Celebrating '21 Things We Miss About Old Computers' (denofgeek.com)
"Today, we look back at the classic era of home computing that existed alongside the dreariness of business computing and the heart-pounding noise and colour of the arcades," writes the site Den of Geek. An anonymous reader reports:
The article remembers the days of dial-up modems, obscure computer magazines, and the forgotten phenomenon of computer clubs. ("There was a time when if you wanted to ask a question about something computer related, or see something in action, you'd have to venture outside and into another building to go and see it.") Gamers grappled with old school controllers, games distributed on cassette tapes, low-resolution graphics and the "playground piracy" of warez boards -- when they weren't playing the original side-scrolling platformers like Mario Bros and Donkey Kong at video arcades.
In a world where people published fanzines on 16-bit computers, shared demo programs, and even played text adventures, primitive hardware may have inspired future coders, since "Old computers typically presented you with a command prompt as soon as you switched them on, meaning that they were practically begging to be programmed on." Home computers "mesmerised us, educated us, and in many cases, bankrupted us," the article remembers -- until they were replaced by more powerful hardware. "You move on, but you never fully get over your first love," it concludes -- while also adding that "what came next was pretty amazing."
Does this bring back any memories for anybody -- or provoke any wistful nostalgic for a bygone era? Either way, I really liked the way that the article ended. "The most exciting chapter of all, my geeky friends? The future!"
In a world where people published fanzines on 16-bit computers, shared demo programs, and even played text adventures, primitive hardware may have inspired future coders, since "Old computers typically presented you with a command prompt as soon as you switched them on, meaning that they were practically begging to be programmed on." Home computers "mesmerised us, educated us, and in many cases, bankrupted us," the article remembers -- until they were replaced by more powerful hardware. "You move on, but you never fully get over your first love," it concludes -- while also adding that "what came next was pretty amazing."
Does this bring back any memories for anybody -- or provoke any wistful nostalgic for a bygone era? Either way, I really liked the way that the article ended. "The most exciting chapter of all, my geeky friends? The future!"
Any old 8 or 16-bit software from decades past, if we have any of that software around today, it still works. And all we'd need to run it was the appropriate hardware.
Software you buy today, might not work in 6 months. It almost certainly, like 99.99% certain, won't work in decades. And if it even works today as you buy it, it only works when it can connect to some authorizing server. So we have no idea, literally no idea what is required for current software to run. You have the software, the hardware, an internet connection, and some mysterious something out there on the other end of the wire.
So what do I miss? I miss software that works.
No sonofabitch was trying to monetize my data, watch what I do on my computer or online (when there was an online to speak of), or force-feed me advertisement.
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
'nuff said.
I miss BASIC. Seriously. I miss the days when the built-in command prompt was so easily accessible and so easily programmed that a 6 year old child could learn how to write "Hello World" within a few seconds, and could begin exploring the computer on his own after that. (That's exactly how I started, by the way.)
I started with a Dick Smith Systems-80 (A TRS-80 M1 Clone), and I still own one (as well as a bunch of others)
It was probably the peak time for interesting hardware, hundreds of different hardware designs, processors, I/O, DOSs, etc etc etc.
Variations of Basic (And even FORTH on the Jupiter Ace), the advent of colour and sound, joysticks, light guns.
The Magazines were useful, they had construction articles, software articles, how-to articles, the adverts were even useful for information.
It was like evolution on steroids, new and interesting designs were thrown out there to see what worked and what didn't
Todays computing landscape in comparison is pretty bland in its sameness and Magazines articles are really just advertorials.
Discussions back then were useful and people did not care what you used, it was new , it was interesting , now they degenerate into flame bait Mac/Windows/Linux sucks rants.
So much good was lost.
More specifically manuals not intended for drooling imbeciles. I'm talking computer manuals that described the hardware in detail. Long before I finished high-school I taught myself about computer architecture, assembly programming, even hardware hacking using mostly the manuals that came with my first (Microbee 32k) and subsequent computers. Those things were encyclopedic! Long descriptions of the system, why they chose design x, possible gotchas, a sprinkling of the history/evolution of the system, detailed information about ports and memory maps, circuit diagrams, even things like suggested mods to add battery backups, more memory, switchable ROM banks etc and hints for repairers. As a teenager I devoured that stuff!
The glossy, inaccurate combo token screenshots and poorly-translated dot-points in today's manuals just makes me miss the old manuals more.
I miss the hard physical write-protect tabs we had on floppy disks.
Nowadays, if you plug in a USB stick or external hard disk, you have to trust that the OS won't write or screw up your data in any way. Ignoring bugs and and "helpful" OS's who try to reformat if they don't recognize the filesystem, with viruses and other malware, you can't trust software to enforce read-only modes.
Well, a barely insightful comment there, but seriously disappointed by the lack of "funny" comments on this target-rich topic. Or is my memory fooling me about how much fun and laughter we had back then?
However, the one that was missing from the article and so far not here in the Slashdot comments is something I would call "depth of control". In the days before magic black boxes we could actually understand how our computers worked from top to bottom. One example I remember involved debugging an application program. Can't even remember if it was 8 or 16 bits (though it was running on an S-100 system that had two CPUs and could actually run both), but I remember my debugging actually went into the OS and I wound up "fixing" it by replacing one OS call in the application executable with a closely related call. I think the rise of the black boxes began with the Mac but didn't triumph until Microsoft went mousing along ca Windows 95 or 2000.
Might be I've lost my marbles or intestinal fortitude, but I wouldn't even try it with any of the machines I'm using these days. Not even the tiny harmless-looking little smartphones.
Black boxes to the right of them,
Black boxes to the left of them,
Black boxes in front of them...
Apologies to Lord Tennyson.
Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
So what do I miss? I miss software that works.
That works where? On an original Commodore Green-Screen? An Apple-II? A TRS-80? A Commodore 64? A VIC-20? An Atari? One of those Sinclairs with the hex keypad?
I hear ya, but remember that back then it was just a given that software worked only in one environment. The ultimate walled garden. The notion that software would run on anything else beside what it was written for was all but science fiction.
I agree with you, but that model kinda worked. I've been involved in three different projects replacing legacy software that had worked for 15, 20 years, and in all three instances the bleeding-edge upgrade left the companies with less value, and two of them went through a full rewrite within 2-3 years.
For instance, take an "obsolete" inventory management system running on HP3000 PowerHouse and replace it with a state-of-the-art J2EE marvel running on WebLogic and Oracle. A few millions later champagne was flowing during the Go Live, but users could no longer search the inventory by packing slip number or get daily list of slow moving SKUs so they could optimize the floor layout. Or take a shop floor data collection system based on COPICS and running on S/370, and replace it with a fantastic ASP web app running on IIS and Access (no shit), later replaced with a XML-powered piece of shit WebMethods implementation that was so slow that foremen could get their numbers faster by walking around and counting stuff with a handheld mechanical clicker like some fucking doormen.
In enterprise world at least, hardware has improved a lot but software has gone downhill. I'm not saying an ember screen is sexier than an iPhone app, but ERP/MRP used to work and now they don't. Geez, for 30+ years Readers' Digest has successfully managed the most amazing CRM in history - so advanced and reliable that USPS was contracting them to double-check their postal data - on an old mainframe running a piece of software created before a man set foot on the moon; then they tried to "upgrade" to a stinking pile of garbage based on Affinium (now NetInsight) and Ab Initio, and after ten years the migration was still not completed.
Yeah, we now have BDDs and DSLs and BPELs, we have SPARQLs and RDDs, we have ORMs and NoSQLs and microservices, but somehow we can't get enterprise software that work better than decades-old programs punch-carded by people who looked like Marty Mcfly's father. What's up with that.
lucm, indeed.
It presents you with a command prompt, ready to be programmed on. You can do things like shell one-liners to automate pieces of your work as you go on, without entering any special programming modes. And when you need to do more serious programming, there are no artificial barriers. In short, it doesn't enforce any unnecessary separation between users and developers.
Escher was the first MC and Giger invented the HR department.