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Ask Slashdot: Why Are Some Great Games Panned and Some Inferior Games Praised? (soldnersecretwars.de)

dryriver writes: A few years ago I bought a multiplayer war game called Soldner: Secret Wars that I had never heard of before. (The game is entirely community maintained now and free to download and play at www.soldnersecretwars.de.) The professional reviews completely and utterly destroyed Soldner -- buggy, bad gameplay, no single-player mode, disappointing graphics, server problems and so on. For me and many other players who did give it a chance beyond the first 30 minutes, Soldner turned out to be the most fun, addictive, varied, satisfying and multi-featured multiplayer war game ever. It had innovative features that AAA titles like Battlefield and COD did not have at all at the time -- fully destructible terrain, walls and buildings, cool physics on everything from jeeps flying off mountaintops to Apache helicopters crashing into Hercules transport aircraft, to dozens of trees being blown down by explosions and then blocking an incoming tank's way. Soldner took a patch or three to become fully stable, but then was just fun, fun, fun to play. So much freedom, so much cool stuff you can do in-game, so many options and gadgets you can play with. By contrast, the far, far simpler -- but better looking -- Battlefield, COD, Medal Of Honor, CounterStrike war games got all the critical praise, made the tens of millions in profit per release, became longstanding franchises and are, to this day, not half the fun to play that Soldner is. How does this happen? How does a title like Soldner, that tried to do more new stuff than the other war games combined, get trashed by every reviewer, and then far less innovative and fun to play war games like BF, COD, CS sell tens of millions of copies per release and get rave reviews all around?

3 of 145 comments (clear)

  1. Re:Uhh. Money by lgw · · Score: 4, Informative

    Fly in to see and test the game. Free swag. Pictures with the hot ladies. Advertising money for your website.....

    AKA: lack of ethics in game journalism.

    But it's less about the bribes IMO than the simple fact that if you don't consistently give good reviews to a publisher, they lock you out of pre-release review copies. Be nice, or your review comes out a week after your competition.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  2. The game was simply buggy by MobyDisk · · Score: 4, Informative

    My theory is that soldner was buggy, had bad gameplay, had no single-player mode, had disappointing graphics, and server problems.

    While you point out that soldner was innovative, you don't refute any of the criticisms made of the game. So it seems like you already know the answer. Perhaps, to you, those things could be overlooked because it was so innovative. That might work for geeks and indie fans, but the general public needs things to work the first time. The game is a decade old. Even if the bugs are fixed now, it is too late to change history.

    The metacritic reviews for soldner seem to confirm the criticisms. Even the positive reviews complain it is buggy.

    Here's the top user reviews:

    ...if people will try using the online patches then they will think "hey look Söldner isn't buggy", instead of thinking "buggy piece of s**

    It's a shame there's so many negative reviews, but what you have to realize is these reviews were written over ten years ago, the game is still going

  3. Been that way since the 1980s by Solandri · · Score: 4, Informative
    Might've been that way since the 1970s too, but I was in elementary school then.
    • The game review magazines (now sites) need advance copies of the games to review them in a timely manner.
    • No advance copies = review comes out a week or more after the game is released = nobody bothers reading it = bankrupt reviewer.
    • To get an advance copy requires the game developer send you a copy.
    • If you pan a game in your review, the developer is less likely to send you an advance copy of their next game.
    • So magazine and website game reviews tend to be biased in favor of the games.
    • I suspect indie games are panned more partly because they do tend to be worse (low budget and all), but also because a lot of reviewers use them as an opportunity to vent their frustrations about not being allowed to say what they really think about a game.

    Since about 2000 I've relied mostly on the opinions of friends and people on forums, rather than reviews. So I don't buy games the day they're released (need a few weeks or months for online communities to build up a consensus), and I never pre-order anymore. I'll still read reviews for things like features in the game (though gameplay videos on YouTube have mostly replaced that). But I usually ignore the reviewer's opinion about a game, unless the opinion is negative.