Thousands Of Disabled People Are Living In 'Virtual Utopias' In Second Life (backchannel.com)
"For many disabled residents, who may spend 12 hours a day or more in Second Life, the most important moments and relationships of their lives happen inside the virtual world," reports Backchanel. "For them, the fevered fantasies of a decade ago have become reality: Second Life is where they live." mirandakatz shares this article:
Wagner James Au, who has written extensively about Second Life, estimates they may account for roughly 20 percent of users. Some active members estimate the number higher -- at as much as 50 percent...
Abundant research shows imagining movement, without actually moving the body, can have positive effects on motor skills, balance, and learning... Studies suggest the therapeutic benefits of virtual reality extend beyond movement disorders -- to chronic pain, cognitive functioning in people with ADHD and PTSD, and social skills for people on the autism spectrum.
The article describes a 90-year-old former nurse, now living in a retirement community, who's spent eight years living in a Second Life archipelago called "Virtual Ability Island" with over a thousand other members. "Watching her avatar hike trails and dance gave her the confidence to try things in the physical world that she hadn't tried in a half decade -- like stepping off a curb or standing up without any help."
The article describes a 90-year-old former nurse, now living in a retirement community, who's spent eight years living in a Second Life archipelago called "Virtual Ability Island" with over a thousand other members. "Watching her avatar hike trails and dance gave her the confidence to try things in the physical world that she hadn't tried in a half decade -- like stepping off a curb or standing up without any help."
Disabled IRL I enjoyed years of virtual adventures there. However perhaps due to political climate change in the US, the current expansion seems to be actively hostile to those who are not physically able to play at an arbitrary level. Not gonna quit or threaten to, but it is a sad realization that the toxic atmosphere that infest trade chat is reflected by the Devs barricading even low to mid level crafting recipes inside 5 man dungeons.
*"Cogito Ergo Liberalis"*