World of Warcraft Gold Can Now Be Used To Buy Other Blizzard Games (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: It has been almost two years now since Blizzard began letting World of Warcraft players pay for their monthly game-time subscriptions using in-game gold rather than real money. Now, Blizzard is expanding that effort by letting players indirectly trade WoW gold for in-game items in other Blizzard games like Hearthstone and Overwatch. The new feature is really just a slight tweak to the WoW Token, a specialized item that can be purchased for $20 (£15/€20) in real money or for a free-floating, in-game gold price at World of Warcraft auction houses. Those Tokens can still be exchanged for 30 days of World of Warcraft subscription time, but as of this week, they can also be redeemed for $15 in balance on your Battle.net account. (European figures TBC.) That balance can then be spent on packs of Hearthstone cards, Overwatch Loot Boxes, Heroes of the Storm skins, or even downloadable copies of games like StarCraft II and Diablo III. That means that a dedicated WoW player can now fund a multigame Blizzard habit simply by earning enough in-game gold. You'd better be prepared to farm a lot of gold, though. The purchase price for a WoW Token at the auction house can fluctuate wildly -- as of this writing, the tokens have gone for anywhere from 59,833 gold to 108,924 gold in the last 24 hours, according to tracking site WowToken.info. That gives each in-game gold piece a rough value between 1/100th and 2/100th of a cent, when converted to Blizzard.net balance.
Advertising here has gotten too obvious
It gives gold more value while establishing a link between virtual currencies.
The days of having a high skill duel on Quake ere long behind us.
I haven't played Overwatch because it looks terrible, so I wasn't sure what these loot boxes were. It turns out that they contain "alternate skins, highlight intros, emotes, voice lines, sprays, and more" so you can dress up like a princess while you play! But wait there's more -"One Loot Box is earned every time a player levels up." Yes, Overwatch has levels! I just love grinding to level up!
I'm suddenly very depressed. Remember when gaming was all about having fun instead of levelling up and buying horse armour? Remember the fun and thrill of dueling on Quake where your only "level" was you skill level and the best man won? Where did it all go wrong?
The best hope of a good game is Id's Quake Champions, which is just an attempt at an Overwatch clone and is being headed up by the twin morons of Tim Willits and SyncError (so pretty much no hope there). Or there's Romero's game, which we've heard nothing about since he cancelled his Kickstarter, but I do keep getting emails from him about Gunman Taco Truck.
I think I'll try to cheer myself up with a duel on dm4 against a bot. The bots are stupid but it's still 100x more fun than any any game from the last ten years.
So I give them $20 in real money, get an in-game token, and then spend the in-game token for a $15 credit to buy other things? I'll take 8 please!
I'll just leave these two Extra Credits videos on game economics here:
MMO Economies - How to Manage Inflation in Virtual Economies
https://www.youtube.com/watch?...
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
https://www.youtube.com/watch?...
This Space Intentionally Left Blank
"That means that a dedicated WoW player can now fund [...]"
When you say dedicated WoW player you mean Chinese gold farmer?
EverQuest has the same idea, called Krono. At first they were selling for 200k platinum and were traded daily -- I got several free months out of them. Now they're up to 2 million and are hardly ever traded. Back to paying subscriptions with cash.
Basically, another player buys the kronos and resells them. So while you may not be the one paying, the game operator still gets their money. I have no idea what the purpose of this feature is. Maybe to ward off third-parties?
and spend money for monthly subscription is not an option - too expensive. collect gold in game for 12/24 hours and buy subscription "for free" is a way to go...
Players should be able to mine for bitcoins in World of Warcraft. They spend 24 hours a day doing mindless repetitous actions, so why not do bitcoin mining?
From the summary, a token is 60k-110k gold. How much game time is that?
Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
How has the IRS never taken an interest?
$15 might be 24 hours' pay in countries where wages are much lower than they are in the United States, Canada, Western Europe, Japan, and Republic of Korea.
The summary reminded me of an item in EVE Online called "pilot license extension" (PLEX), which represents one month of play time but can be traded for "interstellar kredits" (ISK), the in-game currency.
Or, you know, how about a game that clearly identifies skills and how to work on improving them, as opposed to games that rewards people based on already being good at a given skill or just playing possessing no skill.
This is MADNESS!
Madness? THIS IS WoW!
No thanks, I have a life now!
Even better, there are people still playing vanilla version of wow from 2005.
The headline is particularly misleading (though the summary is less so). One of the unusual things about Blizzard, is that they claim users are not able to buy their products. They literally went to court over this (and won).
If someone at the company says that you can buy their games for either dollars or gold, then it's time for criminal fraud prosecution. Let's finally put these kinds of people in prison where they belong.
That is not entirely accurate. The internal algorithm for the purchase price is adjusted based on supply and demand. If the token doesn't sell the purchase price will drop which in turn lowers the amount of gold farming required to purchase it. No gold is removed from the game, but less is being produced. Token sales also do not require a deposit of 5~15% like all other auction house sales (http://www.wowhead.com/wow-token-battlenet-balance-guide), so that mechanism of removing gold from the game is bypassed.
are proof that competition is still alive and well among (some of) the younger generation. As an OG (Atari generation) my high twitch rate is long gone, so I can appreciate the skill that goes into something like a pro SC II tournament, and the bragging rights that go along with winning it. I moved on to story-driven solo RPG's, simulators, and turn-based strategy games a long time ago for the entertainment value. Pwnage is not always where it's at.
I haven't played WoW (released November 2004) in years. I still play (and pay for) Battleground Europe (World War II Online; released June 2001) and I still have fun even though the game doesn't live up to today's visual standards quite so much, but the game is a hell of a lot better than the game of WoW.