New Release Of StarCraft In 4K Ultra High Definition Announced (theverge.com)
The classic 90s-era videogames StarCraft and StarCraft: Brood War will be re-released this summer -- remastered in 4K Ultra High Definition. An anonymous reader quotes The Verge:
It will also include a number of updates, such as remastered sound, new additional illustrations for the campaign missions, new matchmaking capabilities, the ability to connect to Blizzard App, the ability to save to the cloud, and more... Blizzard also announced that it was issuing a new update to StarCraft: Brood War this week, which will include some bug fixes and anti-cheat measures, but will also make StarCraft Anthology (which includes StarCraft and Brood War) available to download for free.
Kotaku reports that the news was announced at this weekend's I <3 StarCraft event in South Korea, "a mini-tournament between some of the game's best players being held to honor the game's legacy."
Kotaku reports that the news was announced at this weekend's I <3 StarCraft event in South Korea, "a mini-tournament between some of the game's best players being held to honor the game's legacy."
ffs.
CLI paste? paste.pr0.tips!
Where are you pulling this bullshit from? Their promo video explocitly says LAN play.
Just because you may not want this doesn't mean no one does.
Since I enjoyed StarCraft, can you point me in the direction of one or two that has similar quality? Most RTS I have tried are pretty crap.
Total Annihilation
Its Circa 1996, but It can scale graphics to whatever resolution your hardware supports. I have played it on my 4K system, and its unbelievable what it does for game play. Unlike any Blizzard games, higher resolution gets you more of the map at once. This can be tremendously useful when playing an insane large map. The game can also support far more simultaneous units than anything from Blizzard. It is also true multi-threaded, so it scales up with more processor power available. At 4K resolution, an I7 6950X can handle upwards of a quarter million units in battle before it starts to knuckle under. The game supports up to ten players in virtually any combination of teams. The AI is ridiculously easy to beat, but thats what you would expect from that era. The game defaults to 250 units per player, but you can up that to 500 easily with a config setting. To get more than that you will need one of the myriad of patches available for the game. You can get it on Steam or GOG, or order the Frisbee version off Ebay, I would also recommend getting the commander pack and battle tactics expansions. Many patches will already include these enhancements.
The overall game controls are also vastly superior, with the ability to select an arbitrarily large number of units into a single grouping, and the ability to queue instructions for units or groups to follow, it allows you to automate much of the boring and tedious parts of RTS while giving you more of what you really want: Glorious Battle
I wish I had a good sig, but all the good ones are copyrighted
I wonder if they'll update the key-bindings and keyboard controls to match StarCraft 2. After playing SC2 for awhile, controlling units in SC is maddeningly primitive.
I think the problem you're seeing isn't with the way the sprites are projected into 2D, but rather they couldn't change the number of frames in each action. So the animations look jerky and rough instead of smoothly flapping their wings (or whatever).
They couldn't change the animations because that would change the behavior of the code, and gamers rely on precise timings and such for micro. They probably could have made some changes, but it would have been a lot harder and the codebase isn't great. People rely on bugs as standard strategy now.
"First they came for the slanderers and i said nothing."
Since I enjoyed StarCraft, can you point me in the direction of one or two that has similar quality? Most RTS I have tried are pretty crap.
Total Annihilation
snip
The overall game controls are also vastly superior, with the ability to select an arbitrarily large number of units into a single grouping, and the ability to queue instructions for units or groups to follow, it allows you to automate much of the boring and tedious parts of RTS while giving you more of what you really want: Glorious Battle
I am a huge TA fan from back in the day. I've got the frisbee and GOG versions... and you had me up until here.
The game controls were TA's only real failing. Hotkeys were terrible. Arrow keys would change pages on the build panel rather than moving the map. Hot key selection required you to hold down the ALT key, just pressing 1 to 0 would simply change the page on the build panel. Because of this, it made the game onerous to play compared to Starcraft (its main rival) which utterly nailed how to do a user interface.
To be fair, all of TA's shortcomings were addressed in Supreme Commander as well as better AI and path-finding (you could queue a lot of orders in TA, but you still needed to mirco manage things as units would keep driving into rocks). For someone looking for a really good RTS, I'd recommend Supreme Commander over TA.
I like both Starcraft and TA (as well as C&C of the 90's). Will I be buying this, probably not.
Calling someone a "hater" only means you can not rationally rebut their argument.