Bad Code May Have Crashed Schiaparelli Mars Lander (nature.com)
cadogan west writes "In the accordance with the longstanding tradition of bad software wrecking space probes (See Mariner 1), it appears a coding bug crashed the ESA's latest attempt to land on Mars." Nature reports:
Thrusters, designed to decelerate the craft for 30 seconds until it was metres off the ground, engaged for only around 3 seconds before they were commanded to switch off, because the lander's computer thought it was on the ground. The lander even switched on its suite of instruments, ready to record Mars's weather and electrical field, although they did not collect data...
The most likely culprit is a flaw in the craft's software or a problem in merging the data coming from different sensors, which may have led the craft to believe it was lower in altitude than it really was, says Andrea Accomazzo, ESA's head of solar and planetary missions. Accomazzo says that this is a hunch; he is reluctant to diagnose the fault before a full post-mortem has been carried out... But software glitches should be easier to fix than a fundamental problem with the landing hardware, which ESA scientists say seems to have passed its test with flying colours.
The most likely culprit is a flaw in the craft's software or a problem in merging the data coming from different sensors, which may have led the craft to believe it was lower in altitude than it really was, says Andrea Accomazzo, ESA's head of solar and planetary missions. Accomazzo says that this is a hunch; he is reluctant to diagnose the fault before a full post-mortem has been carried out... But software glitches should be easier to fix than a fundamental problem with the landing hardware, which ESA scientists say seems to have passed its test with flying colours.
I know people that work in companies that design chips. Those manufacturing cycles are MUCH longer and expensive - you can't just recompile when you test and find a bug. This, their QA is probably more like 10 people doing simulation (behvioral, thermal, timing, power, emissions, RF susspetabiliy, etc) before a design is even fabricated.
I would imagine that in Space Exploration - this would go even higher - given the time and expense of these missions. The point is - saying "it's just software" doesn't help you here. Software is *very* complex and the intricacies of advanced logic, variability of factors - trying to do this stuff probably dwarfs that of the hardware components in this day and age.
As a manufacturing engineer I can tell you from experience even in tightly regulated industries the instances of the print not matching the part is more common than you would think, even on parts produced for decades. When you are talking about one-offs that just self-destructed on another planet and cannot compare the as-produced part to the print it becomes exceedingly difficult to account for last-minute design changes.