Author of Swift Language Chris Lattner is Leaving Apple; We're Interviewing Him (Ask a Question!) (swift.org)
Software developer Chris Lattner, who is the main author of LLVM as well as Apple's Swift programming language, is leaving Apple, he said today. From a post: When we made Swift open source and launched Swift.org we put a lot of effort into defining a strong community structure. This structure has enabled Apple and the amazingly vibrant Swift community to work together to evolve Swift into a powerful, mature language powering software used by hundreds of millions of people. I'm happy to announce that Ted Kremenek will be taking over for me as "Project Lead" for the Swift project, managing the administrative and leadership responsibility for Swift.org. This recognizes the incredible effort he has already been putting into the project, and reflects a decision I've made to leave Apple later this month to pursue an opportunity in another space. We're delighted to share that we are interviewing Lattner, who says he's a "long-time reader/fan of Slashdot." Please leave your question in the comments section. Lattner says he'll talk about "open source (llvm/clang/swift/etc) or personal topics," but has requested that we do not ask him about Apple, which is understandable.
Update: Lattner is joining Tesla.
Update: Lattner is joining Tesla.
Is it because you like headphone jacks?
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
How cross-platform is Swift ?
Are the GUI libraries platform-dependent or independent ?
I.E: can i write a single Swift program with a GUI that will compile, work the same and look similar on multiple platforms: Linux, Mac OS, Real Unix-es & BSDs, AIX, Windows ?
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What do you think about Microsoft and C# versus the merits of Swift?
Strings are immutable pass-by-reference objects in most modern languages. Why did you make this decision?
Since you have been involved with 2 lauded languages, you are in a good position to answer the following question: "are modern languages forced to rely on language run-time to compensate for the facilities lacking in modern operating systems?" In other words, have the languages tried to compensate for the fact that there are no new OS-level light-weight paradigms to take advantage of multi-core processors?
Any guest worker system is indistinguishable from indentured servitude.
Where do you see LLVM going?
You may have misunderstood what "open source" means.
He left his job at Apple, so you are interviewing him? I don't think Chris wants to work at Slashdot all that much. Good luck anyway.
-- the computer doesn't want any beer, no matter how much you think it does. NEVER, EVER feed your computer beer.
Say, about fifteen years ago, there was huge buzz about how languages and compilers were going to take care of the "Moore's Law Problem" by automating the parallelism of every task that could be broken up. With single-static assignment trees and the like the programmer was going to be freed from manually doing the parallelism.
With manufacturers starting to turn out 32- and 64-core chips, I'm wondering how well did we did on that front. I don't see a ton of software automatically not pegging a core on my CPU's. The ones that aren't quite as bad are mostly just doing a fork() in 2017. Did we get anywhere? Are we almost there? Is software just not compiled right now? Did it turn out to be harder than expected? Were languages not up to the task? Is hardware (e.g. memory access architectures) insufficient? Was the possibility oversold in the first place?
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OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
I am a 25+ year Objective-C programmer and among other topics, I teach "Mobile App Development" and "Comparative Languages" at a university.
I confess to being perplexed by some Swift language design decisions. For example,
- Why does Swift have both a "var" keyword and a "let" keyword? One should be sufficient with the other being a default behavior. If a symbol is not declared "var" then just assume it is constant or visa versa. Furthermore, it may not be necessary to have either of the key words because (I think) in every case, the need for variability and mutation should be determinable by the compiler. Type is already being inferred by the compiler, and mutability could reasonably be considered an aspect of type.
- Why are Swift collection types like Data always mutable? What happened to the concept of immutable containers from Cocoa. [Yes, I know the "bridged" CF types are always mutable, but that was another bad decision IMHO.]
- Swift is intended to be a "Systems Programming Language", is it not? Yet, there is no support for "volatile" variables needed to support fundamental "system" features like direct memory access from peripheral hardware.
- Having experienced frustration trying to port high performance graphics code from C/C++/Objective C to Swift, what's up with that? IMHO, Apple's sample code for using OpenGL/GLKit/Metal from Swift leaves the impression that Swift is unsuited to the style of "low level" programming needed/used by OpenGL/GLKit/Metal.
- Why not support "dynamic runtime features" like the ones provided by the Objective-C language and runtime? It's partly a trick question because Swift is remarkably "dynamic" through use of closures and other features, but why not go "all the way?"
- Finally, a trivial aesthetic critique: Why "var foo : typename" like Ada and Pascal (IIRC) instead of "var typename foo" like every language that inherited C style syntax? Is there an advantage to the Swift approach that I haven't seen, or was it just an aesthetic choice? Did the choice not produce some IMHO "silly" syntax for method declarations with named parameters?
Since you're the creator of LLVM, I'd like to know, in your opinion what's the greatest advantage of LLVM/Clang over the tradicional and established GNU GCC compiler. Also, what's the greatest advantage of GNU GCC (or if you'd prefer, any other compiler) over LLVM/Clang, something that you'd like to "port" someday?
Also, since I work mostly with Linux development, what do you see as the greatest advantages of the Apple developer stack (libraries, xcode, etc) that are sorely lacking in the Linux developing scene, that we should strive to copy/implement?
By the way, and unrelated, congratulations on the Walnut Dining Table you made. It's amazing!
https://twitter.com/clattner_l...
If I clone myself, can I call it a thread?
If a girl winks to us, can I call it a race condition?
Its been commented on that Swift tutorials look IDENTICAL to Groovy tutorials to the point that you even use the same variable names in examples (http://glaforge.appspot.com/article/apple-s-swift-programming-language-inspired-by-groovy). When created a Python to Swift converter, I responded 'wouldn't it have been easier to do a 'Swift to Groovy' converter??? To which developers replied, well naturally. So how much of Swift was inspired by Groovy? Both come from more high-end language and look and act almost identical.
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Posting as AC, as I have in the past worked for Apple. Most developers at Apple have both a desktop and a laptop, usually an iMac and then whatever portable that they picked when the joined (for some developers this is primarily a meeting tool). Depending on what that developer does they then have a collection of other hardware (often pooled with people on their team) for development and testing (e.g.: hardware with diverse GPUs or screen resolutions). And then in other cases one or more prototype machine (sometimes in special secure labs).
There is a real culture of making sure that the developers run on the shipping hardware, so ordering anything custom (even more RAM) is often a difficult thing. At one point there was a lottery to determine who got to use the latest shipping iPhones and who was forced to use the oldest supported model, to make sure that people were feeling the pain of older hardware. A number of managers were except from that lottery... they got the oldest model by fiat.
The build clusters used to be Xserves but that was moving to clusters of Mac minis and MacPros. There were some Windows machines around (think iTunes and Quicktime), and I know some groups that did chip-level-design used linux, but standard Apple hardware rules the day.