No Man's Sky's Steam Page Didn't Mislead Gamers, Rules UK Ad Watchdog (arstechnica.com)
Shortly after it officially launched in August on PlayStation and Windows, No Man's Sky -- the game that sees the protagonist explore space and experience uncertain places -- was accused of false advertising. Players felt that the pictures and videos used to promote the game on its Steam page didn't represent the sort of things players might expect to encounter in the game. Today, a UK advertising regulator has ruled the opposite -- the game didn't mislead gamers. Ars Technica reports: The complainants -- who had been part of a semi-organized campaign upset with the state of the game at release -- insisted that the screenshots on the storefront had seemed to promise various features that turned out to be absent from the final game. These included things like the appearance and behavior of animals, large in-game buildings, large-scale space combat, loading screens, a promised system wherein the different factions contested galactic territory, and general graphical polish. Hello Games' defense rested on the fact that No Man's Sky is procedurally generated, and that while players would not enjoy the exact experience shown in promotional images, they could reasonably expect to see similar things. The Advertising Standards Authority (ASA) agreed, saying: "The summary description of the game made clear that it was procedurally generated, that the game universe was essentially infinite, and that the core premise was exploration. As such, we considered consumers would understand the images and videos to be representative of the type of content they would encounter during gameplay, but would not generally expect to see those specific creatures, landscapes, battles, and structures." It also ruled that the developers hadn't misled customers over graphics: "We understood the graphical output of the game would be affected by the specifications of each player's computer, and considered that consumers would generally be aware of this limitation."
Another worthless government organisation.
Just to clarify, this ruling is in regards to their Steam page. Most of the blatant OMS false advertising was done through Sean Murray in interviews and conferences. Unfortunately, this doesn't cover that.
Stop buying shit before you know how good (or bad) it is.
You are perpetuating shitty over-hyped products that flop once people actually get their hands on them.
If you didn't part with your money until it was released, reviewed, tested, a handful of brave souls had tried it out, etc. then companies would have to put out decent products first time rather than rely on pre-release hype to sell enough that they don't have to care that it's a turd they're selling.
It's not even a new thing, this sort of shit was happening long before Duke Nukem Forever and people STILL KEEP BUYING SHIT.
Buy a game after it's been out for a year, and you know whether or not you want it. It'll be cheaper, you'll buy half the amount of games you actually do, they'll be much better quality on average and - best of all - after the first year you won't give a shit about "missing out" because year-old games will still be "new" to you.
And yet, right this minute, the Steam page for the game shows content that isn't in the game, and will never be in the game.
How is that not misleading?
Wait a second right there. I played both Spore and NMS. Spore had hype, but it also had content. granted, the content didn't rise up to the hype, but I obsessed over that game for hundreds of hours. Back then I didn't afford to buy it but I bought it on GOG once I could.
Also, Spore has a rating of 88% on Steam, 96% over last 30 days.
No Man's Sky has a rating of 30% overall and 26% over last 30 days.
So... nowhere near "same result".
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
Everyone likes to trot out that example, but if you replace it with a guy flashing lots of money in a shady bar and getting held up in the parking lot, people tend not to feel anywhere near as much remorse. I can say with certainly that no one deserves to be robbed or hurt, but we don't live in a perfect world and if you don't take chances to minimize bad things happening to you, you're an idiot. Sure you don't deserve to have bad things happen to you, but they're going to happen with far greater frequency than they do to someone who isn't an idiot.
I'm pretty sure you lock your doors at night and never leave your keys in your car. I'll also bet you'd never tell your a female relation or friend that it would be a really bad idea to walk through Riyahd in a mini skirt. She should be perfectly free to do so, but that's practically a death sentence and we both know it.
never played spore, but have played NMS.
NMS is more like a very interactive tech demo than a game.
even with the foundation update, there are many important things missing.
1) the asignments given by npcs are very limited, and revolve around "hey, get me this item/material", and no real "yeah, pirates are coming from this nearby system and shooting the shit out of our freighters, can you go blow them up please?"
2) big missing features: users cannot interract with each other, world deformation is not persistent, etc.
3)inventory management still tedious as hell fo no reason. the game supports near limitless item stacking, but does not implement for specific item types, like curiosities. (i KNOW the game suports it, because i can edit the memory table for said items and change the stack depth to a 4 byte integer value, save, and the change persists. i do this religiously for such items. i somehow doubt i will ever collect 4 billion of any item type, but it sure would be nice if Hello Games stopped fucking with me over curiosities and manufactured items, when the game clearly has no need for such fuckery.)
4) warp travel missing important features for navigation. such as "filter for previously visited planets", "restrict to current hyperdrive limits", "filter by star type", "filter by race control", etc. instead it is just jabbing in the dark, and selecting systems is a chore.
5) planet ecosystems very boring, single biome for whole damn planet, very little variety on a single world.
6) taken together, the game is about as interesting as grinding for gold on wow. less so, because zero player-player interaction.