Wine 2.0 Released (softpedia.com)
An anonymous reader quotes a report from Softpedia: It's finally here! After so many months of development and hard work, during which over 6,600 bugs have been patched, the Wine project is happy to announce today, January 24, 2017, the general availability of Wine 2.0. Wine 2.0 is the biggest and most complete version of the open-source software project that allows Linux and macOS users to run applications and games designed only for Microsoft Windows operating systems. As expected, it's a massive release that includes dozens of improvements and new features, starting with support for Microsoft Office 2013 and 64-bit application support on macOS. Highlights of Wine 2.0 include the implementation of more DirectWrite features, such as drawing of underlines, font fallback support, and improvements to font metrics resolution, font embedding in PDF files, Unicode 9.0.0 support, Retina rendering mode for the macOS graphics driver, and support for gradients in GDI enhanced metafiles. Additional Shader Model 4 and 5 shader instructions have been added to Direct3D 10 and Direct3D 11 implementation, along with support for more graphics cards, support for Direct3D 11 feature levels, full support for the D3DX (Direct3D Extension) 9 effect framework, as well as support for the GStreamer 1.0 multimedia framework. The Gecko engine was updated to Firefox 47, IDN name resolutions are now supported out-of-the-box, and Wine can correctly handle long URLs. The included Mono engine now offers 64-bit support, as well as the debug registers. Other than that, the winebrowser, winhlp32, wineconsole, and reg components received improvements. You can read the full list of features and download Wine 2.0 from WineHQ's websiteS.
Lots of features and bug fixes, including 64-bit support, but I suspect the typical WINE user will be more interested in a simple list of programs that now work with it.
Deja vu: In the 80s we had a 70ish actor as POTUS, a woman PM in the UK, and a bald leader of that other nuke superpower
I recall long ago (2003 maybe?) one of the Wine developers showed up on Tech TV and Leo Laporte asked him something like "if wine isn't an emulator, then what is it?" and the dude answers back "it's an emulator". I have a feeling that the rest of the wine devs were gritting their teeth at that though, but I never checked their mailing lists to see.
My understanding is that rather than an emulator, it's just an API wrapper, or alternatively a simulator or maybe "high level emulator", but I'm not an expert on how you name these things.
That like jumping out of the frying pan into another frying pan. OSX and windows are just playing leapfrog with eachother.
Microsoft account to sign in... OSX had their version of that first.
All your updates in one lump instead of individual patches... OSX had it first, and doesn't even let you roll back either. full restore from backup or re-image from scratch are you options.
App store? OSX had it first; and even defaults to settings that only allow using it.
Having the local search hooked up to Bing? Another feature of OSX... that was around back in OS9 if not even earlier.
So... Microsoft has telemetry? You really trust Apple won't copy that?
WTF? You'll pay for AutoCAD or SolidWorks, but are too cheap to buy Windows? You deserve what you get, I guess.
You think I run Linux because I can't afford free-as-in-beer windows? Newsflash: many Linux desktop users already have the windows license when it came bundled with the computer. Our reasons for discarding the windows install has nothing to do with price.
I'm a minority race. Save your vitriol for white people.
I believe that sentence requires its own article here on slashdot!