HTC Vive Goes Wireless (uploadvr.com)
One of the biggest cons with premium virtual-reality headsets is the fact that they need to be tethered to a powerful gaming PC or game console via annoying wires. In early September, HTC announced it was working on a method to remove the wires, and now their solution is officially available via a $220 add-on kit. UploadVR reports: HTC today announced a tether-less VR upgrade kit for its SteamVR device, made by TPCAST, one of the first of 33 companies to join the Vive X Accelerator. Speaking to UploadVR in a phone interview, [China Regional President of Vive at HTC Alvin W. Graylin] said that the experience would "greatly improve" the overall Vive experience, with no "noticeable difference" for factors like latency. The product will be available to pre-order with a standard battery, though Graylin said that a bigger battery will be sold eventually. We're told the standard battery can deliver around one and a half hours of power. The bigger battery would rest in a user's pocket. HTC expects the device to be adopted by "avid" Vive users, though it could also be useful for businesses. The upgrade kit will be available to pre-order on Vive's Chinese website "in limited quantity" for 1,499 RMB ($220.33). The kit is said to ship starting in Q1 2017. According to HTC, pre-orders go live at 7 a.m. Pacific on Friday. Graylin said anyone could order the unit from there and pay for shipping. According to HTC, in a press release, "Order fulfillment will be prioritized to existing customers who can provide a valid Vive serial number." You can watch some wireless HTC Vive test footage here.
...and the Chinese web site wouldn't sell to people outside of China in the first place.
Other companies are working on similar products, though.
The biggest problem is that it takes a good solid 6 gigabit/sec connection to push the amount of bandwidth the Vive and other headsets need.
http://uploadvr.com/18-minute-...
not even a real word? like infantocide? if all of our crown royal crooks voluntarily disarm themselves... truth+mercy=justice.. cease fire...
I thought wires were good.
The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
... and all ten Vive users rejoiced.
it's DRM.
Wires are good. I'd prefer if they got rid of the "powerful gaming PC" part. A man can dream...
How else are we supposed to transmit our precious bodily fluids?
It's not a con. Wireless adds significant lag to response time. Going wireless will cause many people to feel dizzy and uncomfortable while playing.
Wireless is great, but for only 1.5 h of gaming is way too short. I think it needs to last at least double that amount of time.
I'll wait for the larger battery. I have developed a sixth sense for the Vive cables by now, they are not such a big deal to me.
Half to a third the base cost, similiar display resolution, open source libraries and various dev resources, and it is not Facebook/HTC working hard to take more rights away from you as a consumer.
What company is making the batteries? We need to know before we strap these things to our heads.
What usually makes lag is compression.
Uncompressed wireless, even at higher resolutions, doesn't have to be laggy. The latency of a straight-through digital signal is vanishingly small in this context.
The real problem is getting access to enough bandwidth to let it work. Wi-Fi certainly won't work with uncompressed 90 Hz VR signals. Getting FCC permission for very short range (less than 5 meters with no obstacles in the way), very high bandwidth connections is the real issue.
I'll be all over that. The wires quickly become a trip hazard if you start moving around much at all. A couple of games for the thing require more agility than the wires allow. This does mean I'll have to move the coffee table that's just outside the play area, though, or someone's going to break a kneecap.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?