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Super Mario 'Speed Runners' Are Setting New World Records (fivethirtyeight.com)

Virginia software engineer Brad Myers has played Super Mario 22,000 times, and just set a new speed record earlier this month -- 4 minutes and 56.878 seconds. An anonymous Slashdot reader summarizes a new article at FiveThirtyEight: "In this 31-year-old video game, there is a full-on, high-speed assault on Bowser's castle under way right now..." writes Oliver Roeder, describing a collaborative community of both theorists and experimentalists "who test the theories in game after callus-creating game... 'Everything in my run, so many people contributed so much knowledge at various points in the game's history,' Myers told me. 'Now someone can come along and use that as their starting point.'"

Online broadcasts form a kind of peer-review system, with an ever-expanding canon of tricks -- for example, intentionally bumping into objects for a slight increase in speed. But the success rate for the maneuver is estimated at 3%, meaning speed runners spend most of their time stating over. "On average, about 1 out of 1,000 times does a record-setting campaign continue beyond its halfway point..."

1 of 62 comments (clear)

  1. Exhibit A by Anonymous Coward · · Score: -1, Troll

    I present to you, Exhibit A for "why Millennials never accomplish anything."

    World record time to beat Super Mario. Who gives a shit?! Why would you spend time on this?!

    It really does explain the Millennial work ethic, though. Spend no time doing productive work and all your time playing stupid video games. And for that extra dose of hipsterism, make sure it's old video games that no one cares about any more.