Slashdot Asks: How Do You Know a Developer is Doing a Good Job?
An anonymous reader writes: One of the easiest ways to evaluate a developer is keeping a tab on the amount of value they provide to a business. But the problem with this approach is that the nature of software development does not make it easy to measure the value a single developer brings. Some managers are aware of this, and they look at the number of lines of code a developer has written. The fewer, the better, many believe. I recently came across this in a blog post, "If you paid your developers per line of code, you would reward the inefficient developers. An analogy to this is writing essays, novels, blog posts, etc. Would you judge a writer solely on the number of words written? Probably not. There are a minimum number of words needed to get a complex point across, but those points get lost when a writer clutters their work with useless sentences. So the lines of code metric doesn't work. The notion of a quantifiable metric for evaluating developers is still attractive though. Some may argue that creating many code branches is the mark of a great developer. Yet I once worked with a developer who would create code branches to hide the fact that he wasn't very productive." Good point. But then, what other options do we have?
Judge them on bugs. If they are constantly trying to fix their code then you have a metric on when to seek a better one.
_ _ _ Go for the eyes Boo! GO FOR THE EYES!
So this comes down to actually being a good manager. It's hard, and lots of people do it wrong / pretend they are good but aren't / etc. Ask yourself what you really want in a developer and then manage your team to that standard understanding that each member has their own strengths and weaknesses. Something like:
- Elegant and easily understood code
- Good at estimating and meeting deadlines
- Productive and participative in scrums
- Thoughtful and supportive of alternative views
- Etc.
Coders are people. They are a unique breed of people, sure, but if you want to gauge their worth, then you manage and treat them like people. Not monkeys at a typewriter. A small group of talented and creative coders can save a company millions in just a day of work. I've seen it. You need to appreciate their value by paying attention, not coming up with some arbitrary metric that makes your job easier.
I am not interested in articles about life extension advancements.
Here are some methods I use to determine if they are doing a good job.
1. Defect rate - If they are constantly fixing bugs or you are required to have other developers go over their code and are constant finding basic problems, the developer isn't doing a good job.
2. Taking more time than expected/estimated to do a job. Obviously there's cases where requirements change or unknown issues pop up in the project. But if it's a constant issue, then there is either a problem with management/planning, or the developer isn't making good use of their time.
3. They constantly say "I'm (almost) done, just need to test". A good developer will test as they go along. Once the coding is done there should be very little additional testing that needs to be done. You reasonably certain that everything will work by the time coding is completed.
4. Constant needing to have stuff explained to them. If you constantly need to explain how something is supposed to be done, or have to explain the project 3 or 4 times, then the developer may have a problem. It may also be the case that you aren't explaining the project properly, however, a good developer will ask for clarification up-front instead of nodding yes, and coming back 3 days later with a bunch of questions, no code to show for the passage of time, or maybe even worse, a bunch of code that doesn't do what it's supposed to.
5. Finally, sleeping on the job, constantly late, or going home early or a combination of the above. You wouldn't think that sleeping on the job would be a big thing, but I've seen it happen more often than not. The causes of this could be anything from just bad time management to other things that are more understandable like a personal illness or a sick child/spouse or other personal problem. But the reason doesn't change the fact that the person is going to have performance problems. The employer should identify the problem and work with the employee to resolve the issue.
Finally. It's all about taking metrics in terms of defect rates and whether or not projects are completed on schedule. If they are doing well in these areas, they are probably doing a good job. The other stuff like showing up late or sleeping on the job really shouldn't matter that much as long as the person is getting their work done. But I haven't met a whole lot of people who can sleep/slack off at work while still getting the job done.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
Don't confuse him with the guy that you call at 3am who staggers in drunk and baked, sits down at the terminal and just before passing out and throwing up on the carpet at 3:15am returns your system to a running state despite the problem being in an area he has never worked in nor has any connection to.
That guy you should keep.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
From what I have seen in the industry, it is very simple: Either there are no senior developers that deserve the name, or they are not asked on anything that is "management".
I fully agree with you. The job to evaluate technological skills must always be done by a chief engineer (or equivalent). If you do not have a chief engineer, then you cannot evaluate the technological skills of people, and that is it. Other engineering disciplines do understand this. But "coders" are often not even viewed as engineers these days, which is just plain stupid and just another facet of the same problem.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.