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DRM Company Denuvo Forgets To Secure Its Server, Leaks Two Years Of Emails (torrentfreak.com)

Denuvo "left several private directories on its website open to the public," TorrentFreak wrote Sunday, calling it "an embarrassing blunder" for the digital rights management company. "Members of the cracking community are downloading and scrutinizing the contents," the site reports, with one of the finds being an 11-megabyte text file which apparently contains every message sent through Denuvo's web site since 2014. An anonymous reader writes: There's a message from Google's security team, one from Capcom Japan, and "dozens of emails from angry pirates, each looking to vent their anger," according to TorrentFreak. Ars Technica reports that there's also a 2015 message from Microsoft about "an upcoming initiative," as well as messages several game studios, and even one from the producers of Mavis Beacon Teaches Typing. "Combing the log file brings up countless spam messages, along with complaints, confused 'why won't this game work' queries from apparent pirates, and even threats (an example: 'for what you did to arkham knight I will find you and I will kill you and all of your loved ones, this I promise you CEO of this SHIT drm')."

"Since Denuvo's contact page does not contain a link to a private e-mail address -- only a contact form and a phone number to the company's Austrian headquarters -- the form appears to also have been used by many game developers and publishers." And in addition, "much of Denuvo's web database content appears to be entirely unsecured, with root directories for 'fileadmin' and 'logs' sitting in the open right now."

In addition, there's also a slideshow -- which has since been uploaded to Imgur -- bragging that "With over 300 man years of development experience among us, we clearly know what we're doing."

3 of 77 comments (clear)

  1. "Apparent" pirates or actual customers by Anonymous Coward · · Score: 5, Informative

    There seems to be a presumption that the "why won't this game work" questions were from "pirates", when they could just as easily come from actual customers.

    You know, the ones the DRM actually fucks over?

    captcha: measures (in a sentence: DRM are ineffective measures against pirates)

    1. Re:"Apparent" pirates or actual customers by amiga3D · · Score: 4, Informative

      I've never had a problem in any pirated game with DRM. In fact that's often why I downloaded pirated versions of games I had bought. It got to the point where I bought the games to get the printed manuals, the other shit wasn't worth fuckall.

  2. Re:What about the actual code? by GameboyRMH · · Score: 4, Informative

    Was thinking the same thing. Denuvo has to be broken, they're coming dangerously close to inventing what will be, and forever remain, the worst invention in the history of computing: Working DRM. It's the weapon that could banish general-purpose computing to the dark corners of hacker basements forever. Curated computing has already been popularized.

    All attempts to summon this demon must be thwarted.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel