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Xbox Project Scorpio's Full Specs Revealed (eurogamer.net)

Microsoft unveiled last year that it will be launching a super-specced Xbox One variant -- codenamed Project Scorpio -- soon. Now the company has shared what those hardware modules look like. According to a report on Eurogamer, which visited Microsoft campus at the company's invitation, the specs of Project Scorpio are:

1. Project Scorpio has 12GB of DDR5 RAM, clocked at 6.8GHz with 326 GB/s bandwidth.
2. Scorpio will be powered by eight CPU cores. It's a custom design sporting 2.3GHz, with a 4MB L2 cache.
3. Project Scorpio will feature an internal PSU (245W) and a compact design, leveraging the advanced cooling techniques pioneered by Microsoft's leading industrial design team.
4. Project Scorpio will achieve six-teraflops of GPU power using a customized design, with 1.172 GHz, 40 compute units, leveraging features from AMD's Polaris architecture.
5. Scorpio will retain the Xbox One S 4K UHD Blu-ray drive.
6. Scorpio will have both HDMI-in and out, 3x USB 3.0, a SPDIF digital audio port, an IR receiver/blaster, and will support Kinect with a USB adapter.

From the report: We saw a Forza Motorsport demo running on the machine at native 4K and Xbox One equivalent settings, and it hit 60 frames per second with a substantial performance overhead -- suggesting Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them.

6 of 135 comments (clear)

  1. Re:Ok... by Wootery · · Score: 2

    What? The CPU and GPU are both by AMD, as with the original Xbox One.

  2. Re:Obsolete on Day Zero by Higaran · · Score: 2

    VR is a fad at best, no one will care in a few years, MS is pushing AR anyway, just look at the hololens,

  3. Re:1080P 'modes'? by klingens · · Score: 5, Informative

    That's GDDR5 so it will be counted as quadpumped. In reality it's 1700MHz, slightly slower than a 170€ RX 470 right now. At the stated throughput it's 384bit wide which is fairly obvious with 12GB of RAM.
    40CUs with Polaris CUs means 8 more than a RX 470, but it only has "some Polaris features", not all apparently, no real Polaris level GPU then. RX470 has 4960 GFLOPS with 1206MHz clock, so this one will be clocked at ~1150 or less to be able to reach 6000 GFLOPS (they like to add in the few GFLOPS of the CPU cores to inflate the numbers). A RX 480 you can buy off the shelf usually reaches 6000 GFLOPS too.
    The CPU seems to be the same higher clocked Jaguar core, same cores just with more L2 cache than before.

    So: the original XBox One was a Kabini 8 Core with a DDR3 crippled Radeon 7850, the new one is a tweaked Kabini with a beefier RX 480 videocard and finally decent RAM for its purpose.

  4. Re:Ok... by InvalidsYnc · · Score: 2

    Then why comment on this story?

  5. More CUs than in 480 by Kartu · · Score: 2

    480 has 36 units (AMD's "Polaris" chip, competitor of 6Gb version of 1060)

    PS4 Pro has kinda weaker 470 (no serious competition on nVidia side, price wise it is close to 1050Ti, but it is 30% faster)

    CPU is still Jaguar, although on a new process node and much higher clocks.

    All in all, it is a faster than PS4 Pro "Xbox One Pro" from Microsoft.

    Much more serious jumps will become possible in 2019, when Zen and Vega mature.

  6. Re: Obsolete on Day Zero by ogdenk · · Score: 2

    It's gen 1 and clunky still but it's making games wonderful and new again. VR is far from a fad. It's total immersion!

    AR is also going to be huge. There is a place for both.

    Gen1?! More like Gen3. I have a set of VirtualIO iGlasses from the 90's. The resolution sucked but PC's of the day couldn't spit out 1024x768 @ 30fps with all the detail cranked much less 1080p. VR has been around a long time, the tech is just now catching up with the dream at a price mere mortals can afford.

    As for AR, I don't see it being incredibly useful for gaming other than cheesy ass find-the-pokemon style bullshit or AR chess. As a tool it could be neat for CAD and such and I can see some industrial use cases.

    What's annoying is the fact that the coolest use for VR would be flight and space sims but nobody has bothered updating their engines to deal with it and took shortcuts that cause issues with things like TriDef3D drivers, etc. I'd love to play the IL2 and Rise of Flight series with VR and headtracking, I don't care about the motion sickness.