Slashdot Mirror


Developer Argues For 'Forgotten Code Constructs' Like GOTO and Eval (techbeacon.com)

mikeatTB quotes TechBeacon: Some things in the programming world are so easy to misuse that most people prefer to never use them at all. These are the programming equivalent of a flamethrower... [But] creative use of features such as goto, multiple inheritance, eval, and recursion may be just the right solution for experienced developers when used in the right situation. Is it time to resurrect these four forgotten code constructs?
The article notes that the Linux kernel uses goto statements, and links to Linus Torvalds' defense of them. ("Any if-statement is a goto. As are all structured loops...") And it points out that eval statements are supported by JavaScript, Python, PHP, and Ruby. But when the article describes recursion as "more forgotten than forbidden," it begs the inevitable question. Are you using these "forgotten code constructs" -- and should you be?

9 of 600 comments (clear)

  1. Re:Recursion is dead! by Anonymous Coward · · Score: 4, Interesting

    History lesson.

    https://en.wikipedia.org/wiki/Considered_harmful

    GOTO considered harmful, raised out of a generation of BASIC programmers that knew only too well that they were horrible to deal with. Early micros had RENUM so you could move line numbers around and attempt to preserve GOTOs. They were awful, but only on 8-bit micros.

    Later C used them in local jump structures using LABEL: which wasn't even remotely as bad as BASIC. Everyone is allergic to GOTO from BASIC so the whole idea got canned along with it - baby out with the bath water. This is why we say "GOTO considered harmful, considered harmful". The idea that a code construct is so repulsive that we've condemned it to never be used again.

    GOTO is useful. Certain forms of C exception handling code benefit from GOTO immensely. They make the code both more readable and more performant. Unfortunately we can't submit this code because in a code review...."GOTO considered harmful" circa 1990. Brainless dogma has won over thought. I've seen generations of programmers that would never consider GOTO to be a valid keyword. They won't consider it on the basis of a decades-old argument that was meant for a different language in a different age. As much as I might be right I won't pass a code review, so I don't use it.

  2. Re: Doing it wrong? by PoopJuggler · · Score: 4, Interesting

    Recursion is undesirable because it doesn't scale - you run out of stack pretty quickly. There isn't really ever any need for recursion anyway as there's nothing you can do recursively that you can't do non-recursively.

  3. Re:Recursion is dead! by johannesg · · Score: 4, Interesting

    Just like Linus, you seem to fail to understand the problem. Dijkstra argued against *unstructured* jumping around, since this made programs very hard to understand (look up some source from that era to get an idea of what he was arguing against. It wasn't just a single goto here or there, it was 'using goto for everything we now use structured constructs for, like loops, switch-statements, etc.). Dijkstra argued for replacing those goto's with structured jumps as much as possible. And guess what? By and large, the software world has done so, and become much better for it.

    I very much doubt he meant for his statement to become dogma in the way it has, and he certainly wasn't arguing for the complete removal of all forms of flow control, structured or not (as you and Linus seem to think). Goto, like everything else, is a tool. It has its place. You should not use it if a better tool is available, but you should also feel free to use it if it is the best you have. And the fact that assembly _only_ has goto is immaterial. The whole point is to allow reasoning over the language in the language itself.

    Dijkstra always struck me as a sensible, practical man. He wrote about an argument he had about driving printers. In his era, printers could only accept a character once every so often (because they were slow, mechanical beasts, without much in the way of buffering), so his colleagues wanted to intersperse printing code with other processing. Dijkstra didn't like this, and wanted to print using an interrupt that would signal when the printer needed a new character. His colleagues fought against that: not only were interrupts more costly than just interleaving printer output with normal code, but Dijkstra was 'throwing away' valuable information about printer timing that could be used to improve efficiency!

    His colleagues were, of course, completely right - right up until the moment when the hardware changed, and their programs no longer worked, that is...

  4. What the article says by jbolden · · Score: 5, Interesting

    The article talks about 4 features: goto, eval (run code from a string), multiple inheritance, and recursion. It discusses why the 4 get attacked by simplicity advocates:

    goto -- incomprehensible logic in programs
    eval -- security risks
    multiple inheritance -- breaks single responsibility since one module can have subtle impacts on how other modules acts in this context
    recursion -- article isn't clear though the comments above are mostly correct. In non-tail recursive languages recursion usually creates algorithms that are O(n) in memory. Even in tail recursive languages this can happen (and in fact in those languages because more complex recursions are encourages O(n^2) isn't uncommon when recursion isn't used carefully / well understood).

    It then mentions that these things should be used to avoid complexity in certain situations.
    goto -- error handling
    multiple inheritance -- is generally too useful to give up. implement with interfaces and be careful
    eval -- JSON, HTML, math...
    recursion -- trees, some list algorithms... recommend to implement imperative style mostly though (article assumes the language can't handle recursion)

    Now my opinion:
    Recursion is obviously the best understood of the 4. It is easily provable that there exists recursive algorithms which are both important and are not implementable as loops. Recursion classification is a still active research problem. Most imperative programers don't even bother to think deeply about their algorithms and not using design patterns from recursive features means the same bugs are introduced over and over again in code. IMHO there is no reason not to be abstracting loops away using built in functional design patterns in code.

    Multiple inheritance is too powerful to give up. Java was wrong here. Better safety than the C++ style seems to be needed though. For OO languages this should be an active area of experimentation.

    goto is today rarely used and when it is it often avoids complexity. I think we hit the right level of compromise here decades ago and this is a dead issue.

    Eval I think history has shown that without explicit evals developers end up having to create implicit evals where the code acts in complex ways on input. The code / data duality is not dead. Complex evaluation of input and layering aren't going away. Perl's concept of taint checking is likely the best approach: make it explicit and let the compiler check for accidental security risks.

  5. Re:I know what will happen one day. by johannesg · · Score: 3, Interesting

    That already happened; apparently some people now feel inheritance is bad. I've seen a few of their arguments (rants, really), and it seems to boil down to "you can get confused", "some inheritance trees are too deep", and a whole bunch of irrational ranting besides.

    I do agree that we've(*) suffered from an overload of policy factory manager producer singletons (which seems to be an important part of many of those rants), but actually inheritance is a tool that serves me well in many, many cases. It's certainly way better than having type-specific switch statements all over the place...

    (*) I say "we", but actually it seems like a fairly typical Java affliction, more than a general OO thing...

  6. Re:Poor article? by grep+-v+'.*'+* · · Score: 5, Interesting

    Recursion is an easy way to implement solutions to a number of problems. But if you don't have a clearly finite depth then it can be dangerous.

    In '88 (90?) I had a copy of Unix Sort for PC (MS-DOS) complied in I believe a Lattice C compiler from LifeBoat. It worked fine but ran slow as a dog, and this was when IBM AT were fast. So I found the routine that did the actual in-memory sort and made it recursive. It easily worked over 5x as fast but had the slight problem of ABENDing when it ran out of stack space, which the old version didn't have.

    So I fixed it: I left the recursive sort in place but did a free space stack check on entry. If there was less than 4K (4K!) left I switched to the slower non-recursive routine. I was able to keep sort speed around 4x of the original slower program but still have the program always successfully complete.

    It was a simple fix, but I have to admit I was impressed with myself for implementing that.

    EVERYTHING can be misused. Add meaningful comments so they are not misunderstood. Write everything for your peers and their less-experienced colleagues. If you're a genius who writes working code that no one else understands, you're not a genius. But if the person following you really is a blithering idiot, then nothing you do will help.

    --
    If the universe is someone's simulation -- does that mean the stars are just stuck pixels?
  7. Re: Doing it wrong? by AmiMoJo · · Score: 5, Interesting

    I am an embedded software engineer.

    You have to be extremely careful with recursion, because often you have a very small stack. We also try to avoid any dynamic memory allocation when possible, only using automatic variables. With some types of firmware, even automatics are not allowed, but I don't go that far.

    The danger with recursion is that even if you try to limit it, if you screw up it can be very bad. It can be much worse than, say, an infinite loop. The loop can be caught by a watchdog and if designed carefully shouldn't start corrupting other stuff. Recursion that grows the stack or allocates memory could end up overwriting things and causing all kinds of unpredictable behaviour. Remember that embedded systems typically don't have any memory protection or stack guarding, and only extremely simple memory management.

    Of course it does depend on the type of firmware too. My stuff often has to run for 5+ years without a reset, and is sealed so you can't just reset it if something does go wrong. If resetting is an option, you can take more risks. One option we considered was to do one reset every day by design, so that any issue which took longer than a day to emerge would never affect us.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  8. Re: Doing it wrong? by geoskd · · Score: 1, Interesting

    You can't make blanket statements like that. It all depends on the recursion depth, your embedded platform, and the requirements of an alternative solution.

    Yes, you can make blanket statements like that. *Every* embedded software design standard expressly forbids recursion. There is 50 years of experience with these kinds of systems that pretty conclusively condemns recursion.

    You can have embedded platforms with 100 bytes or with 100 MB, with or without virtual memory and possible dynamically growing stacks. Also, if you need to build your own stack to avoid recursion,

    If you are building a stack to avoid recursion, then you haven't thought through the problem very well, and are just trying to emulate recursion without recursion. The problem space can always be transformed into one that does not require recursion, and it is that transformation that is critical, because it is what changes the problem from one that is effectively unbounded to one that is provably bounded. Embedded systems (especially safety critical systems) *must* be bounded. If you want to write programs without understanding the fundamentals of computer science then go be a windows programmer, but don't be too shocked when your software is bloated, slow, and prone to crash

    --
    I wish I had a good sig, but all the good ones are copyrighted
  9. Re: Doing it wrong? by jbolden · · Score: 1, Interesting

    The ones who use it a lot. I'd say most. Most use recursion schemes: maps, folds, catamorphism... to guarantee they are using tail calls.