Slashdot Mirror


10% Of 'Resident Evil 7' Players Are Wearing VR Headsets (digitaltrends.com)

Released five days ago, Resident Evil 7: Biohazard already has over 800,000 players -- and 84,036 of them are using a PlayStation VR headset. An anonymous reader quotes Digital Trends: These numbers show that VR might have some real legs if compelling software is made... The numbers are also being updated live, so expect them to go up in the coming weeks. Earlier this week, numbers were in the 60-thousand range, meaning that positive buzz is driving gamers to pick up the game along with a VR headset. Unfortunately for many gamers, Resident Evil 7: Biohazard is a PSVR exclusive, meaning PC gamers that own an HTC Vive or Oculus Rift are unable to experience the game in VR... Luckily, patient PC gamers will be able to experience the game in VR next year, when Sony and Capcom's PSVR exclusivity deal expires.
It's the first Resident Evil game using the first-person point-of-view. Are there any Slashdot readers who have already tried gaming with a VR headset?

2 of 77 comments (clear)

  1. The value of "proper" games by RogueyWon · · Score: 3, Insightful

    The big challenge for "alternative" ways of playing video games has always been "can you play a proper game that way". We've seen supposedly revolutionary new technologies come along before and then falter when it turns out that all they are good for is playing casual or party-games.

    The Wii's motion control sold a hell of a lot of consoles on the basis of Wii Sports. However, before too long, it dawned on people that Wii Sports was pretty much the limit of the device's capabilities. Similarly the Kinect had a lot of early success on the basis of some party games, but every attempt to integrate it into a proper game was either irrelevant or disastrous (Steel Battalion says hi). It's becoming increasingly clear that if any of these new technologies are going to "stick", then they need to be something you could realistically use to play a major AAA title; a Dragon Age or a Call of Duty (not that I'm a big fan of either of those).

    VR had looked like it was headed in the same direction as the Wii/Kinect; an initial burst of hype, then growing disillusionment. It generated a load of pretty but thin tech demos, a handful of novelty party games and, until recently, not much else. RE7 is interesting because it's an attempt to do a major release, from a well-known franchise, via VR, without diluting the thing beyond recognition. I've held off from buying a VR set myself so far; even if it takes off, the number of mutually-incompatible offerings on the market at the moment makes it a bit too likely I'd end up on the Betamax side of the divide. But I'd like to see it succeed and it's good that serious efforts are being made to adopt it in major games.

    I also find it interesting that it seems to be Sony that is spearheading this effort via PSVR (RE7 isn't even their first attempt; there were some "proper" games, even if not of the same profile, among the PSVR launch titles). While technically superior, the Oculus and Vive still seem to be mostly pushing minigames and tech demos so far.

  2. Do the same poll in 2 month by Opportunist · · Score: 4, Insightful

    And we'll talk.

    VR is mostly a novelty that wears off VERY fast.

    --a VIVE owner of 3 months who didn't put it on for the past 2 months.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.