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'Second Life' Creators Develop A VR Social World Named 'Sansar' (technologyreview.com)

An anonymous reader writes: After four years of development, Sansar, the new virtual reality world from Second Life's creators will arrive later this year on Oculus Rift and HTC Vive headsets. "It is trying to solve some of the big problems that plagued Second Life for years," reports MIT Technology Review, "such as that most users come in through what is essentially a front door and have a hard time finding things to do once they get in... In the demos I tried, I navigated via an atlas that shows a simple clickable thumbnail image of each destination along with its name."

But it still has to prove itself to users like John Artz, an associate professor at George Washington University who once taught a class about using Second Life for business applications. Artz "thinks Sansar will still suffer from the same fundamental issue that dogs Second Life: while the technology behind it is good, he says, it just got boring after a while."

Second Life still has 800,000 monthly users -- and in Sansar, virtual land will be cheaper, with Linden Lab concentrating "more on making money from selling virtual objects like clothing for avatars and furniture."

3 of 85 comments (clear)

  1. disagree by phantomfive · · Score: 4, Funny

    The problem with second life sems to be that if you let people build whatever they want, they invariably build cocks.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:disagree by Translation+Error · · Score: 3, Funny

      Come on... You don't build cocks--you erect them.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
  2. Re:Solve problems like... by lucasnate1 · · Score: 4, Funny

    Maybe someone should program third life inside second life to get people to talk to each other