Nintendo Switch Will Launch On March 3rd For $299, Won't Feature Region-Locking Software (cnet.com)
Nintendo has released more details about its upcoming Nintendo Switch gaming console. We have learned that the console will be launching on March 3rd worldwide, and in North America the console will be available for $299.99. What's more is that it won't feature region-locking for software, meaning you can play games from any region no matter where you buy your console. CNET reports: There will also be a Nintendo Switch online service that will be a paid service. It will launch as a trial with pricing to be announced later in 2017. For fans of imports of Japanese exclusives, it was announced the new system will have no region locking -- a big break from tradition for Nintendo. The Switch itself is said to have battery life from 2.5 to 6 hours and can be charged over USB-C. Nintendo says it will have portable battery accessories also available to charge on the go. The Joy-con is the name for new controller, usable in a combined controller style or separated into two halves to let two players play together. It will also be available in a range of colors for people who want to mix things up. The Joy-con has a whole bunch of clever tricks -- motion control, IR sensor, haptic feedback -- and a series of 'versus' game ideas called "1, 2, Switch" that let you play games (like a quick draw shooting game) without needing to look at the screen, just face each other down with the Joy-con controllers. Other games announced that need you to keep the full Joy-con all to yourself include 'Arms', a robotic boxing battle game, and Splatoon 2. Plus the new Mario game, Super Mario Odyssey, which aims to deliver a 'sandbox' experience across many realms outside the Mushroom kingdom, including the real world. And this time his cap has come to life. For the more serious RPG fans, Xenoblade Chronicles 2 was also announced for the Nintendo Switch. Followed by a very small tease for Fire Emblem Warriors. All up, Nintendo says there are over 80 games in development for the Nintendo Switch. If you live in New York, "a limited quantity of pre-orders for the #NintendoSwitch will begin on 1/13 at 9AM while supplies last," Nintendo NY tweeted.
So that's one audience this thing doesn't seem pitched for.
But perhaps people with consoles will like it? Except that even when docked, performance is likely to be terrible compared to rival consoles from Microsoft and Sony. Aside from that the device will be gimped by the same storage space issues that crippled the Wii U. So patches, DLC and all the usual stuff which people expect from a console won't happen.
So who the hell is supposed to be the target audience for this thing? Perhaps a Switch Mini will turn up in a year or so and make more sense of the platform. Maybe even a console-only variant. But as it stands it looks like a stupidly expensive not-very-portable, not-very-performant-console device.
Almost every word of your post is factually incorrect.
The Wii-U did not out-sell the XB1. Not even close. The most recent "units shipped" numbers for the Wii-U are at 13.36 million, as of September 2016. The most recent equivalent number on the XB1 is 19 million, from January 2016 (so the gap has likely widened significantly since then, boosted in particular by the XB1-S release over the summer). Both numbers are "shipped" rather than "sold".
And don't mistake the fact that Nintendo sell hardware at a profit (which they don't always these days anyway and haven't consistently since the first 3DS price-cut) with them being profitable. Nintendo hasn't been consistently profitable since FY2010-11, which was the last year in which it reaped Wii-led mega-profits. Since then, it has flipped between loss and (small) profits, but with the main deciding factor being currency fluctuations. When Nintendo has reported an operating profit over this period, it has generally been on the basis of the 3DS. The Wii-U may not even have recouped its development costs, particularly after its abandonment by third parties led to licensing fees all but drying up and a number of first party titles such as Starfox Zero crashed and burned.
Moreover, the gaming section of Sony has been very profitable indeed since the launch of the PS4 (and, indeed, since the company got its house in gear in the latter part of the PS3 cycle). In fact, while Sony was a bit of a basket case until a couple of years ago, the company has bounced back strongly in recent years, almost entirely on the basis of its gaming division. Remember, whether a console is sold at a profit or a loss is not actually all that relevant - licensing fees are where the real money is. How MS's Xbox division is doing is a bit harder to judge, but they seem to have turned things around a bit over the last 18 months and are likely at least no worse than Nintendo now. As of late last year, Nintendo was posting some pretty awful financial losses.
It would be good if we could start to ditch some of the 2007-era narrative now. Nintendo's position today is a lot weaker than it was then, but we still hear the same old clichés trotted out.