What the Death of CRT Display Means For Classic Arcade Machines (venturebeat.com)
An anonymous reader shares a VentureBeat report:The cathode-ray-tube technology that powered the monitors for nearly every classic arcade game in the twentieth century is defunct. Sony, Samsung, and others have left it behind for skinnier and more lucrative LCDs and plasmas, and the CRTs that are left are about to sell out. The current stock of new 29-inch CRT monitors is dwindling. Online arcade cabinet and parts supplier Dream Arcades has fewer than 30 of those large displays sitting on its shelves. When it sells out of the current inventory, it will never get another shipment in that size again. "We've secured enough [of the other sizes] to get us all the way through next year," says Michael Ware, founder of Dream Arcades. "After that, that's it." The future of arcade-cabinet restoration is looking bleak. "The old arcade games are like aging people," says Walter Day, founder of high-score-keeping site Twin Galaxies. "They have old livers and aging kidneys. There will come a day when very few arcade cabinets have original components. Time will wear them out." To be clear, it's not that games like Donkey Kong or Pac-Man will suddenly become unplayable. The games can run on newer LCD screens, but they may not look as the developers intended.
This is somewhat orthogonal to the topic, but the CRT was a requisite for the home user to play light gun games on systems like the NES. However in the arcade we still see new installments of Time Crisis and others, and they are even done on wide screen monitors. This suggests to me that they have moved to LCDs, but I can't find good information on how they work if they did. Anyone know the answer?
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
I'm not terribly troubled by it. My MAME cabinet has an LED screen in it, which means lower power requirements, a sharper image, and no real worry that the main screen will burn in.
If the retro community is big enough, somebody will produce a 4:3 aspect ratio, slightly convex LED with a thick glass cover - and perhaps even an onboard function that can simulate burn in.
It still won't be the same, of course, but neither are the guts of most arcade systems anyway.
I call bullshit. Sounds like "Dream Arcades" is trying to find out creative ways to announce that they will jack up their refurbishment prices--and their profit margins...
1) An Indian manufacturer named "Videocon" still manufactures CRTs. So, while it's not Sony or some other high-quality manufacturer, they are still making them. In fact, as of a year ago, they were accepting leaded CRT glass for recycling into new CRT TVs. https://resource-recycling.com...
2) There's a warehouse in Columbus, OH, which will likely become an EPA superfund site, that was run by an electronics recycler called Closed Loop--which went bankrupt. It's full of old CRTs that I can imagine could be reused with some minor disassembly & testing. https://motherboard.vice.com/e...
Windows 3.1x calc: 3.11 - 3.10 = 0.00
Well, kinda. Yes, the original authors probably wanted higher quality graphics, but they designed for hardware that couldn't show those graphics, and they made use of the features of the technology available to them, some of which aren't replicated in the 'better' replacements.
To put it another way, had better technology been available, they wouldn't have made the same design decisions, because design decisions intended to make something like awesome on a CRT can make things look worse on a better screen. Color bleed and interlacing would be two examples of things you make use of, that would make a game seem better on a CRT than not using them, but would make a game look awful if the technology is used on an LCD.
You are not alone. This is not normal. None of this is normal.