3D TV Is Dead (cnet.com)
While Samsung dropped 3D support in 2016, LG and Sony -- the last two major TV makers to support the 3D feature in their TVs -- will stop doing so in 2017. None of their TVs, including the high-end OLED TV models, will be able to show 3D movies and TV shows. As a result, 3D TV is dead. The question is no longer when (or even why) 3D TVs will become obsolete, it's will 3D TVs ever rise again? CNET reports: The 3D feature has been offered on select televisions since 2010, when the theatrical success of "Avatar" in 3D helped encourage renewed interest in the technology. In addition to a 3D-capable TV, it requires specialized glasses for each viewer and the 3D version of a TV show or movie -- although some TVs also offer a simulated 3D effect mode. Despite enthusiasm at the box office and years of 3D TVs being available at affordable prices, the technology never really caught on at home. DirecTV canceled its 24/7 3D channel in 2012 and ESPN followed suit a year later. There are plenty of 3D Blu-ray discs still being released, such as "Star Wars: The Force Awakens," but if you want to watch them at home you'll need a TV from 2016 or earlier -- or a home theater projector. Those market trends are clear: Sales of 3D home video gear have declined every year since 2012. According to data from the NPD Group, 3D TV represents just 8 percent of total TV sales dollars for the full year of 2016, down from 16 percent in 2015 and 23 percent in 2012. Native 3D-capable Blu-ray players fell to just 11 percent of the market in 2016, compared to 25 percent in 2015 and 40 percent in 2012. As for whether or not 3D TVs will ever become popular again, David Katzmaier writes via CNET, based on his own "anecdotal experience as a TV reviewer": Over the years, the one thing most people told me about the 3D feature on their televisions was that they never used it. Sure, some people occasionally enjoyed a 3D movie on Blu-ray, but the majority of people I talked to tried it once or twice, maybe, then never picked up the glasses again. I don't think most viewers will miss 3D. I have never awarded points in my reviews for the feature, and 3D performance (which I stopped testing in 2016) has never figured into my ratings. I've had a 3D TV at home since 2011 and I've only used the feature a couple of times, mainly in brief demos to friends and family. Over the 2016 holiday break I offered my family the choice to watch "The Force Awakens" in 2D or 3D, and (after I reminded everyone they had to wear the glasses) 2D was the unanimous choice. But some viewers will be sad to see the feature go. There's even a change.org petition for LG to bring back the feature, which currently stands at 3,981 supporters. Of course 3D TV could come back to life, but I'd be surprised if it happened before TV makers perfect a way to watch it without glasses.
It is now official. Netcraft has confirmed: 3DTV is dying
One more crippling bombshell hit the already beleaguered 3DTV community when IDC confirmed that 3DTV market share has dropped yet again, now down to less than a fraction of 1 percent of all servers. Coming on the heels of a recent Netcraft survey which plainly states that 3DTV has lost more market share, this news serves to reinforce what we've known all along. 3DTV is collapsing in complete disarray, as fittingly exemplified by failing dead last [samag.com] in the recent Sys Admin comprehensive networking test.
You don't need to be the Amazing Kreskin [amazingkreskin.com] to predict 3DTV's future. The hand writing is on the wall: 3DTV faces a bleak future. In fact there won't be any future at all for 3DTV because 3DTV is dying. Things are looking very bad for 3DTV. As many of us are already aware, 3DTV continues to lose market share. Red ink flows like a river of blood.
Free3DTV is the most endangered of them all, having lost 93% of its core developers. The sudden and unpleasant departures of long time Free3DTV developers Jordan Hubbard and Mike Smith only serve to underscore the point more clearly. There can no longer be any doubt: Free3DTV is dying.
Let's keep to the facts and look at the numbers.
Open3DTV leader Theo states that there are 7000 users of Open3DTV. How many users of Net3DTV are there? Let's see. The number of Open3DTV versus Net3DTV posts on Usenet is roughly in ratio of 5 to 1. Therefore there are about 7000/5 = 1400 Net3DTV users. 3DTV/OS posts on Usenet are about half of the volume of Net3DTV posts. Therefore there are about 700 users of 3DTV/OS. A recent article put Free3DTV at about 80 percent of the 3DTV market. Therefore there are (7000+1400+700)*4 = 36400 Free3DTV users. This is consistent with the number of Free3DTV Usenet posts.
Due to the troubles of Walnut Creek, abysmal sales and so on, Free3DTV went out of business and was taken over by 3DTVI who sell another troubled OS. Now 3DTVI is also dead, its corpse turned over to yet another charnel house.
All major surveys show that 3DTV has steadily declined in market share. 3DTV is very sick and its long term survival prospects are very dim. If 3DTV is to survive at all it will be among OS dilettante dabblers. 3DTV continues to decay. Nothing short of a miracle could save it at this point in time. For all practical purposes, 3DTV is dead.
Fact: 3DTV is dying.
What enthusiasm? The fact that when all your showings are in 3D people reluctantly choose it over the 2D showing that you aren't even offering? Sure, that's enthusiasm....
3D is failing because nobody wanted it in the first place. They never wanted it at home, and they still don't want it in theatres. The only reason 3D sells is the lack of alternatives. For several years you almost couldn't buy a TV without it. That wasn't proof that people wanted it, it was proof that people were still buying TVs. My local theatre takes big name releases and does one 2D showing on a weekday at 2pm and 5 3D showings a night, people aren't "choosing 3D" they're trying to watch the movie.
I have in the past, and will continue to in the future, drive across town to find a 2D showing of a movie instead of being forced to watch in 3D.
I'm hoping 3D cinema are next to go.
Yes, it was fun in Avatar and all, but nowadays it only makes everything fuzzy and dark.
The last movie I watched in 3D was "Star Wars Rogue One", and I had no option for 2D (movie theaters here in Brazil are doing this dirty practice). In some scenes it was so dark I could barely see anything... I liked the movie, but 3D almost ruined it for me.
I think one reason 3D TV never caught on is that the screens generally were not large enough. There is a problem with a finite screen when objects appear near the left or right edges and relatively close to the viewer: the required binocular disparity is such that the image in one eye goes black (blank), leaving the image in only one eye. This is very uncomfortable, even if it happens for a brief instant. The screen needs to be large enough for the left and right edges to be nearly out of ones peripheral vision so that then one eye goes blank it is less noticeable. Most movie theater screens are large enough. But still, the director needs to be aware of this problem and be careful not to place up-close images near the edges of the screen. I think James Cameron knew this in making Avatar. I'm sure that Martin Scorsese did not know this when he made Hugo, as this happens many times during that movie. With TV, especially live action sports, I suspect that this might be hard to control.
Of course, the other problem is the disparate needs for the viewer to focus at one distance (the screen) and cross the eyes at another distance (the object). Most people adapt to this nearly instantly but I suppose even they find it a little fatiguing.
I have worked with a couple of 3D displays for scientific visualization. The university I worked for had a fairly expensive system with an 8 foot by 10 foot 3D display "wall". It was great for demos, but after a year or so of mostly demos, it was largely abandoned. I also got a set of 3D glasses for a 20 inch CRT system and added 3D support to a program I wrote for a physicist friend to display movies of particle simulations. Most of the benefit of seeing the 3D structure could be obtained by simply rotating the scene or movie. Another friend said that chemical display software frequently uses a "wobble" option to add some 3D-like effect to molecule displays. I added a wobble option to my program and it worked pretty well. My experience was that people didn't care enough to walk down the hall to use the big 3D wall and even with 3D glasses in his office, my physicist friend didn't bother. It's not much of a surprise to me that 3D TV is largely a bust. It is cool for a demo, but it seems destined to be used only for demos. Maybe with 3D systems not using goggles or perhaps with lightweight glasses there will be a future for 3D displays. I hope so, even after seeing no one really using it.
Ray Seyfarth, ray.seyfarth@gmail.com, http://rayseyfarth.blogspot.com