World of Warcraft Gold Can Now Be Used To Buy Other Blizzard Games (arstechnica.com)
An anonymous reader quotes a report from Ars Technica: It has been almost two years now since Blizzard began letting World of Warcraft players pay for their monthly game-time subscriptions using in-game gold rather than real money. Now, Blizzard is expanding that effort by letting players indirectly trade WoW gold for in-game items in other Blizzard games like Hearthstone and Overwatch. The new feature is really just a slight tweak to the WoW Token, a specialized item that can be purchased for $20 (£15/€20) in real money or for a free-floating, in-game gold price at World of Warcraft auction houses. Those Tokens can still be exchanged for 30 days of World of Warcraft subscription time, but as of this week, they can also be redeemed for $15 in balance on your Battle.net account. (European figures TBC.) That balance can then be spent on packs of Hearthstone cards, Overwatch Loot Boxes, Heroes of the Storm skins, or even downloadable copies of games like StarCraft II and Diablo III. That means that a dedicated WoW player can now fund a multigame Blizzard habit simply by earning enough in-game gold. You'd better be prepared to farm a lot of gold, though. The purchase price for a WoW Token at the auction house can fluctuate wildly -- as of this writing, the tokens have gone for anywhere from 59,833 gold to 108,924 gold in the last 24 hours, according to tracking site WowToken.info. That gives each in-game gold piece a rough value between 1/100th and 2/100th of a cent, when converted to Blizzard.net balance.
It gets currency out of the local game's economy helping ease the high amount of inflation from a game that's ran for over a decade.
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Hippie Logger Jock
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The days of having a high skill duel on Quake ere long behind us.
I haven't played Overwatch because it looks terrible, so I wasn't sure what these loot boxes were. It turns out that they contain "alternate skins, highlight intros, emotes, voice lines, sprays, and more" so you can dress up like a princess while you play! But wait there's more -"One Loot Box is earned every time a player levels up." Yes, Overwatch has levels! I just love grinding to level up!
I'm suddenly very depressed. Remember when gaming was all about having fun instead of levelling up and buying horse armour? Remember the fun and thrill of dueling on Quake where your only "level" was you skill level and the best man won? Where did it all go wrong?
The best hope of a good game is Id's Quake Champions, which is just an attempt at an Overwatch clone and is being headed up by the twin morons of Tim Willits and SyncError (so pretty much no hope there). Or there's Romero's game, which we've heard nothing about since he cancelled his Kickstarter, but I do keep getting emails from him about Gunman Taco Truck.
I think I'll try to cheer myself up with a duel on dm4 against a bot. The bots are stupid but it's still 100x more fun than any any game from the last ten years.
No, player A pays the 20 dollars, sells the token in WoW for gold to player B, then player B cashes it in and gets 15 dollars on their balance. Still a bad deal, but not for any one specific person.
-=This sig has nothing to do with my comment. Move along now=-
I'll just leave these two Extra Credits videos on game economics here:
MMO Economies - How to Manage Inflation in Virtual Economies
https://www.youtube.com/watch?...
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
https://www.youtube.com/watch?...
This Space Intentionally Left Blank
"That means that a dedicated WoW player can now fund [...]"
When you say dedicated WoW player you mean Chinese gold farmer?
No, it doesnt.
If I buy a token for real money and sell it to you for WoW gold, before the transaction you and me combined had 1 token + 100k gold, and after the transaction you and me combined had 1 token + 100k gold.
From the summary, a token is 60k-110k gold. How much game time is that?
Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
That's what I get for not reading the story. I thought the gold was disappearing into blizzards black hole, and you got an item that had no other link back to WoW.
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Hippie Logger Jock
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$15 might be 24 hours' pay in countries where wages are much lower than they are in the United States, Canada, Western Europe, Japan, and Republic of Korea.
The summary reminded me of an item in EVE Online called "pilot license extension" (PLEX), which represents one month of play time but can be traded for "interstellar kredits" (ISK), the in-game currency.
Or, you know, how about a game that clearly identifies skills and how to work on improving them, as opposed to games that rewards people based on already being good at a given skill or just playing possessing no skill.
This is MADNESS!
Madness? THIS IS WoW!
Yes, but does this process facilitate other activities that eventually do reduce the in-game currency?
Nah, it's real simple. You could always get in-game gold by spending your time playing. You could always get money in the real world by spending your time working. Some people have more money than time. Some people have more time than money. This make the economics more flexible, to boost total subscription rates, and reinforce them somewhat against subscription headcount losses that occur as a direct result of economic turmoil.
Never played WoW, but if 5000 could get you this and 100k is $15 now, the inflation is worse than even dollar within a Dem or Rep government.
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
That is not entirely accurate. The internal algorithm for the purchase price is adjusted based on supply and demand. If the token doesn't sell the purchase price will drop which in turn lowers the amount of gold farming required to purchase it. No gold is removed from the game, but less is being produced. Token sales also do not require a deposit of 5~15% like all other auction house sales (http://www.wowhead.com/wow-token-battlenet-balance-guide), so that mechanism of removing gold from the game is bypassed.
are proof that competition is still alive and well among (some of) the younger generation. As an OG (Atari generation) my high twitch rate is long gone, so I can appreciate the skill that goes into something like a pro SC II tournament, and the bragging rights that go along with winning it. I moved on to story-driven solo RPG's, simulators, and turn-based strategy games a long time ago for the entertainment value. Pwnage is not always where it's at.
They're the party of less taxes
Yeah, they just call taxes "fees". Problem solved. No new taxes...
My eyes reflect the stars and a smile lights up my face.
How has the IRS never taken an interest?
And why do you think they need to? The tokens are bought with real money -- company revenues which are recorded for tax filing. The tokens in auction house are in-game trade and could be exchanged over games. There is NO NEW revenue generated (for real money) during this type of transaction... Unless you are being sarcastic???
In a sense. The process is player A buys a token with cash, puts it on the in-game auction house. Player B buys the token from the AH with gold, and uses it for game time or whatever. At this point the gold is still in the economy, it's just moved from B to A. But presumably A has a purpose in mind, and that purpose most likely involves running gold into/through one of the processes that do take it out of the economy - buying stuff from in-game vendors, buying stuff from other players (aside from tokens, when something is bought on the AH part of the purchase price is skimmed off as the auction house's cut), buying repairs to gear, buying appearance changes to gear or character...
So yeah, the token system does seem like it would tend to move gold from hoarders to spenders and thence to gold-sinks. Whether it does so fast enough I don't know, but Blizzard seems fairly content for the most part...
aside from a brief spike over the last day or so the ratio has been more in the 50-60k gold / $15 area. But yeah, inflation has definitely been a thing. The expansion before the current one was noted for making it easier to earn gold, and the current one has accelerated it further (one of the updates was to increase the maximum gold a character or guild could hold by a factor of 10, and there's already folks who have capped that limit).
If you buy a token with gold, you bought it on the auction house and you can't sell it again, you can only turn it into blizzard credit.
If you buy a token with cash, you can only list it on the auction house; you can't sell it (or give it away) directly. This lets them ensure the price is stable.
They have. https://www.irs.gov/businesses...
I haven't played WoW (released November 2004) in years. I still play (and pay for) Battleground Europe (World War II Online; released June 2001) and I still have fun even though the game doesn't live up to today's visual standards quite so much, but the game is a hell of a lot better than the game of WoW.
I disagree. This gets at a very nerd-worthy discussion of real-world value of virtual game currencies; and how for-profit game companies can or even should try to create real-world revenue from them. It's more valid when you consider that World of Warcraft is one of the largest, oldest, and most significant games with a virtual currency.