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Nintendo Switch Uses Nvidia Tegra X1 SoC, Clock Speeds Outed (arstechnica.com)

The Nintendo Switch -- the hybrid portable games console/tablet due for release in March 2017 -- will be powered by Nvidia's older Tegra X1 SoC and not its upcoming Tegra X2 "Parker" SoC as initially rumored. From a report on ArsTechnica: The use of Tegra X1, which also powers the Nvidia Shield Android TV, means the graphics hardware inside the Switch is based on Nvidia's older second-generation Maxwell architecture, rather than the latest Pascal architecture. While the two architectures share a very similar design, the Switch will miss out on some of the smaller performance improvements made in Pascal. When docked, the Switch's GPU runs at a 768MHz, already lower than the 1GHz of the Shield Android TV. When used as a portable, the Switch downclocks the GPU to 307.2MHz -- just 40 percent of the clock speed when docked. Given the Switch is highly likely to use a 720p screen rather than 1080p -- this is currently assumed to be a 6.2-inch IPS LCD with 10-point multi-touch support -- there is some overhead to run games at 1080p when docked. However, it's questionable how many developers will go to the effort of creating games that make use of the extra horsepower when docked, rather than simply opting to program for the slower overall GPU clock speed. While GPU performance is variable, the rest of the Switch's specs remain static. Its four ARM A57 CPU cores are purported to run at 1020MHz regardless of whether the console is docked or undocked, while the memory controller can run at either 1600MHz or 1331MHz in either mode.

105 comments

  1. Slower than a smartphone? by TheDarkMaster · · Score: 2

    I understand that the focus of Nintendo is not performance, but the specifications would not be too low to make any reasonable modern game?

    --
    Religion: The greatest weapon of mass destruction of all time
    1. Re:Slower than a smartphone? by Anonymous Coward · · Score: 2, Insightful

      I'm probably in the minority, but my opinion is that the Wii is plenty powerful for fun and visually pleasing games. For that matter, so is the PS2. The focus here isn't on raw horsepower, but providing a new gimmick: being both portable and stationary. The majority of people don't care about technical specs, they just want to play games on the device they have. Having a consistent platform is good for developers because you don't have to factor in 100 different iOS configurations of 1000 different Android configuration. This is far more important in development. I know because I develop mobile games.

      Whether or not people will spring to buy these to supplement their phones, however, remains to be seen.

    2. Re:Slower than a smartphone? by cloud.pt · · Score: 1

      Enough people (from Nintendo's perspective) buy 3ds's to supplement their mobiles, because their mobiles don't run the big Nintendo exclusives. So it's fair to say enough people will buy these too, unless the Nintendo Run trend picks up a fair share of market (it needs that Android version out to be proven true first though).

    3. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      And this is while people are geeking out over the NES/Famicom emulation box...
      If Nintendo were what people wanted them to be, I wouldn't play video games.

    4. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      Nintendo handhelds can flop in the West for all I care, it's nonstop whining about specs and IP exclusivity here anyway.

    5. Re:Slower than a smartphone? by bluefoxlucid · · Score: 2

      Psh, you could still make great games for the Gamecube.

    6. Re:Slower than a smartphone? by bluefoxlucid · · Score: 1

      I would rather see the 3DSwitch with an HDMI connector port than the Switch with its clunky design.

    7. Re:Slower than a smartphone? by butchersong · · Score: 1

      Nintendo just isn't relevant anymore to me or my peers. It is sad yes but I'm about done with getting excited about new consoles from them. They can only milk my nostalgia for so long.

    8. Re:Slower than a smartphone? by Anonymous Coward · · Score: 1

      Remember smartphone programmers build hogs, Nintendo programmers will optimize and actually use that hardware, I dont think anyone else is doing that. Tegra x1 seems like a pretty robust piece of hardware.
      https://techcrunch.com/2015/01/04/heres-how-nvidias-new-tegra-x1-stacks-up-to-the-k1-and-apple-a8x-on-paper/

    9. Re:Slower than a smartphone? by cloud.pt · · Score: 1

      I would too. 2 screens are better than one and the DS and Wii U should be proof of that (even if the former didn't sell as much). Nintendo is going backwards, and worse, it's probably gonna kill it's portable market by committing to a portable that can "talk" to a TV but brings nothing new other than the larger screen and a wireless controller. Imagine a world where Nintendo releases a dedicated portable (the 3DS replacement) alongside the Switch - one won't make sense with the other by then, and it is known that Nintendo fans are the ones more likely to buy both portable and static systems making a bigger profit. Now imagine a world where only the Switch will be released for 2 years and 3ds is eventually outdated by then - will the switch deliver as much as the 3ds to gamers? Or to put it in other words, will it ship enough units to be as relevant as a 3ds? To me, with the investment made with their proprietary, wonderfully working Miracast-clone, it's mesmerizing to force people to dock the console... Why not just make it more expensive and double up on hardware, while making a miles-better experience?

    10. Re:Slower than a smartphone? by bluefoxlucid · · Score: 1

      I would like to see the next DS be a one-screen behemoth with some form of emulating two screens, to kill the stupid two-screen mandatory widget everyone uses whether it's appropriate or not simply because having one black screen is apparently terrible (except on Wii U, since nobody looks at the tablet thing anyway, so it often goes unused).

    11. Re:Slower than a smartphone? by chispito · · Score: 1

      Enough people (from Nintendo's perspective) buy 3ds's to supplement their mobiles, because their mobiles don't run the big Nintendo exclusives.

      That and mobile devices have no standardized, physical controls.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    12. Re:Slower than a smartphone? by zerocommazero · · Score: 1

      As a longtime DS/3DS fan, I wouldn't mind the this next iteration using one screen and they are due for a successor. The 3DS is about 6 years old & DS 12 years.

    13. Re:Slower than a smartphone? by guises · · Score: 2

      You can make a reasonable modern game with decades-old hardware, you just can't make it look as fancy. It's been a long time since Nintendo has cared about that particular metric, and in that time they've done very well in some cases and very poorly in others. Their success seems to come down to marketing and hype more than anything else... I didn't like the Wii (sold fantastically) and I loved the Wii U (sold poorly) so I don't know. I'd like for this to do well, but it's going to come down to how much hype they can generate.

      As for your question about this being slower than a smartphone: Anandtech had the X1 @ 1.0 GHz between 1.5x and 2x as fast as an Apple A8X (iPad Air 2) @ 1.49 GHz, with significantly lower power consumption. So even with the reduced clockspeed in the Switch, it would have to be a pretty fast smartphone.

      Though over the lifetime of the device there will obviously be smartphones faster than this, I don't think that's going to matter - a smartphone dev will be aiming for the lowest common denominator, while a Switch dev is free to push the hardware as far as it can go.

    14. Re:Slower than a smartphone? by Rolman · · Score: 2

      You do remember smartphones are usually sold with a contract, right?

      Without a contract, a standalone iPhone 7 (not Plus, no controllers, no HDMI output, no docking station and certainly no Zelda) today goes for a whopping $649- Hardly the amount Nintendo would ask for any piece of hardware.

      At Nintendo's traditional target of around $300, this is actually a fairly good deal.

      --
      - Otaku no naka no otaku, otaking da!!!
    15. Re:Slower than a smartphone? by TodPunk · · Score: 1

      A number of games I primarily use the "tablet thing" WiiU controller Anything to do with Zelda uses it quite a lot. Hyrule Warriors I play on that screen while one of my kids plays on the big screen. Smash Brothers obviously has some advantages for either. This is to say nothing of the games that we play on that screen exclusively when someone is using the big screen for something else.

      Basically, it depends on the game and your configuration.

      --
      This forum Sig is licensed under the LGPL.
    16. Re: Slower than a smartphone? by Anonymous Coward · · Score: 0

      You have gotten old. Eventually you'll figure out it's not a good thing.

    17. Re:Slower than a smartphone? by bluefoxlucid · · Score: 1

      I bought a WiiU Pro Controller because using the tablet controller was ridiculous for Hyrule Warriors!

    18. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      Remember, Nintendo is the company STILL calling the upgraded 3DS the "Nintendo NEW 3DS" after it's been out over a year now.....

    19. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      I bought a WiiU Pro Controller because using the tablet controller was ridiculous for Hyrule Warriors!

      Wow; different people like different things. Amazing.

    20. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      I missed the part in the promo video where it shows you and your friends digging a pond and taking a break to play. You aren't the the urban hipster this is supposed to cater to.

    21. Re: Slower than a smartphone? by loufoque · · Score: 1

      Consoles are pretty much dead in Japan, especially for casual gaming which is Nintendo's main demographic. Niche and indie games for hardcore players also mostly moved to portable and PC due to lower developments costs and better financing schemes.
      Finally trends suggest consoles will die out in the West too.

      Portable games still suffer from having the reputation of being cheap knock-offs and not proper games among more serious players, so fusing the two is a pretty smart move to ensure they can present a legitimate first-class latform where they can focus their efforts on the largest possible market.

    22. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      why? if using FP16 operations, the tegra X1 is about the same perf as the xenos+xenon SoC in the xbox360. that isn't "the latest-and-greatest", but arguing that it's not a "reasonable modern" platform seems a bit much...

    23. Re:Slower than a smartphone? by UnknownSoldier · · Score: 1

      While you and I agree you don't need fancy graphics for a fun game as a game dev having more horsepower is definitely appreciated as you start doing more physics simulations on the GPU.

      Unfortunately consumers not upgrading their consoles doesn't fit into the business model of Microsoft and Sony who want to continue hawking the latest shiny unto consumers so you can buy last years game on new hardware. Nintendo is dragged into by consumers who "jump ship". It becomes an arms race of trying to beat the competition by coming out early enough to get enough consumer buy-in, versus waiting for the superior tech to drop in price.

    24. Re:Slower than a smartphone? by Z80a · · Score: 1

      It's not comparable to an smartphone because it can use a low level API that have access to all the Open GL 4.5 level shader commands etc available on the maxwell cores, while smartphones are crippled hard by the Open GL ES 2.0 API, that don't allow even some common Open GL 2.1 features like floating point textures.
      So even if a smartphone is theorically faster, it still can't do the same things, like running the full profile UE4 engine.

    25. Re:Slower than a smartphone? by Dogtanian · · Score: 1

      Remember, Nintendo is the company STILL calling the upgraded 3DS the "Nintendo NEW 3DS" after it's been out over a year now.....

      In that case though, "New" is part of the name (even if it wasn't, it would have to be treated as such by this point). Whether or not one thinks that was a sensible decision (#), it's nothing that can be changed now without causing major confusion.

      If they'd called it the "New Nintendo 3DS Super" (or whatever), they could have dropped the "New". But the way it stands, they couldn't do that without causing major confusion between the not-so-new "Nintendo 3DS" and the original "Nintendo 3DS"... so, no.

      (#) A la bands like "Boyzone" and the "Spice Girls"- twenty years on, and virtually all in their forties- or "The Beach Boys", mostly in their mid-70s!

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    26. Re:Slower than a smartphone? by Z80a · · Score: 1

      While running ports that don't use the OGL 4.5 extra features, extra memory available on the system and well actually use Open GL probably via a wine-like wrapper for DirectX instead of a low latency API like the one found on the Xbox 360 yes.

    27. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      The fact its fanless means it will be slower than the WiiU, which pretty much makes it a handheld focused console.

    28. Re:Slower than a smartphone? by dbIII · · Score: 1
      That's been the normal situation with Nintendo. Older stuff that runs cooler and has all the bugs shaken out - which is probably just coincidental with cheaper. If you buy Nintendo gear and never buy a single one of their games again they have still made some profit on the console. Even the original DS, that was sold for around five years was a couple of years behind the cutting edge when it came out.

      the specifications would not be too low to make any reasonable modern game

      You just have to revise "reasonable" down a bit below the bleeding edge PC games or use a few tricks. Photorealism isn't really much of a thing in most games so a deliberate cartoony approach saves a lot of processing work.

    29. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      it will be faster than the wii-u as it has 4 cores and is newer tech with better gpu
      don't think you are thinging about this in a logical way, doesn't need to have a fan to be faster/better

    30. Re:Slower than a smartphone? by Anonymous Coward · · Score: 0

      nonstop whining about specs and IP exclusivity

      Ahh, so two things that Nintendo know well and have employed to great effect in the past.

    31. Re:Slower than a smartphone? by lokedhs · · Score: 1

      Yes the new mobile Mario game sold millions, and the Android version hasn't even been released yet.

  2. We have locked up our IP so fans will buy even wit by Joe_Dragon · · Score: 1

    We have locked up our IP so fans will buy even with sub par video.

    Just hope that any games that get ported are not dumbed down on other systems as well. And that games on other systems are not cut down to run on this POS.

  3. Blah! by Anonymous Coward · · Score: 0

    Nintendo died with the demise of SNES. Never went back, and instead switched to PlaySta. Golden standard, sans the PS3.

    1. Re:Blah! by Anonymous Coward · · Score: 0

      My experience is similar to yours. I went from SNES to PSX. (And it's funny that in hindsight, I feel the SNES games have aged better than the PSX ones.) Didn't own a new Nintendo console until the Wii. Only bought maybe 3 games for that. I see the SNES as being in the golden era of gaming. Probably was due to my age when I experienced it, though.

    2. Re:Blah! by omnichad · · Score: 1

      Really depends on which games you liked in the SNES era. If you liked the first-party titles, much of what you like is still alive in new forms today - and the Switch will be perfect for that. Those games were all about gameplay, but never were about immersive storylines (that would then require fancy graphics). If you liked 3rd-party titles at the time, most of those work better on more powerful consoles.

    3. Re:Blah! by Anonymous Coward · · Score: 0

      Yep, they're totally dead, what with continuing to release games and consoles decades later.

    4. Re:Blah! by LoverOfJoy · · Score: 1

      Generally agree with you, but don't believe that immersive storylines require fancy graphics.

    5. Re:Blah! by omnichad · · Score: 1

      immersive storylines require fancy graphics.

      Depends on how lazy your storytelling ability is. I do agree with you, but if the same publishers during that generation were doing the same games now but with the more powerful hardware, I'm sure of what they would choose to do.

    6. Re:Blah! by Blaskowicz · · Score: 2

      I think of the PC CD-ROM era, when all you had was VGA (on VLB or PCI bus), Sound Blaster, 2x CDROM. There were immersive stories with that, esp. when there was full voice acting, and the sound was still uncompressed because that's all you could afford (but a lot of 8bit 11KHz, just with no mp3/ogg/aac artifacts)
      For the time though, those were fancy graphics!

      But with those supposedly low specs ($1000/$2000 of desktop computer hardware) you had e.g. high value hand drawn graphics, professional voice acting and so on. High budget but not one hundred million dollars either more like a million or more, and taking it seriously.
      Nowadays, it's easy to make crisp HD graphics, lighting effects, as many 3D-accelerated UI elements as you like etc. and call that an indie game although it's effectively just a glorified, low value shareware or flash game. Whereas, the high budget stuff all looks like Call of Duty/Uncharted/GTA/Superhero movies. I just want the cursor to be set somewhere in the middle, and I also hope there was less fast-moving eye-catching dumbed down look-at-me designed to hurt the eye flashy bullcrap like all the titles and graphics that fly and whoosh around on US corporate TV!
      I hope y'all got what I mean?

      PS : games of the 90s were very much about the graphics most times.

    7. Re:Blah! by Z80a · · Score: 1

      If you liked the third party games of the snes era, you're pretty much hosed, because not only all characters of that era are pretty much dead, as the focus on making a good gameplay by itself is dead.

  4. wiggle room to update hardware by Punto · · Score: 1

    If they're encouraging developers to account for different clock speeds from the start, sounds like they're leaving themselves wiggle room to maybe update the hardware in the future, although they can't get too crazy unless they use an abstract enough api for graphics (Vulkan hopefully). Console developers won't like it, but it might be the only way this thing can survive against phones

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

    1. Re:wiggle room to update hardware by omnichad · · Score: 1

      If it's 720p vs 1080p with AA, then the wiggle room might just be to handle the higher resolution.

  5. NVIDIA stock price by Anonymous Coward · · Score: 0

    Is this why it skyrocketed?

  6. This isn't confirmed at all, just a popular rumor by Anonymous Coward · · Score: 0

    Just more rumors and leaks from unknown sources

  7. Battery life by Anonymous Coward · · Score: 0

    A better gpu demands more power.

    1. Re:Battery life by GuB-42 · · Score: 1

      Yes and no.
      Increasing the clock speed or the number of cores will demand more power but this can be counteracted by using a more efficient architecture or smaller transistors.
      Newer hardware is typically more efficient and can be better without needing more power.

  8. This is... quite underwhelming by Anonymous Coward · · Score: 1

    Those specs put the Switch at the same ballpark performance level of a WiiU. It fares well if you consider the portable space, but those are still below average specs compared to recent Android and iOS tablets. Even docked, a fricking iPad has more gaming performance than this. Nintendo always releases underwhelming hardware, but considering the WiiU was already outdated on release, this time they really have outdone themselves.

    Sure, sure, graphics are not important, etc. But the thing is, you can forget it if you're thinking you have any chance of seeing modern third party games being ported to this machine, unless you're talking about crappy outsourced versions of the games, made specifically for this thing, and even then that's a highly unlikely possibility except perhaps for a few high-profile franchises.

    It may still be worth getting this just for Nintendo's first party titles, but the WiiU had plenty of those and was still a big failure. Not to mention if you already have a WiiU you'll be paying for a downgrade.

    In addition, I wouldn't expect a cheap price for such cheap, outdated hardware. That's not how Nintendo works.

    1. Re:This is... quite underwhelming by Z80a · · Score: 1

      Comparing Gflops like that is not very wise.
      The only instance of the system actually running we had (the jimmy fallon show) actually shows it outperforming the WiiU quite easily by delivering a solid 30 frames per second performance, while WiiU is full of hitches and drops under 20 fps on any sort of onscreen explosion, while the switch don't drop a single frame on those.
      Of course, could be that the game in general is more optimized if compared to the last build we seen on WiiU, and also you can't see how far the switch can go as the game is using the same assets as the WiiU version and capped to 30 fps.

    2. Re:This is... quite underwhelming by drinkypoo · · Score: 1

      The only instance of the system actually running we had (the jimmy fallon show) actually shows it outperforming the WiiU quite easily by delivering a solid 30 frames per second performance,

      Wow, a whole 30 fps? Is it 1996 already?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:This is... quite underwhelming by Z80a · · Score: 1

      Yet PS4 seems to struggle to get to this magical frame rate, while WiiU have most of its first party titles running at 60 fps.

  9. Novelty Kills Nintendo Again by Torodung · · Score: 2

    it's questionable how many developers will go to the effort of creating games that make use of the extra horsepower when docked, rather than simply opting to program for the slower overall GPU clock speed

    This. A thousand times this. No developer in their right mind is going to program a game that doesn't run properly on the portable. The downscaling of the portable is just too profound. 40% clocks? So the console will suffer from portablitis (similar to how PC games suffer consolitis).

    If they then kill the portable line (currently 3DS) in preference to Switch, they may well kill both their portable and console markets with one stone. I know they have a NIH ("Not Invented Here") culture, and this has resulted in some excellent and novel gaming (thinking Wii here), but this new console seems strategically unsound.

    1. Re:Novelty Kills Nintendo Again by Vairon · · Score: 0

      If the screen is indeed 720P, that's 44% of pixels of 1080P. So down-clocking the GPU by 40% seems fine to me.

    2. Re:Novelty Kills Nintendo Again by Anonymous Coward · · Score: 0

      So... You make some settings for portable mode that automatically turn down the graphics, just like PC games have done since forever.

      Big deal.

    3. Re:Novelty Kills Nintendo Again by guises · · Score: 1

      Consolitis is about the interface, designing for a control pad rather than for a keyboard and mouse. It's not about performance - PCs have always been more variable in performance than consoles, and PC devs have always had to take that into account.

    4. Re:Novelty Kills Nintendo Again by Anonymous Coward · · Score: 0

      Graphics settings most definitely do suffer from consolitis - There are also plenty of cases where PC graphics have been nerfed so it didn't look better than its console counterparts.

    5. Re:Novelty Kills Nintendo Again by mlyle · · Score: 1

      720p is about 44% the pixels of 1080p. 40% the GPU clock to generate just 720P rather than generating 1080P for external display and then also downscaling it to 720p sounds reasonable.

    6. Re:Novelty Kills Nintendo Again by Anonymous Coward · · Score: 0

      Nintendo can't win an arms race of pure power. The release of the PS4 Pro and Project Scorpio indicates that even the other consoles are having troubles competing with PC gaming.

      Nintendo might be the last man standing simply because they bowed out and entered a niche where they can compete. (Let's face it, phone games are terrible as long as they rely on touch controls.)

    7. Re:Novelty Kills Nintendo Again by guises · · Score: 1

      All right, it's true that graphics settings may be lacking in games targeted at consoles. (Though I might point out that settings are still an interface issue.)

      That second bit though, I don't buy that. A game targeted at consoles might not put effort into taking advantage of everything that a fancy PC has to offer, but unless they have some special relationship with the console maker they have no reason to deliberately make their game look worse

    8. Re:Novelty Kills Nintendo Again by Anonymous Coward · · Score: 0

      Some games also suffer from performance due to consolitis e.g. metal gear rising which was artificially locked to shit tv refresh rates

  10. Mobile gaming tablet with a TV dock by decipher_saint · · Score: 1

    We've known for some time that the guts would be Tegra based and we saw the promotional video that sells us the idea that this is meant to be mobile first. Looking at the list of partners they have on board at least one is a telecom provider (Web Technology Corp, aka Vodafone) another is a well known mobile eCommerce portal (DeNA). This is Nintendo creeping into the smartphone market.

    What we have here is a 6" gaming tablet, how much of the mobile parts will make it intact to North American / European markets who can say, but at the end of the day this is a gaming tablet first, the game library will likely reflect this.

    --
    crazy dynamite monkey
  11. Disappointing by BigBuckHunter · · Score: 1

    This is extremely disappointing to me. How does one reconcile the 400 GFLOP performance of the X1 with the 1TFLOP that was reported earlier? How do they intend on securing 3rd party support with 1/3 the power of a PS4?

    1. Re:Disappointing by Anonymous Coward · · Score: 1

      I suppose they dont, just like the Wii U, Wii...

  12. Does anyone else get the feeling... by Cute+Fuzzy+Bunny · · Score: 1

    ...that Nintendo product planning meetings usually include a deliverable about "How do we make this not that great and then fail". Consider that Nintendo execs tried numerous times to kill off the motion controller for the Wii as it was expensive. Had they succeeded we'd be looking back at the SNES as the most recent success after failures by the N64, Gamecube, Wii, and Wii-U. Anyone else get the feeling that these folks couldn't find their own ass with both hands?

    This device looks like it'll perform more like a PS3 or Xbox 360. Why is it that Nintendo keeps tossing out overclocked gamecubes and wondering why that strategy fails?

    At least this means they'll port their games to the ARM architecture. Then when this face plants they can finally release the games for android and ios. Then they'll make money.

    Had they at least made the price on the Wii-U or the Switch rational for the weak hardware, maybe. I've seen Xbox Ones for $150ish and PS4's for $200ish. There's no way I'm paying more than that to get old slow hardware.

    1. Re:Does anyone else get the feeling... by Jahoda · · Score: 1

      >> Then they'll make money.

      . LOL. Nintendo sold 13 million Wii consoles (at a profit), and prints money with the DS, at 154 million units sold. And I am not even bringing Pokemon into this, or the fact that people are lining up outside of stores for the NES classic. I promise, Nintendo is doing fine, as will this new console.

    2. Re:Does anyone else get the feeling... by Cute+Fuzzy+Bunny · · Score: 1

      LOL. Reading is fundamental, as is remaining on topic. The DS isn't a console. I noted the Wii as the only success since the SNES. The nintendo64, Gamecube and Wii-U all sold so badly I'm quite sure they didn't cover R&D costs.

      People aren't lining up to buy the NES classic, resellers bought them up to resell on ebay and craigslist. There'll be thousands of them returned in January when they don't sell. And nobody has any visibility as to how many sold in the first place.

      I bought every Nintendo console until the Wii-U, mostly out of nostalgia. However $400-450 for a wii-u, extra controllers, recharge stations and a handful of games is a non working proposition. The Switch looks like an overpriced portable that'll rarely be used as a console and I still don't see how it'll succeed when a superior and similar product (nvidia shield and shield tablet) sell like crap.

      I promise...nintendo is hemorrhaging money and has been doing so for a while. After the Switch falls on its head perhaps they'll finally wise up and port their games to android and ios. Making hardware isn't something they can consistently do with any success.

  13. 3 years left by Anonymous Coward · · Score: 0

    The last two non-DS consoles Nintendo pushed were underpowered and gimmicky. The Wii had its motion controllers, and the Wii U had the tablet controller. They hit gold with the Wii, but missed the mark with the Wii U. It sounds to me like they're going to miss the mark again with the Switch, and with the lackluster response to Mario Run I'd say they've missed the mark with their mobile offering too. The brand loyalty and IP can save them from one miss-fire, but I don't think they can survive two, not if they're also missing the mark with their other offerings (Pokemon Go got away from them, and Mario Run is a big swing and a miss). Nintendo, like Nokia or Blackberry, is relying on brand loyalty and IP and they're failing to adapt to the shifting marketplace. They needed to pick either mobile or console with this gen and stick to it, but once again they've decided to split that choice and half ass both markets. Never half ass two things: whole ass one thing.

  14. Re:We have locked up our IP so fans will buy even by barc0001 · · Score: 2, Insightful

    To paraphrase "It's the content, not the graphics, stupid!"

    There have been lots of great looking, super shiny games that were absolutely terrible. And there are lots of games with less than stellar graphics that are absolute blasts to play. Not every game needs to look ultra realistic. For that matter, do you WANT some of Nintendo's IP to look ultra realistic?

    http://www.mariomayhem.com/bowsers_blog/wp-content/uploads/2008/08/real-mario-face.jpg

    How about no?

    I definitely understand that it's good to have the extra horsepower for some games, but at the same time way too often game companies chase the stunning visuals and don't work enough on the rest. Back in the old days when consoles had very limited power compared to what was in the arcades, game makers focused on making the games enjoyable first because they could only do so much with the graphics. That's probably one of the reasons Nintendo does so well with their IP in the handheld space even today.

  15. VR by DMJC · · Score: 3, Interesting

    Nintendo is going to miss the VR wave. This is a massive mistake. As someone who owns a PSVR and has played the Battlefront X-Wing demo. Nintendo is missing a massive opportunity here, remember Factor 5 and the Star Wars games? This is the perfect time for that style of game and they're going to miss it. There are games in the VR Playroom which definitely tread on Nintendo's turf, the mini robot games in particular feel so much like a modern take on Mario it's ridiculous. Nintendo has lost the plot.

    1. Re:VR by MitchDev · · Score: 1

      Talk to me about "VR" when we have holodecks or at least holographic projectors, wearing a smartphone on my face is not a "VR" that I'm interested in.....

    2. Re:VR by Anonymous Coward · · Score: 0

      Nintendo already tested the "VR wave" and found that most of their games didn't translate well into that medium. Sony, Microsoft, and others will soon learn the same hard lesson.

      Gunpei Yokoi's failed product has become a company-saving lesson 2 decades later. Failure is only useless if you don't learn from it. Nintendo hasn't gotten to where they are without learning from their failures.

    3. Re:VR by Anonymous Coward · · Score: 0

      HAHAHAHAHA oh god you people are so delusional. VR is a fucking joke mate. It's been around for damn near half a decade now, and still all we have are tech demos, even stuff like the Batman "game".

      And yes, before you give me the tired old "you haven't tried it" bullshit, I've tried it at least a dozen times with different apps and different devices, and each time the novelty wore off after 10 minutes. The public don't want to have shit on their head. They didn't want to wear glasses to view 3D TV, you seriously think they'll go for a fucking helmet?

      VR will go down as one of the most epic failures in gaming history.

    4. Re:VR by Translation+Error · · Score: 1

      Thank god they at least cashed in on the 3D wave when they had the chance and got the huge payouts that returned.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    5. Re:VR by DMJC · · Score: 1

      No, VR works, but the killer apps for it are racing, flight, and space flight simulation. But if you think Mario would suck in VR, I suggest you checkout the VR Playroom on Playstation. It's great. You are correct in that FPS/running games are completely stupid in VR. But the medium has a lot of promise in other titles.

    6. Re:VR by Anonymous Coward · · Score: 0

      And if you go with the Oculus Rift or play games from Owlchemy Labs, you get to support white supremacists!

    7. Re:VR by Anonymous Coward · · Score: 0

      I can see the Firehose now. Oculus, HTC/Valve Call It Quits: "We Needed MitchDev"

    8. Re:VR by Anonymous Coward · · Score: 0

      >FPS/running games are completely stupid in VR
      I thought this until I played Doom 3 on the Vive
      You're literally standing there in the environment, aiming and shooting as if it was real. It works incredibly well.

    9. Re:VR by Anonymous Coward · · Score: 0

      >racing, flight, and space flight simulation

      But those aren't the big genres that sell tons of games. FPS is what sells, along with some RPG-Adventure/open world type of games like Skyrim and GTA.

      My understanding is that walking long distances doesn't work well in VR (most games using warping to point and then letting the player walk around). That's a problem for games where you can walk for miles and miles.

      If Nintendo wanted a gimmick, they should've invested in head-tracking. The technology already exists, they'd just have to implement it. It'd be a ton cheaper than a VR implementation.

    10. Re:VR by gravewax · · Score: 1

      VR is currently still in its gimmick phase with far too many limitations, be that PSVR, Oculus or vive. Nintendo are missing nothing by avoiding it in this iteration.

    11. Re:VR by tlhIngan · · Score: 1

      No, VR works, but the killer apps for it are racing, flight, and space flight simulation. But if you think Mario would suck in VR, I suggest you checkout the VR Playroom on Playstation. It's great. You are correct in that FPS/running games are completely stupid in VR. But the medium has a lot of promise in other titles.

      In other words, a small market. Flight, racing and space sims are a tiny bit of the gaming market these days.

      And sales have pretty much borne it out - after strong starts, sales have petered out. Even the PSVR sold out the first weekend, and then it's remained sitting on shelves ever since. And this is the PSVR, the cheapest of the VR lot that isn't smartphone or glorified smartphone based. Vive and Oculus have the PC problem as well (needing a fairly high end PC to work).

      And it's not hard to see why - they combine the worst of 3D and things like Kinect. Instead of wearing special 3D glasses, you wear a heavy headset. And people weren't willing to move about for Kinect, so room-scale VR is already a losing proposition.

      Sure, there's a lot of things you can do with VR, but it's likely those will be a niche item and the dozens of headsets you can get now will narrow substantially. Heck, PSVR may end up like all those Kinect games. Launched with lots of fanfare and everyone using it for everything... then practically nothing.

    12. Re:VR by guises · · Score: 1

      The Wii U has the best implementation of VR that I've seen, in Nintendoland. Rather than using a head-mounted display, it uses the screen on the gamepad as though it were a window into the virtual environment. It works beautifully with basically no lag in the movement, and has all of the advantages of not strapping something to your head: easy to pick up and play, doesn't cut you off from the world around you, and has no problems with motion sickness.

      The Switch should be able to do basically the same thing (I hope), since it's basically the same configuration.

      ::sigh:: Man, the Wii U is great. Wish more people recognized that.

    13. Re:VR by Anonymous Coward · · Score: 0

      Not as bad as when they missed the online wave.

  16. Let the trolling begin... by XSportSeeker · · Score: 4, Insightful

    This just means that Nintendo hasn't changed it's strategy.

    Just to let people who didn't look into it know: nVidia Shield TV - powered by the same SoC - has games like Half-Life 2, Portal 2 and Borderlands 2.
    That's running Android, not an OS dedicated for games alone, though I'm not sure how much better things would be in a Nintendo proprietary OS. You usually have some gains there though.

    Yes, it's not up to latest gaming standards, but it'll be powerful enough... a big step from the 3DS which seems to be the target anyways.

    The move also makes sense if Nintendo is gonna keep prices down in comparison to the competition, and if the screen is at 720p it'll be better for power savings. I have no qualms with having older specs if that means I can actually use the thing for some hours rather than minutes as a portable device.

    In any case, I see that every time some spec gets released Nintendo haters jump at the opportunity to criticize the company... like all previous Nintendo hardware releases, there always seems to be these opportunistic trolls that keeps repeating the same crap over and over again.

    I'm not saying the Switch will be great, but how about we wait and see? None of the consoles and portables Nintendo made in the past decade or so were as powerful as competition offerings, yet at least part of them sold multiple times over the competition. Nintendo has repeatedly said in official statements that specs are not their priority. Putting the latest untested tech into new consoles also means there's not enough time to properly test things, that the price will have to go up, and that developers will have to deal with unknown variables that could end up delaying games and all.

    If you don't like the strategy, just stay away from it. Nintendo does not need to be another Sony or Microsoft. Vita had plenty impressive specs when it came out, and we all know where that went. For all the crap people gave about Wii and Wii U specs, both consoles had great games even if the former failed to sell. 3DS, which has pretty poor specs for todays' standard, is still selling plenty well 5 years after it's release, with new games coming every month, which is usually more than all other consoles and portables put together... and the Vita trampled over it specs wise back when it was released, remember?

    So yeah, let's keep things in perspective here. Is it a bummer that it's not using Tegra X2 and the latest tech? Sure. It'd be awesome to have some more recent titles running smoothly on the Switch, I agree. Some ports either won't happen or will have to be toned down to low settings to work. Things won't be all that different from the relationship between Vita and PS3/PS4.

    That doesn't mean, and it never meant though that there won't be great games on it - which is what's most important for a portable/console system anyways. Did the DS or 3DS failed for not having specs on the same level as console counterparts?

    1. Re:Let the trolling begin... by Anonymous Coward · · Score: 0

      Critics are emotionally fragile people.

      When they predict failure they can be smug when something fails and maybe even drive attention to themselves for having "wisdom". If something doesn't fail, they can enjoy the rewards of its success and nobody will remember their remarks.

      Most of the time these people are creative people who were too weak to persist through the early stages of developing a marketable skill, so they set up shop as critics and naysayers, with just enough knowledge to sound credible (but not enough to have products of their own).

      Critics are what creative people turn into when they give up.

    2. Re:Let the trolling begin... by Anonymous Coward · · Score: 0

      I'm sorry but what you've said in summary: "The C64 play's Mario brothers very well, therefore relevant!"
      What a bunch of fluff. This "fan-sole" is about all it will be; a collectable for the die hards and failed to landfill obscurity in a year after hyped "trumped" up release.
      The system specs "suck" to put it politely. Which gaming house in their right mind is going to program with a 40% factor in mind EXCEPT for Nintendo?
      What a retarded situation to a retarded console.

    3. Re:Let the trolling begin... by Anonymous Coward · · Score: 0

      NES - motto was "now youre playing with power" and it had tons of 3rd party support

      SNES - overall clearly superior to the genesis and had tons of 3rd party support

      N64 - first time Nintendo's console wasnt clearly overall better than its competition. cartridge capacity/price limited game size and texture/audio resolution. much more expensive for 3rd parties to publish on the n64 than the PS1. beginning to lose 3rd party support.

      Gamecube - graphically superior, but small disc capacity, a-typical controller button layout, high publishing costs for 3rd parties, and late release drove 3rd parties away again.

      Wii - great for shovelware, but too under-powered for AAA ports. abysmal 3rd party support.

      Wii U - why bother

      Ever since the N64, nintendo has just been sort of doing their own thing: quality (mostly) first party titles and a good 3rd party game here or there maybe if youre lucky. problem is, while I'm not too fond of most AAA games these days on PS or xbox, it feels like nintendo isnt creating like it was in the 80s and 90s.

      Ultimately, it's the games that matter. period. the nintendo magic is still there, but... something is also not quite there anymore.

    4. Re:Let the trolling begin... by Anonymous Coward · · Score: 0

      An excellent criticism of critics! ;)

  17. Nintendo has alqays been failware. by Anonymous Coward · · Score: 0

    hell. i rmember when they migrated to another platform wii after GameCube and it qas discovered they used GameCube to play the wii demo games but in a wii console mascera like how Apple has been caught selling old hardware under a new face.

    fuck all them.

  18. Gameplay is all that matter by wuen321 · · Score: 1

    It is all about the gameplay. Portable gaming console does not need to have realistic graphic or physic in game. The graphic and the physic of a game should be creative and suit the gameplay. I prefer the World of Mario than a world that try to mimic our world in gameplay. Game Studio should be creative with the game world and character that live in it. Creating realistic world is expensive compare to creating imaginary world.

  19. Then change your perception of the device by Anonymous Coward · · Score: 0

    Maybe it shouldn't be viewed as a replacement console. Maybe it should be viewed as a portable console that can dock with a TV.

    Nintendo may understand their target audience better than we're giving them credit for. Kids are mobile, they spend a lot of time on their smartphones, and they love portability. So Nintendo engineers a console that can be docked to a TV when you're in front of one, and taken on the go when you're on the go.

    When Nintendo debuted the Wii, people thought they were crazy. Their device was underpowered and used a strange motion controller that Sony & Microsoft didn't think would catch on. Then something strange happened: people liked it. It changed people's perception of gaming and how one can participate.

    Nintendo has never been trying to make a console that makes the blood and gore in Call of Duty that much more realistic. They want to find more customers by redefining what gaming is.

  20. Re:We have locked up our IP so fans will buy even by Anonymous Coward · · Score: 0

    Problem with obsolete hardware is that companies can not afford to port their new games into it. If porting a game requires significant design changes compared to other consoles, the target must be a sure hit in order to companies to invest on it. And if there are not enough games, the console will not sell. See what happened to WiiU, which had not the AAA-games children wanted to have because their friends had those. It is sad to see Nintendo vanish and take Mario and Zelda with it :-(

  21. Re:We have locked up our IP so fans will buy even by Daemonik · · Score: 1

    Nintendo can't rely on Mario to save their asses every time they release a crap console. If they'd called this the GameBoy Pro or something, its specs would be pretty decent. As a living room game console, however, it's pathetic.

    As for your graphics comparison, you know what looks like absolute crap every single time on a 1080P TV bigger than 20 inches? Anything Nintendo produces. Now hook it up to a 4K TV and really appreciate the suck.

    Nintendo needs to grow up and let their hardware and IP grow up too.

  22. Re:We have locked up our IP so fans will buy even by Anonymous Coward · · Score: 0

    You would be absolutely right except for the fact that the switch is not a living room console ... its a on the move tablet that can be put in a non-smart dock. The next big product will be a console.

    So yea complete fail.

  23. Scaling down is built in for any modern 3D API by KalvinB · · Score: 1

    Every current game on the market includes sliders to set the graphics quality so that it can be played on a wide variety of systems.

    It is a non-issue to have 2 settings: docked, undocked.

    1. Re:Scaling down is built in for any modern 3D API by Anonymous Coward · · Score: 0

      Every current PC game. Console games have never had this issue, and Nintendo doesn't have the institutional knowledge for PC development. We'll see how well this works out.

  24. Re: We have locked up our IP so fans will buy even by Anonymous Coward · · Score: 0

    I have me WiiU hooked up to my 65" 4k TV and I can tell you that it does not look like crap at all.

  25. Its just not moral! by Anonymous Coward · · Score: 0

    A console that isn't powered by AMD? In any event, I would not dare use such a monstrosity!

  26. But also gameplay! by Anonymous Coward · · Score: 0

    There were lots of different attempts at graphics to make games 'immersive'. Some worked out well, some were tolerable, others were genre defining. But in addition to that, many games TRIED to do something different, or build on a genre in a new and innovative way. You still see that happening today, but the developers are less limber, far more games (from different publishers!!!) end up feeling derivative because they are using all the same backend code, etc. The old days there might be 5 companies who all did similiar style games. Nowadays I can't even keep track of them all. Most are utterly forgettable as well, whereas most of the games from the 90s, especially the shareware ones, I have got back looking for, because they were different or had innovative gameplay, and didn't waste my disk space with flash and dazzle which gets tiring/annoying after the third time you saw it.

  27. I hope... by Anonymous Coward · · Score: 0

    If they really are going to port a lot of Wii U games on Switch I hope Nintendo goes bankrupt. I didn't buy my Wii U to play games I could have played elsewhere.

  28. Success = Battery Life by dethjester · · Score: 1

    The main deciding factor for the success of this device will be the battery life. Pretty much nothing else, if they really are aiming for the portable market. I have heard rumors that battery life will be 3-4 hours. A quick google tells me that the 3DS has a battery life of 3 - 5.5 hours. So maybe it will be enough. I guess we will see on release. Another concern is the supposedly wireless controllers. They face the same problem as Apple does with the Airpods: batteries and lost controllers.

  29. Ever seen settings on a PC game? by bussdriver · · Score: 1

    A console with 2 modes is nothing compared to a PC game's options.

    Haven't you ever played with PC game options? Lowering the resolution has always helped FPS greatly but with newer GPU features it does not help as much. Many of the newer time consuming GPU features you can simply TURN OFF.

    I would expect a Nintendo engineer who has a history of extracting performance from hardware estimated just what the needs are for THEIR game engine at 720p with some features like AA turned off. Plus the depth rendering of their engine doesn't need to be set as far out at that resolution and screen size. 40% was likely a compromise on settings and hardware scaling limitations with a bias towards the practical needs of portable mode.

  30. Re:We have locked up our IP so fans will buy even by Anonymous Coward · · Score: 0

    It's always better to have a system that is capable of doing better visuals, even if you aren't always using it to maximum capabilities. By having limited hardware, you severely limit yourself into what kinds of games you can effectively convey. Graphics do matter or do you think nothing would be lost in a conversion of say The Witcher or Skyrim to Atari 2600 graphics?

  31. Re:We have locked up our IP so fans will buy even by atrex · · Score: 1

    Plus every time Nintendo gimps their hardware like this all they do is chase off third party support. Why should a third party give a rats ass about a Nintendo console when their 1080P 60FPS game that works great on PC, PS4, and XBone has to have its visuals slashed in half or further and needs a ton of other adjustments just to run on Nintendo's offering?

    The only way they get third party support is if they get a large install base, but without hefty third party support getting that install base is nigh impossible. It's a devilish chicken and egg scenario. They'll get their die hard and first party exclusive fans to buy in, but at this point is that really going to give them an install base big enough to entice the major third party developers?

  32. Re: We have locked up our IP so fans will buy even by Anonymous Coward · · Score: 0

    E.T. says your nostalgia for what game creators used to focus on is not based in reality.

  33. Re:We have locked up our IP so fans will buy even by barc0001 · · Score: 1

    But this isn't Atari 2600 graphics.... It's a Tegra X1, which was quite frankly beating the piss out of cheap Intel onboard graphics in desktops the same year it was released. Nintendo's consoles also cost considerably less than the competition and part of that is the price of the hardware because they use mature hardware that can be had cheap instead of bleeding edge tech that they'll pay a prince's ransom on and maybe even lose money on each console sold until the tech moves lower in the food chain, like Sony did last time around. Sony lost money on each PS3 sold for 4 YEARS. And if you look at Sony The Company as a whole right now, that probably wasn't a great idea in the long run. Nintendo doesn't want to be in a position of burning money like that.