Microsoft Announces Visual Studio For Mac (venturebeat.com)
On the sidelines of major announcements such as Microsoft joining the Linux Foundation, and Google joining the .NET Foundation, at its Connect(); 2016 developer conference, Microsoft also announced that it bringing Visual Studio for rival platform Mac. The company also announced a preview of the next version of SQL Server, and a preview of Azure App Service support for containers. From a Venture Beat report:"We want to help developers achieve more and capitalize on the industry's shift toward cloud-first and mobile-first experiences using the tools and platforms of their choice," Microsoft Cloud and enterprise executive vice president Scott Guthrie said in a statement. "By collaborating with the community to provide open, flexible, and intelligent tools and cloud services, we're helping every developer deliver unprecedented levels of innovation." The fact that Microsoft is bringing its IDE to macOS would have arguably been the biggest news of the day, had the company not leaked the information itself earlier this week. Still, a preview of Visual Studio for Mac is now available, letting developers write cloud, mobile, and macOS apps on Apple's desktop operating system using .NET and C#. It's a big deal, given that Microsoft once made a point of locking in developers by only offering its tools on Windows. This has changed over time, with a big highlight in April 2015 when Microsoft launched Visual Studio Code, its cross-platform code editor, for Windows, Mac, and Linux.More info on Microsoft releasing SQL Server Preview for Ubuntu and Red Hat Enterprise Linux.
to bad apples hardware sucks!
Not a dupe. Microsoft accidentally published a blog post earlier this week. That's what the old story is based on. But hours later, the company had pulled the blog post :)
Note that this is not a port of Microsoft's Visual Studio to the Mac. All they did was buy Xamarin Studio a few months back and slap their nameplate on it. They are completely different products with different codebases, and look to remain that way.
From a technical standpoint, there's not really much reason to be exited about this, unless you were already a Xamarin fan, and want to see it better-supported.