Has The 'Hour of Code' Turned Into a Giant Corporate Infomercial? (theregister.co.uk)
It happens every December. During "Computer Science Education Week," schools around the world dedicate a special hour towards getting kids excited about programming. But theodp writes: With Microsoft, Apple, and Google vying for the opportunity to put their products in front of tens of millions of K-12 students, The Register's Andrew Orlowski opines that the Hour of Code is turning into a giant corporate infomercial for kids. "Parents, such as the late Steve Jobs, tend to ration their children's use of technology," notes Orlowski. "But would Jobs, who consistently praised the value of broad liberal arts, approve of an hour of [Microsoft] Minecraft? It's doubtful." Google, he adds, is keen on dishing out its VR headsets to students and, not to be undone, Apple is also muscling in with an hour of code [and offering free workshops at Apple Stores].
This year Microsoft is even introducing a special online 'Hour of Code' edition" of Minecraft, according to the article, which points out that last year 31 million schoolchildren just spent their "Hour of Code" playing Minecraft.
This year Microsoft is even introducing a special online 'Hour of Code' edition" of Minecraft, according to the article, which points out that last year 31 million schoolchildren just spent their "Hour of Code" playing Minecraft.
I don't see why it wouldn't. A lot of kids started off back in the 80's with type-in programs. A lot of the Hour of Code activities seem similar, but now augmented with helpful annotations. That seems like an improvement to me.
There's a strange belief here that learning to program ought be a painful rite of passage to weed out the undeserving. It used to just be a fun hobby the average kid could pick-up in a few days.
Required reading for internet skeptics
It's like having "book hour" or "music hour" once a year. At our school the kids get 2 periods per week for tech (straight coding, sure, or movie making, or web, or animation or embedding code into robotics, or Arduino or AR or etc...) and then can articulate that with other subjects. One hour is barely even inspiring, especially if there is not a structure to keep it going, and in this case history repeats: IIRC Seymour Papert said having a computer in every classroom back in the 80s was like having one piece of toilet paper in each room of your house. It's not hurting anything per se but it's a lot more useful if brought together in the right time and place.
"Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
You dont spend 45 years teaching people to mindlessly consume technology and then suddenly expect them to become software engineers. These are the same multinational corporations that have fought hard against hacker culture with everything from the 'dont copy that floppy' campaign to DMCA takedowns and international raids against "suspected hackers." These are the same people that led a witch hunt against Aaron Schwartz for his 'hour of code.' The same corporations that insist their source is sacrosanct, their licenses indelible, and their "intellectual property" unquestionable. many would argue they are the least qualified, if at all capable, of ensuring a future america can write so much as a hello world.
Minecraft is slowly rearing its head as one of microsofts worst decisions. Yes it had a lot of users, but not a lot of new users. sure, you can create logic engines in it, but the average 11 year old on minecraft isnt doing that. Notch walked away with the bulk of minecrafts real profit, leaving microsoft to shepherd servers and find new ways to milk a cow he gave up on years ago after the food mechanic. the MS deal alienated a lot of hackers/coders who enjoyed writing mods for the platform and saw it as just another thing gobbled up by redmond to be slowly bled dry through incompetent mismanagement.
Good people go to bed earlier.
Did you know that in 1986, long before the Internet was at the home, and before programming was a popular profession, thousands of now grey-haired slashtards like me looked at a computer and thought "how do I make my own game?" And then picked up a book from the box or the library and made it happen. I didn't need my parents to shove it down my throat, and would have rebelled if they had. I didn't need a school to torture me with stupid boring bullshit. I rebelled against that too. However, a C64 and a book and I was in business. Even worse, I had a commodore, and the only magazine at the library was for the Apple II so I had to port the games. Somehow, it worked, though my code still looks like a flowchart instead of objects. Believe it or not, young one, children can learn how to code on their own, just fine.
Software architecture, however, must be learned though blood, tears, sweat, screaming and sadomasichism.