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Nintendo's Engineers Have Embraced Unreal Engine (engadget.com)

Tom Regan, writing for Engadget: If there's one thing that Nintendo has struggled with, it's enticing third-party developers to create games for its consoles. But according to VentureBeat, the company is looking to change that with the advent of the new Switch. At an investor Q&A session, Shigeru Miyamoto revealed that Nintendo engineers have been learning how to use third-party development tools like the Unreal Engine. It's not much of a surprise, given that the Switch, like the Wii U before it, supports the Unreal Engine. But the fact that Miyamoto has opened up on the subject shows that Nintendo may be softening its sometimes frosty stance on third-party developers. That relationship has never been too friendly, with former president Hiroshi Yamauchi saying in 2000 that third-parties are "not helping the industry at all."

5 of 40 comments (clear)

  1. Surprised? by darkain · · Score: 3, Informative

    Surprised? Not in the least. Wasn't Super Mario Run made in Unity? Yup, Nintendo is doing what other major companies are doing, using existing quality software tools.

  2. Re:A 14 year old can 'Master the Unreal Engine by Vairon · · Score: 3, Informative

    The 5% gross fee is only after the first $3000 made per quarter. Also this royalty fee is only for the free version of unreal engine that has no monthly/upfront cost. Epic offers alternative licensing schemes if a developer would prefer to pay upfront for UE4 instead of paying a 5% royalty. https://www.unrealengine.com/c...

  3. Re:Wii U support? by Guspaz · · Score: 3, Informative

    The Wii U is supported by UE3. There's a bunch of UE3 games on the platform.

    Armature was planning to port UE4 to the Wii U to release Bloodstained, but it seems like they're going to drop that and replace it with the Switch since the Wii u will have been long discontinued by the time it comes out.

  4. But the real question is.. by Dahamma · · Score: 3, Interesting

    Have the finally embraced a reasonable thread model every other console adopted a decade ago?!?

    (Last I saw the WiiU still uses yield() with cooperative threads, making it nigh impossible to do a straight port from anything that made reasonable use of a pthread-like API).

  5. Nintendo has been positive toward third parties by guises · · Score: 2

    This is absolutely not true: 'That relationship has never been too friendly, with former president Hiroshi Yamauchi saying in 2000 that third-parties are "not helping the industry at all."' I'm not familiar with that quote, and I recognize that there's a difference between being friendly towards third parties and getting a lot of third parties developing for your platform. So pointing to the broad support which Nintendo has received for many of its platforms isn't necessarily disproving anything, but I do know that the original NES was created specifically with third party devs in mind - one of the requirements when developing the hardware was that dev kits should cost no more than $100, in order to make it as accessible as possible to outside developers.

    Now, that's going back quite a few years, it's true, but so is quoting a company president from 2000, who has been replaced twice since then.