Ask Slashdot: Why Did 3D TVs and Stereoscopic 3D Television Broadcasting Fail?
dryriver writes: Just a few years ago the future seemed bright for 3D TVs. The 3D film Avatar smashed all box office records. Every Hollywood studio wanted to make big 3D films. The major TV set manufacturers from LG to Phillips to Panasonic all wanted in on the 3D TV action. A 3D disc format called Blu-ray 3D was agreed on. Sony went as far as putting free 3D TVs in popular pubs in London to show Brits how cool watching football ("Soccer" in the U.S.) in Stereo 3D is. Tens of millions of dollars of 3D TV related ads ran on TV stations across the world. 3D Televisions and 3D content was, simply put, the biggest show in town for a while as far as consumer electronics goes. Then the whole circus gradually collapsed -- 3D TVs failed to sell well and create the multi-billion dollar profits anticipated. 3D at home failed to catch on with consumers. Shooting genuine stereo 3D films (not "post conversions") proved to be expensive and technically challenging. Blu-ray 3D was only modestly successful. Even Nvidia's stereo 3D solutions for PC gamers failed. What, in your opinion, went wrong? Were early 3D TV sets too highly priced? Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")? Did people hate wearing active/passive plastic 3D glasses in the living room? Was the price of Blu-ray 3D films and Blu-ray 3D players set too high? Was there something wrong with the stereo 3D effect the industry tried to popularize? Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar? Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer? Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
Glasses
3d fails once/generation.
Basically because it sucks.
It doesn't _have_ to suck, but directors are mostly morons.
At least they didn't reissue Basekitball in 3d, ducks.
John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
3D is a generally awful experience for most people. It's disorienting, uncomfortable, and doesn't look good for about 99% of the events that took the effort to record in 3D. It was also insanely expensive for a gimmick. It's the same gimmick that has been recurring every 20 or 30 years since the 50s. It still doesn't look any better than it did when it was first introduced. And, as has already been mentioned, having to wear glasses to watch tv sucks. For those that already wear glasses it double sucks.
"Growing old is inevitable; growing up is optional."
Because in movies like 'Avatar', the 3D is done well. In some other movies, it's a cheap parlor trick ("Let's have something jump out at them, that's worth the 3D tax for this movie"). And in other movies, it's obvious the director doesn't care / doesn't know how to make use of the 3D element: I guess they just film in 3D, keep the existing Z-axis values, and hit upload ("What is the foreground, what is the background, should my actors / characters have very flat Z-values or should I try to 'HDR' that, highlighting what's really impressive").
No capes.
No 3D jump-out scare scenes.
360 video is here if you have an Oculus Rift
That has the same problem. It may be 360 but it's just 2D. I would say it's 3D only when each eye is at least delivered different perspectives, which NO 360 capture devices I am aware of today do... even then it would be from a very fixed point of view from which you could not shift.
it's nice to be able to look around but it's only ever from a fixed point of view. If you could move even a few feet to either side and see something different, THAT would be full 3D 360 video.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
3D theatrical releases still do OK, but not TVs. That's because for 3D to work properly, the screen needs to eat up a large portion of your view field. That's easy to do in a theater. At home you'd need a gigantic multi-thousand dollar TV gobbling up a big chunk of your living room to get the same effect.
3D on a small screen looks like stuff is popping out of a box at you, instead of immersing you in the image.
My Other Computer Is A Data General Nova III.
I saw Rogue One in 3D, then in 2D. I preferred the 2D presentation primarily because it was brighter... the 3D did not add much value at all to me.
I have 3D glasses and supported projector at home, but it really doesn't work - and I know what the hell I'm doing setup wise. So you can chalk pain of setup to the reasons why it is not more widespread.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
cat videos are the new porn
Were early 3D TV sets too highly priced?
- Yes, WAY overpriced for the perceived value to anyone but marketeers.
Were there too few 3D films and 3D TV stations available to watch (aka "The Content Problem")?
- No, because nobody cared about the 'feature'
Did people hate wearing active/passive plastic 3D glasses in the living room?
- I'm not sure many people even GOT to this point, but that was certainly the kiss of death.
Was the price of Blu-ray 3D films and Blu-ray 3D players set too high?
- didn't even hit the radar by this point
Was there something wrong with the stereo 3D effect the industry tried to popularize?
- yes, that nobody wanted it and the industry INSISTED IT WAS THE GREATEST THING EVER.
Did too many people suffer 3D viewing related "headaches," "dizzyness," "eyesight problems," and similar?
- Again, didn't even tickle the needle - the so-called consumer had lost interest for several reasons before this step.
Was the then -- still quite new -- 1080p HD 2D television simply "good enough" for the average TV viewer?
- Yes, and largely still is. 4k only sells when the upcharge is nearly insignificant.
Another related question: If things went so wrong with 3D TVs, what guarantee is there that the new 3D VR/AR trend won't collapse along similar lines as well?
- None. I expect it will tank almost completely. cf: Internet of Things.
Oddly enough, consumers are starting to understand that they don't need shit simply because some website, magazine, or tv show says they do.
-Styopa
... don't give a shit about the media form.
It little behooves the best of us to comment on the rest of us.