Worldwide App Downloads Grew 15% and Revenue Soared 40% in 2016 (venturebeat.com)
Downloads, revenue, and time spent in apps all grew by double digits during 2016, according to a report by market researcher App Annie. From a report on VentureBeat: Time spent in apps grew more than 20 percent to nearly 900 billion hours in 2016, according to the year-end report. That's just one sign that the global app economy saw healthy growth during the past year. In its year-end retrospective, App Annie said U.S. time spent in apps grew more than 25 percent. Worldwide, downloads increased 15 percent by more than 13 billion across both iOS and Google Play. The platform owners paid out nearly $89 billion in revenues to publishers from in-app ads and app store revenue, up 40 percent from the year before. That means apps generated $127 billion in revenues overall, as platform owners take about 30 percent of the revenue.
"Supply" and demand.
I thought App meant Application software. That includes PC software. All those working on a computer (a lot of people these days) easily spend 7-8 hours/day in "apps". It's hard to believe the time spent can raise by 20% over just one year.
As far as mobile, who is buying all this stuff? I have a family full of mac heads, with maybe 10 paid apps out of 30 people total. I myself have spend 0$ on apps myself. I also work with a lot of devices at work and notice the same trend, maybe 1 or 2 paid things. Anecdotal as well, but I work with a large cadre of small business owners as well and I see the same patterns.
Slashdot help me here.
"Science is the power of man"
The price increase in the UK is due to the exchange rate.
Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
It's the iron triangle of slashdot: good post, frosty piss: choose one.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
- Disco Stu
also, APPS!