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Nintendo Switch Owners Complain About Dead Pixels, Nintendo Says They're 'Normal' (theguardian.com)

Nintendo says the dead or stuck pixels Switch owners are complaining about are "normal" and not defects. "New Switch players have taken to online discussion boards, including a 2,000-comment strong Reddit post, to complain of screen issues distracting play, unbecoming of a $300 handheld gaming machine," reports The Guardian. From the report: In a support document entitled "There are black or bright dots on the Nintendo Switch screen that do not go away, or there are dark or light patches on the screen," Nintendo said: "Small numbers of stuck or dead pixels are a characteristic of LCD screens. These are normal and should not be considered a defect." Customers wishing to swap their Switch consoles with defective screens will get no support from Nintendo. A similar issue happened with the Nintendo DS at launch in the U.S., but the Japanese gaming company eventually relented after complaints from buyers, begrudgingly offering replacements under warranty. Nintendo also warned users that using the Switch near an aquarium or within a meter of another wireless device, including laptops, wireless headsets, wireless printers, microwaves, cordless phones or even USB-3.0 compatible devices "such as hard drives, thumb drives, LAN adapters, etc," might cause the Joy-Con controllers to disconnect from the Switch.

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  1. Re:Dead pixels in Aus by anomaly256 · · Score: 5, Informative

    Can confirm I've fought manufacturers on their 'dead pixel policies' before in Oz and won, with the help of the ACCC. Basically a defect is 'Anything that would prevent the consumer from buying one instance of a product over another instance of the same product if they knew about it in advance', and dead pixels are considered defects by this definition, and manufacturers can't refuse replacement on defective products, period. The '7 day' or '30 day' policies are also not enforceable, if you get dead pixels 9 months down the road they still have to fix or replace. Even if it's 1 dead pixel. Nintendo will not be able to enforce this policy here, though it might be quite time consuming and tedious to make them comply. (nb: I am not a lawyer but I've been in this boat before)

  2. Re:Dead pixels normal... in 2001. by RogueyWon · · Score: 5, Informative

    I bought a Switch at launch, more out of curiousity than anything else. The story of the platform across the board is "handful of nice ideas let down by corner-cutting and failure to comprehend basic design lessons".

    I haven't personally experienced the most serious issues with the device. That's to say, I have no dead pixels. I do not, under normal circumstances, have the wireless interference problems that is causing the joycons (particularly the left one) to lose synchronisation (though I can replicate them if I try, by switching on more devices). Nor have I yet scratched the screen putting the thing into and out of its dock.

    That said, there are some design decisions around the Switch that scream "cheap", some which scream "incompetent" and some which scream both. For a relatively pricey piece of hardware, that's not really acceptable. Let's leave aside for the moment the crap Bluetooth transmission from the joycons and the dead pixels; here are some of the smaller quality-of-life issues with the Switch that should not be an issue in 2017:

    - The size of the joycon controllers is way too small for the average Western hand (and certainly for a good proportion of adult males). The shape of the thing provides relatively little support to the hand and, whether it is held on its own or in the grip, encourages a cramped hand posture. This is really, really bad for your hands.

    - When the unit is used in handheld mode with the joycons attached, the impacts on hand posture are arguably even worse. The device is reasonably large and, while I wouldn't describe it as heavy, nor is it particularly light. Your hands are supporting a noticeable degree of weight here. But the design of the joycons and the manner in which they attach to the main unit means that you end up crabbing your hands if you want to both hold the unit up and reach the control inputs. Unlike the Wii-U Gamepad and the Vita (both of which were by no means perfect in this respect), there is no grip at the back to allow you to distribute some of the weight more evenly around your hands or improve hand posture. It's worst for your right hand, where the location of the right analogue stick at the bottom of the unit means that you are essentially going to end up holding up that end of the unit by "pinching" it near the bottom.

    - The layout of buttons on the joycons is terrible. The + and - buttons are located, for some bizarre reason, "above" the analogue sticks. This means you need a large thumb movement to reach them, which is both uncomfortable and likely to result in an accidental button-press or analogue stick input.

    - The charging point's location on the bottom of the main unit means that it is awkward to support the weight of the unit on a table while using it in handheld mode. It also means you can't charge it while using the built-in stand.

    - The built-in stand is a cheap, nasty and fragile plastic flap, barely capable of staying upright. Many people are already reporting this has snapped off or failed.

    - The cartridge slot cover feels flimsy and fragile. I haven't yet seen reports of these snapping off, but I wouldn't be surprised to. The Vita had the same problem here.

    - The dock unit you use to connect the thing to the TV has a cheap and nasty plastic feel. There are numerous reports that the version of the dock shipped with retail units is lower than that which was seen on preview units used for demonstrations and sent out for review purposes (though I haven't seen a preview unit myself yet, so cannot confirm this). Certainly, it is a loose and wobbly fit for the console on retail units and there are many reports of the dock scratching the main-unit's screen.

    - The process of attaching/detaching the joycons is a bit fiddlier, and requires a bit more force, than had commonly been assumed.

    - It is easily possible to put the joycons on the grip unit the wrong way around. What is rather less possible is getting them off again (at least without a very large degree of force) after you've done