Slashdot Mirror


Nintendo's Engineers Have Embraced Unreal Engine (engadget.com)

Tom Regan, writing for Engadget: If there's one thing that Nintendo has struggled with, it's enticing third-party developers to create games for its consoles. But according to VentureBeat, the company is looking to change that with the advent of the new Switch. At an investor Q&A session, Shigeru Miyamoto revealed that Nintendo engineers have been learning how to use third-party development tools like the Unreal Engine. It's not much of a surprise, given that the Switch, like the Wii U before it, supports the Unreal Engine. But the fact that Miyamoto has opened up on the subject shows that Nintendo may be softening its sometimes frosty stance on third-party developers. That relationship has never been too friendly, with former president Hiroshi Yamauchi saying in 2000 that third-parties are "not helping the industry at all."

1 of 40 comments (clear)

  1. But the real question is.. by Dahamma · · Score: 3, Interesting

    Have the finally embraced a reasonable thread model every other console adopted a decade ago?!?

    (Last I saw the WiiU still uses yield() with cooperative threads, making it nigh impossible to do a straight port from anything that made reasonable use of a pthread-like API).