS2 hardware inside of it to handle the backwards compatibility (I had one! It sounded like a goddamned turbine). The PS4 Pro is just going to be upgraded components, so it's more akin to upgrading a PC, but devs will have to release patches to make use of the extra horsepower.

    2. Re:Similar to early PS3 with PS2 inside by ArtemaOne · · Score: 0

      Except it clearly states that it uses separate hardware for the old and new style games. The old PS4 hardware for old games, and new/patched games turned off the PS4 hardware and the PS4 Pro hardware turns on.

    3. Re:Similar to early PS3 with PS2 inside by SolemnLord · · Score: 1

      You made me RTFA, dammit.

      There's just an extra GPU that's identical to the old one. Games that support the Pro, through patch or on release, use the extra GPU, and unsupported games leave it off. All games use at least one of the two GPUs, and share the rest of the hardware. The PS3/PS2 comparison feels off to me because the PS2 hardware was completely distinct and different from the PS3's. No PS3 games used it (that I've heard of).

  7. Greater than the sum of its parts? by Anonymous Coward · · Score: 0

    Wait, so an identical GPU is added, effectively creating a Crossfire setup, and it offers greater than 2x performance? In other words, adding multiple graphics cards is beyond linear improvement?

    Color me unconvinced. This sounds like another one of those lies from Sony that cannot possibly be true, but which is being accepted as fact. It also sounds like something that will be yet another headache for PlayStation game development.

    1. Re: Greater than the sum of its parts? by Type44Q · · Score: 1

      I believe it's also clocked a bit faster.

    2. Re:Greater than the sum of its parts? by fearofdecaf · · Score: 1

      Wait, so an identical GPU is added, effectively creating a Crossfire setup, and it offers greater than 2x performance? In other words, adding multiple graphics cards is beyond linear improvement?

      Color me unconvinced.

      FTFA: "In effect, the new console has a second, identical GPU configured next to the original, with a 14 percent boost in frequency to 911MHz, which more than doubles the processing power of the Pro"

  8. Nice technical solution by ShooterNeo · · Score: 1

    Other articles on this were speculating that the PS4 pro used the same GPU as the AMD RX 480. That's a ~5.8 terraflop GPU, and they were assuming that Sony was clocking it down to save on power supply requirements, fan noise, and cooler size requirements.

    That's NOT what they did. The RX 480 uses a new architecture and wouldn't be instruction compatible. Games that use a higher level API would work but I suspect the highest performance PS4 games are bare metal optimized. Doubling the GPU means they get less performance but their older games Just Work.

    I don't think this is what Microsoft is doing. Their numbers suggest they just grabbed the RX 480 and crammed it into a SOC. (it's a low transistor GPU for it's performance class, making it possible to fit the x86 CPU cores on the same die) That means their older games that are bare metal optimized will NOT work exactly the same.

    So they are offering a bigger hardware spec this time but less games will work without issues with the "new" console.

    Honestly, owning neither console myself, I think Sony's solution is going to work better with less problems.

    1. Re:Nice technical solution by Dutch+Gun · · Score: 2

      "Bare-metal" coding / optimization on modern consoles isn't really a thing anymore, according to colleagues working on current gen console games (I worked on consoles two generations ago, but have been mostly on PC since then). Modern console game code, as far as I know, doesn't have access to raw hardware - it's all done through API libraries provided by the OS.

      This means that minor changes to hardware specs don't matter as much, since the console OS provides a hardware abstraction layer just like the PC platform does, making backwards compatibility much easier. As a result, I don't foresee either console having many issues with backwards compatibility.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    2. Re:Nice technical solution by ShooterNeo · · Score: 1

      Maybe. From what I've read, the combination of GPU compute instructions and a shared memory space means there's benefits to assembly level optimization. There may be APIs and you may be able to write your compute shader code in C, but it's still basically bare metal. A different shader architecture is going to be different. Also, while it might no longer make sense to optimize if you're writing a single game, the vendors of Havok and UE4 and so forth do have an incentive to make their products better by writing low level bypasses for the API when it's too slow.

    3. Re:Nice technical solution by Dutch+Gun · · Score: 1

      It's important to make the distinction between platform-specific optimization and "hardware-level" optimization. The former undoubtedly occurs (e.g. managing video memory buffers, which is one area the two platforms have some significant differences), but doesn't necessarily imply hardware-level access, like what used to happen on the PS2 (since those didn't even have an OS to speak of). All that stuff is typically managed through OS-level APIs these days, not by poking around in raw memory.

      So, when I say "bare-metal isn't a thing", I meant that direct to-the-metal programming is probably not even an option for console developers these days. I hesitate to say that for certain, because as I said, I'm no longer a console programmer, but that's the gist I get from other friends in the industry. I guess we'll see pretty soon, but again, my prediction is that you're not going to see too many problems with compatibility. I'm not sure why you think this is such a hard problem when the PC industry has been doing backwards compatibility and hardware abstraction for many years now.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  9. 1 x 2 = 3? by Anonymous Coward · · Score: 0

    Can some explain to me how doubling a processor can more than double it's performance? Shouldn't it be slightly less than doubling since these processors now have to work with each other which ends up adding a little overhead?

    1. Re: 1 x 2 = 3? by Anonymous Coward · · Score: 0

      SCIENCE!!!

    2. Re: 1 x 2 = 3? by shione · · Score: 1

      It's more than double because even though they're the same gpu, the gpu's have been overclocked so they run faster than they did on the original PS4.

    3. Re: 1 x 2 = 3? by AHuxley · · Score: 1

      The programmers finally understand how to make use of the hardware and now have a good attitude.

      --
      Domestic spying is now "Benign Information Gathering"
    4. Re: 1 x 2 = 3? by stealth_finger · · Score: 1

      TFA can if you care to R it.

      --
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    5. Re: 1 x 2 = 3? by Anonymous Coward · · Score: 0

      Thanks.

  10. Interesting article by Anonymous Coward · · Score: 0

    It also makes use of its system memory in a more efficient fashion, using a higher bandwidth on the 8GB of GDDR5 memory to squeeze out an additional 512MB for game developers to make use of. An additional 1GB of convention DRAM was put in the Pro to help it switch applications, so software like Netflix will be stored on the DRAM when open but not in use.

    I am confused about that magical "higher bandwidth", and I assume that "convention DRAM" is some DDR4?

    1. Re:Interesting article by Anonymous Coward · · Score: 0

      Yeah, those paragraphs make no sense. Here's a quote from elsewhere (source) which seems to be more comprehensible.

      "On PS4 Pro, we do things differently, when you stop using Netflix, we move it to the slow, conventional gigabyte of DRAM. Using that strategy frees up almost one gigabyte of the eight gigabytes of GDDR5. We use 512MB of that freed up space for games, which is to say that games can use 5.5GB instead of the five and we use most of the rest to make the PS4 Pro interface - meaning what you see when you hit the PS button - at 4K rather than the 1080p it is today."

      So the "bandwidth" word in the article seems to be a red herring. The "convention" DRAM is actually 1GB of DDR3, and idle apps are shunted into that to free up some extra GDDR5 for games, while still allowing for rapid switching between apps.

  11. What with this size thing Sony? by seoras · · Score: 1

    Is it just me or does Sony seem to have some sort of obsession with "size'?
    Remembering the previous PS incarnations they've always been about the most pixels and power.
    You'd have thought they'd learned their lesson back when Nintendo trumped them with a less powerful console, introducing Wii motion, focusing instead on user experience and not just eye candy and processor power.
    It's just a shame Nintendo didn't do it again yesterday.

    1. Re:What with this size thing Sony? by Anonymous Coward · · Score: 0

      While I kind of agree with the sentiment, I don't think Sony learned anything from the last console generation-- and certainly in this one, they've been rewarded for their mindset (moar powar).

      The Wii also proved to be inadequate (by games made/available) for more "hardcore" gaming audiences. While it was a success, it hasn't been an active one for quite some time. It's uniqueness has been destroyed by the mobile gaming market which has nearly countless devices as many sensors, and probably better ones, to simulate a lot of the novelty.

      The only advantage that consoles have been able to meagerly hold onto is is their graphical capabilities (compared to mobile phones).

      All I see this midcycle upgrade as is the "oh fuck fuck fuck" of console businesses realizing their market is slowing ceasing existence. PCs can be bought with vastly more graphical power and now a days-- that's for the price of a console (CPUs are cheap, the newest ones don't even help with gaming performance). Mobile phones iterate so quickly, that the 10 year gap between consoles would now mean at least 3 years where phones provided better graphics. I.e. no sales for 3 years.

      Considering the NX which was announced today uses a Tegra, and that Tegra, launched a year ago, can push ~1 teraflop. I think it's safe to say by the time the PS4 or Xbox One reached their 7th birthdays they'd be obsolete. At this rate, they can wait another 4 years or so before they really have to decide if their a service company or if theirs still a business to be had in "gaming consoles."

      Personally, I think Playstation and Xbox will be more steam competitors than console manufacturers in a few years. The only folks who can really compete in this space and produce a unique console are AMD or NVidia-- and neither of them seem to want to really try.

    2. Re:What with this size thing Sony? by Anonymous Coward · · Score: 0

      You don't know how Nintendo Switch will fare. Maybe it will let basement dwellers and coach potatoes go outside to play with a friend? Clearly they are trying to bring the best features from consoles and tablets together with their new device.

      There is a market for a good handheld console and so far Sony has had it all to itself. Not anymore.

    3. Re:What with this size thing Sony? by RogueyWon · · Score: 1

      The Wii was an odd beast and I suspect the wider industry is right not to emulate it. At the time of its launch, the Wii was supported by a particular press and publicity zeitgeist that gave it a big advantage over two rivals who appeared desperate to shoot themselves in their feet (MS with the RROD fiasco, Sony with the PS3's price-tag). It also had a quickly-grasped concept that appealed to a lot of people who didn't usually play games.

      The problem is, while the Wii made some super-profits in the first 2-3 years, its success turned out not to be sustainable. The second half of its active lifespan was pretty miserable for Nintendo, as hardware sales fell and game sales plummeted. The company fell to its first ever annual losses in the second half of the Wii's lifespan. The Wii's successor, the Wii-U, was a dead-duck pretty much from the moment it left the door and has only managed around 13 million units sold, making it Nintendo's lowest selling home console ever by quite some way. Poor hardware played a big role in that; people didn't want to jump to a new console that only really offered comparable performance with the Xbox 360 and Playstation 3 at a time when those consoles were almost ready to be replaced.

      Besides, Sony did ok out of the "we have bigger numbers" game with the PS4. Up to the point where the PS4 Pro was announced, which obviously impacted sales of the current hardware, they'd shipped more than 40 million consoles in just three and a half years on sale. That's decent going and those sales seem to have resumed again with the PS4 Pro available.

      That said, I still don't disagree that the emphasis on specs is a bit of an own-goal in the longer term. Oddly, they've actually played somewhat into the revival of PC gaming; if you make the marketing battle all about specs, resolutions and framerates, then a console is only ever going to be able to take second place behind PC, and PC game-sales have revived sharply over the last few years, eating into the console manufacturer's revenue bases (the license fees from game sales, not hardware sales, are where the real profit is). I suspect the PS4 Pro and Xbox Scorpio are at least in part a reaction to that.

    4. Re:What with this size thing Sony? by RogueyWon · · Score: 1

      Sorry, sorry, the PS4 had, of course, been on sale two and a half years, not three and a half, at the point it broke the 40 million sales barrier.

  12. Anti-aliasing by Tukz · · Score: 1

    Does this mean we can finally get decent AA filtering on PS4?
    I don't care about 4K, I'd be fine with 1080p if the PS4 could do decent AA.

    The jagged edges are horrible on PS4. What good is it that it looks pretty if everything has jagged edges? Immediately throws me off.

    If the current library is improved with new hardware, I might buy one.
    But I suspect it won't make a difference with AA on current titles without a game update.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  13. Waiting on reviews by Rob+Kaper · · Score: 1

    Since I don't have a 4K HDR television (planned for next summer though), I'm not likely to pick up a Pro immediately. However, reviews can sway me, based on a very simple criterium: does it significantly improve PSVR. I've been extremely happy with my headset so far, but I do notice that some games look better in it than others, especially when it comes to anti-aliasing. I'm not expecting the Pro to improve upon the best experiences, but if it raises the median and average quality towards the best ones, it's day one after all.

  14. 4K? Meh. by DarthVain · · Score: 1

    How about use what you go. I haven't seen a platformer actually use everything available for 1080p let alone 4K. What is the purpose of it all if no video games are made to take advantage of it. There there is the whole thing where you actually need a 4K TV to actually use it which most people don't have. I suppose if movies existed (which I don't think they even do) they might be able to take advantage of it, but then you're getting away from the primary purpose of the console anyway. I mean I haven't see game commercials on TV for the new consoles that don't already look 5 years out of date.

  15. Native 4k by dabadab · · Score: 1

    not everything will run in native 4K

    I think thath should read as "basically nothing will run in native 4K but at least actual resolutions will reach full HD".

    --
    Real life is overrated.
  16. PS4=games by phorm · · Score: 1

    Agreed, I'm in the same boat. Sony doesn't like this because then they're not getting any additional revenue from you on game sales. In fact, it looks like they went to good lengths to neuter the media-center capabilities of the PS4 compared to the PS3 for these reasons.

    That of course ignores people like myself who might have multiple consoles for different rooms in the house (because it's more convenient to have buy the a device that plays games and discs than to have a blu-ray player in one room and a PS3 in another). While having two consoles might not get them a lot of extra game sales from me, it *would* get them more accessories such as controllers, DVD remote, etc.

  17. Ps Pro only games by Duds · · Score: 1

    They say they don't want Ps Pro only games but ultimately if the Pro takes off they don't have a choice.

    I'm sure a dev could have their game "run" on a PS4 Vanilla. In 480P. With wireframe graphics. At 15fps.

    It won't go quite that far simply because there isn't that kind of difference between the two machines but running on a Ps4 and "Running in a way that you'd actually want to play the damn thing" are two very different concepts.

    1. Re:Ps Pro only games by farble1670 · · Score: 1

      They say they don't want Ps Pro only games but ultimately if the Pro takes off they don't have a choice.

      Almost any PC game has graphics tuning. No reason the same thing can't be put into console games.

  18. I still don't get it by Aerokii · · Score: 1

    It'll get you some prettier games for a price that'll likely be obscenely expensive for a traditional home console- and by having the requirement of no PS4:Pro exclusive games, they're really limiting what the devs can do/come up with. You can use the extra processing power to make things prettier or maybe add a few more enemies to the screen at a time... but is that really worth an entirely new console to people?

    At this point you really are better off getting a PC in most cases. It probably wont' do 4K at that same price, but then the P4Pro is only barely doing 4K to begin with- and that's only if you have a 4K tv!

  19. PS4 Pro is not about Scorpio by Parker+Lewis · · Score: 1

    It's about loose gamers to PC. Sony already said that. Young people don't play anymore on TV. They play on mobile. Hardcores on PC. Microsoft realized this trying to offer the same Xbox experience on Windows. Nintendo realized this and it's releasing a hybrid portable/console. Sony has only the PlayStation platform. If hardcores start to move that much to PC, they're doomed.

    1. Re:PS4 Pro is not about Scorpio by Anonymous Coward · · Score: 0

      Your mom's a loose gamer.

    2. Re: PS4 Pro is not about Scorpio by Anonymous Coward · · Score: 0

      Consoles have never been aimed at the hardcore Audience. Consoles are for and will always be for casual gamers. Hardcore gamers build their own PCs.

      Your whole post makes no sense. Sony is the only one with PlayStation? Well duh.

  20. Streaming services exist, and $400 price tag by HalAtWork · · Score: 2

    They want it to be cheap enough, and are betting on savvy gamers (the target audience here) to be more into streaming services than physical media