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The World Video Game Hall of Fame 2017 Inductees (polygon.com)

Dave Knott writes: The 2017 World Video Game Hall of Fame inductees have been announced. The Hall Of Fame "recognizes individual electronic games of all types -- arcade, console, computer, handheld, and mobile -- that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general." The 2017 inductees are: Donkey Kong, Halo: Combat Evolved, Pokemon Red and Green, and Street Fighter II. These four titles join the inaugural 2015 class, which included Pong, Pac-Man, Super Mario Bros., Tetris, Doom and World of Warcraft, and the 2016 class which included Grand Theft Auto 3, The Legend of Zelda, The Oregon Trail, The Sims, Sonic the Hedgehog and Space Invaders.

73 comments

  1. who? by Anonymous Coward · · Score: 0, Interesting

    What are they and what are their credentials? Whats with all the shitty advertising on slashdot? I went to their site, they dont even have a list of all their games in their 'hall of fame' so you can see if their list is reputable or not.

    1. Re:who? by Anonymous Coward · · Score: 5, Insightful

      Ok I found the list but not via links, i had to guesstimate it in the browser url bar.

      My thoughts on their list:
      No Civilization. No Simcity. No Prince of Persia, No Monkey Island, No Super Mario Kart.

      Doom should be Doom 2 or Wolfenstein. Wolfenstein was the first FPS to be popular with everyone. Doom was bigger than that but Doom 2 exploded on the scene. There was not one home computer back in Doom 2's time that didn't have Doom 2 on it. No other game can EVER beat that without bundling.

      Halo was popular. It was a xbox system seller and something pc/mac fans were waiting for until microsoft did the dirty and turned it xbox only. But this game wasn't revolutionary in terms of gaming as a whole. When this game came out PC gamers had Unreal, Quake, Call Of Duty, Battlefield 1942, Thief, Return to Castle Wolfenstein, Soldier of Fortune etc. This spot should be Half Life or System Shock or Deux Ex.

      Street Fighter 2 should be Street Fighter 2 Turbo. SF2T was SF2 with bug fixes and more moves turning it into a way better game. Everything about SF2T was better. More characters, more stages and it sold more copies too.

    2. Re:who? by serviscope_minor · · Score: 3, Informative

      Street Fighter 2 should be Street Fighter 2 Turbo. SF2T was SF2 with bug fixes and more moves turning it into a way better game.

      SFT: Championship Edition was SF2 with bugfixes, some speedups for some characters (blanka?) and the pallette swap so you could have two of the same character fighting other than Ken versus Ruy.

      SF2 Turbo, gave an overall speedup and added some new special moves.

      Then again, bugs are not all bad: the whole combo move mechanic spawned by SF2 was in fact a bug.

      --
      SJW n. One who posts facts.
    3. Re: who? by JoeRobe · · Score: 2

      I agree that Wolfenstein should be on there. It was the granddaddy of FPS's. It set the style of picking up supplies for reloads and healing, the visual of having the end of your gun always visible at the bottom of your screen, and just generally developing a hate for Nazis. I still occasionally fire it up for kicks - there's something jarring about not being able to lift your head to look around. Adds to the suspense.

      Generally it look like this is a popularity list, without much deep thought. That none of the FF's are on it is surprising. Halo was popular but not original at all.

      --
      The best way to predict the future is to invent it.
    4. Re:who? by Anonymous Coward · · Score: 0

      http://www.worldvideogamehalloffame.org/
      Its right there on the home page

    5. Re:who? by Anonymous Coward · · Score: 0

      Mod parent down.

      SF2 Turbo sold far fewer copies than SF2 World Warrior.

    6. Re:who? by Ranbot · · Score: 1

      Halo was popular. It was a xbox system seller and something pc/mac fans were waiting for until microsoft did the dirty and turned it xbox only. But this game wasn't revolutionary in terms of gaming as a whole. When this game came out PC gamers had Unreal, Quake, Call Of Duty, Battlefield 1942, Thief, Return to Castle Wolfenstein, Soldier of Fortune etc

      Yeah, Halo seems like the weakest of the inductees and looks like a reach to please younger and/or console gamers. There was nothing unique in Halo that PC games hadn't done years prior. Even on consoles there was Goldeneye long before Halo. Halo was good game, that just happened to hit the market at the right time to spawn a huge franchise.

    7. Re: who? by ChristopherCelaya · · Score: 1

      I think the contribution of Halo was atmosphere and storytelling, not so much game mechanics. What FPS did a better job of world building at the time? Half life was good at this but I think Halo was better. But yeah HL should also definitely be on the list.

    8. Re:who? by epyT-R · · Score: 1

      Does that include sales and revenues from arcade version? SF2CE and turbo were far more influential.

    9. Re: who? by Ranbot · · Score: 1

      I think the contribution of Halo was atmosphere and storytelling, not so much game mechanics. What FPS did a better job of world building at the time? Half life was good at this but I think Halo was better. But yeah HL should also definitely be on the list.

      There's no shortage of games with atmosphere and stories in PC gaming history if that's the main criteria for greatness. For story-driven FPS games specifically, you already mentioned Half-Life, but System Shock (1994) and System Shock 2 (1999) would also be contenders (and have been mentioned by others in this discussion). Halo was very good at porting existing game concepts and mechanics to consoles at a very fortuitous time.

    10. Re:who? by Anonymous Coward · · Score: 0

      > Doom should be Doom 2 or Wolfenstein.

      I never heard anyone talk about "Doom 2". It's always "Doom". It was ported to the most consoles and has the biggest name recognition. Very few normies have heard of Wolfenstein.

      Hell, if anything were to up there, it should be Ultima Underworld which beat both to "3D environment first-person game" and much more, including inventory, puzzles, quests, and story. But normies haven't heard of that, either.

  2. Round 2: FIGHT by serviscope_minor · · Score: 1

    I always preferred SF2: championship edition to the original. I was never a fan of the new-fangled turbo one nearly so much. That probably has mostly to do with the good arcade near me having a really spiffy championship edition machine.

    I always sucked at Zangief, but I love the ending with him.

    --
    SJW n. One who posts facts.
    1. Re:Round 2: FIGHT by Xest · · Score: 3, Informative

      Yeah, I'm not overly taken by this list. It feels like a list by someone who only really started gaming in the 00s, but is aware of a handful of the most popular 80s/90s names rather than someone who actually watched gaming evolve over the ages across it's key points.

      Whilst I've always played things like the Halo games, I'm not overly taken by some of the candidates they're putting forward. I feel like Quake was far more important than Halo, ushering in the era of true 3D, the starting point for internet based online gaming and so forth. It was also the first FPS that explicitly designed for user extensibility from the outset (Quake C anyone?).

      World of Warcraft? High userbase sure, but hardly as influential or groundbreaking as EverQuest and Ultima Online. It was ultimately just a clone of stuff that had come before it such as EverQuest, Dark Age of Camelot and such with half the features of those MMOs missing, but with Blizzard's IP slapped on. I don't agree that highest popularity means most significant impact on gaming in part because the market is growing so more recent IPs will always sell better, but that doesn't make them more worthy for special recognition.

      The Sims, okay, a pretty successful franchise, and definitely fairly novel, I think it deserves something, but shouldn't SimCity come first? SimCity and SimCity 2000 not only stole many years of people's lives, but even made it's way into classrooms as a teaching tool, and was used for some high level city planning. It's still being cloned to this day, games like Cities: Skylines owe the bulk of their design to SimCity and SimCity 2000, and it was the birth point of Sim Everything Else - from Sim Tower, to Sim Ant.

    2. Re:Round 2: FIGHT by Anonymous Coward · · Score: 0

      Plus Quake had the dope soundtrack by Trent Reznor.

    3. Re:Round 2: FIGHT by Anonymous Coward · · Score: 0

      I always liked turbo. The colors were wonky but there were some minor gameplay tweaks to make things more balanced that I felt was really necessary plus a handful of new moves too.

      Plus, the extra speed changes everything. Frantic and sloppy, everyone making mistakes, like game of 1 minute chess.

      Turbo was actually a response to a hack. Somebody got into a Championship cab and started changing shit so you could do special moves in the air and upped the speed. Street Fighter Rainbow, I think it was called. Capcom figured, if people were going to hack it, rather than fight it, they might as well get a piece of that action and Turbo was born.

    4. Re:Round 2: FIGHT by serviscope_minor · · Score: 1

      Whilst I've always played things like the Halo games, I'm not overly taken by some of the candidates they're putting forward. I feel like Quake was far more important than Halo, ushering in the era of true 3D, the starting point for internet based online gaming and so forth

      Quite. I mean I know they were successive games from the same studio, but DooM and Quake really are extremely important. DooM really brought FPS to the fore. There were earlier examples, but it seriously blew them away and was vastly popular, not to mention popularising multiplayer to some degree. And don't forget user levels. Hell, for about the next 10 years, FPSs were called "Doom clones".

      And yeah, Quake was really the first fully 3D FPS. And they made multiplayer a huge part. It was moetty much designed for it. I know they switched from Qc to plugins for later games for speed reasons, but the delightful thing about Quake is that all those old mods still work, whereas for quake II, not so much.

      Did anyone here play slidequake? It basically gave you a hoverboard and some really cool levels designed for hoverboarding. Not that many, but it wa unreasonably fun!

      Plus quake was 2675% more brown than any game before (or since).

      --
      SJW n. One who posts facts.
    5. Re:Round 2: FIGHT by JaredOfEuropa · · Score: 1

      Having made an impact on popular society is also one of the criteria. World of Warcraft wasn't groundbreaking in terms of gaming, but it certainly was the first of its kind to break into the mainstream, and with the most influence on culture by far. For the record: I loved UO and some of the similar games that came after it like LoTRO or AoC, and I hated everything about WoW, but I still think it's the latter one that deserves to be in this list if one has to choose.

      Kinda agree on HALO and Sim City, but the problem with these lists is that someone is always going to be pissed off no matter what you choose.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    6. Re:Round 2: FIGHT by Anonymous Coward · · Score: 1

      Came here looking for a mention of quake. Nuff said.

    7. Re:Round 2: FIGHT by Anonymous Coward · · Score: 0

      [i]Quite. I mean I know they were successive games from the same studio, but DooM and Quake really are extremely important. DooM really brought FPS to the fore. There were earlier examples, but it seriously blew them away and was vastly popular, not to mention popularising multiplayer to some degree. And don't forget user levels. Hell, for about the next 10 years, FPSs were called "Doom clones".[/i]

      Yep, so true. Funny you should mention 'doom clones' because Halo is one too. Master Chief looks the way he does because he is a ripoff of the marine, doomguy.

    8. Re:Round 2: FIGHT by Anonymous Coward · · Score: 3, Informative

      These lists are always stupid and predictable. You invariably end up with a yawn inducing list of games which were extremely popular during their time that you've known about since always. It's always the same old franchises, the same old "cornerstones of the gaming industry" crap.

      However, these lists always fail to capture the full scope of the video game universe.

      For starters, they often ignore platforms like the ZX Spectrum, BBC Micro, Commodore 64, and most arcades (they'll toss pacman and space invaders in there because they have to). Where's Metal Slug, The King of Fighters and Art of Fighting? Where's Chaos: Battle of the Wizards? Nowhere to be seen.

      Secondly, they never dig under the surface.

      Blizzard is popular and hip and cool becaue of World of Wacraft and Overwatch... but they also made Rock and Roll Racing, way back when they were called Silicon and Synapse? Also, Blackthorne and Lost Vikings.

      Apogee Software introduced the notion of "Shareware", and they were HUGE way back then (their games repertoire is massive, most are pretty decent). Of course they eventually became 3D Realms, made Duke Nukem 3D, and slid into irrelevance (but not without having their hands in all sorts of games... you'd be surprised how many).

      Epic Games used to be called called Epic Megagames, and made such things as Tyrian 2000 and One Must Fall. Their games had all sorts of quirky easter eggs and many included everything plus the kitchen sink (see: Tyrian, which has a TON of weird different ships you can pilot, a beer mode (?), a jukebox and a hidden "destruct mode", a real time "scorched earth" type game that has nothing to do with the main game... as I said, kitchen sink). And of course, the Unreal engine was way more important than anything ID software ever made... after all, Epic is still around, but ID is a fading memory.

      And you'll never see an open-source game in the list. Nethack (or rogue, or one of the other hundreds of free and open source Roguelikes)? Battle for Wesnoth? Warsow? Hunt the Wumpus? Nope.

      Thirdly, they tend to stick to games with explosions and the potential to maim people and animals. Where are the adventure games (not to mention, TEXT adventure games)? And pool? Or golf? Or even racing simulations which are extremely popular right now?

      And finally, of course, no list would never be complete without reminding us that Daikatana was the worst game ever made (not even close by any objective criteria you can pick... bad, yes... worst, no) and reminding us that Duke Nukem Forever was a total fiasco. Yes, nothing excites "gamers" more than finding something that they can collectively shit on.

      Of course, the point of these lists is never to be useful in the first place. It is to excite nerds like us into shouting "WHAT THE F!"#$! THEY DIDN'T INCLUDE ALLEY CAT IN THE LIST? ARE THEY OUT OF THEIR MINDS!?" like I did just now.

      Oh well.

    9. Re: Round 2: FIGHT by JoeRobe · · Score: 1

      Quake II is still one of my favorites to play. The scenes that are in the human processing facility are terrifying, with the sounds of screams in the background and insane marines banging their heads on the walls. Generally good gameplay all around, and the multiplayer was killer.

      --
      The best way to predict the future is to invent it.
    10. Re: Round 2: FIGHT by serviscope_minor · · Score: 1

      Quake II is still one of my favorites to play.

      Ha, same! I never enjoyed Quake I as much, single player.

      The scenes that are in the human processing facility are terrifying, with the sounds of screams in the background and insane marines banging their heads on the walls.

      iiiiit huuuuuuurrrrttttssss

      --
      SJW n. One who posts facts.
    11. Re:Round 2: FIGHT by serviscope_minor · · Score: 4, Informative

      Turbo was actually a response to a hack. Somebody got into a Championship cab and started changing shit so you could do special moves in the air and upped the speed. Street Fighter Rainbow, I think it was called.

      I remember being on a car ferry to France and screwing around in the arcade on a hacked machine. On that one, every move was available mid air, plus the following hacks:

      Hard houdoukens crossed the screen in about half a second.
      Slow houdoukens Were almost still.
      Medium ones were the normal speed but heatseeking.

      A dragon punch emitted a wall of houdoukens.

      I think blanka's eletric storm (or maybe Honda's slap) emitted a continuous stream of sonic booms.

      It was inanely unbalanced but fun.

      --
      SJW n. One who posts facts.
    12. Re:Round 2: FIGHT by Anonymous Coward · · Score: 1

      The complete list of criteria:
      Video games become eligible for the World Video Game Hall of Fame by meeting four basic criteria:

              Icon Status - is widely recognized and remembered
              Longevity - is more than a passing fad and has enjoyed popularity over time
              Geographical Reach - meets the above criteria across international boundaries
              Influence - has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in general.

    13. Re:Round 2: FIGHT by arth1 · · Score: 3, Informative

      Where are the adventure games (not to mention, TEXT adventure games)?

      Indeed. Collossal Cave Adventure kicked off the genre, but it became big with Zork, which was even bundled with business computers from Olivetti, Texas Instruments (TI) and Digital Equipment Corp. (DEC).

      These two games were so influential that they're referenced in many other genres, and have given us lots of pop references (what millennials would call memes), including:
      - xyzzy
      - zorkmid
      - PLUGH
      - Twisty maze of passages, all different
      - What, with your bare hands?

      Other genre spawning games that deserve a mention include Warcraft (no "World of"), Populous, Star Raiders, Civilization, SubLogic Flight Simulator, Tetris and Rally-X. All groundbreaking in their own ways.

    14. Re:Round 2: FIGHT by TuringTest · · Score: 1

      It feels like a list by someone who only really started gaming in the 00s, but is aware of a handful of the most popular 80s/90s names rather than someone who actually watched gaming evolve over the ages

      So, someone in their mid-thirties, then?

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    15. Re:Round 2: FIGHT by Anonymous Coward · · Score: 0

      he he, alley cat was awesome.

    16. Re:Round 2: FIGHT by rholtzjr · · Score: 1

      I started on the Ultima series and loved them. When Ultima Online came out, while technically not the first MMORPG, it was the one that was played by the most. I was VERY disappointed with Richard selling Origin to Electronic Arts though. I played that until World of Warcraft came out. With a short stint on Star Wars Galaxies, which I thought had a very good game dynamic as well as one of the best online economies for it's time, in between. That is until Sony ruined it with the combat upgrade system.

    17. Re:Round 2: FIGHT by Anonymous Coward · · Score: 0

      Halo was the game that made FPS on console viable via their simplification of the aiming (that is, your reticle moves faster toward targets then it does away from them). Yes there were FPS on console before this, but this innovation was pretty substantial.

      SFII introduced the combo system (even if it was a bug), a mainstay of the fighting genre.

      Pokemon is, well, Pokemon. It has had practically the staying power of Tetris (yes this is an exaggeration, Tetris doesn't even need to change from decade to decade except in graphics).

      And Kong introduced the graphical story-line to video games, that is, a story that unfolds on screen rather than being just text. If you look at games today (Fallout, Tomb Raider, Uncharted), this has been a big innovation.

    18. Re:Round 2: FIGHT by David_Hart · · Score: 1

      And yeah, Quake was really the first fully 3D FPS. And they made multiplayer a huge part. It was moetty much designed for it. I know they switched from Qc to plugins for later games for speed reasons, but the delightful thing about Quake is that all those old mods still work, whereas for quake II, not so much.

      Did anyone here play slidequake? It basically gave you a hoverboard and some really cool levels designed for hoverboarding. Not that many, but it wa unreasonably fun!

      Plus quake was 2675% more brown than any game before (or since).

      I agree about quake, it was one of the fist 3D games. That's when the first 3D cards started coming out (i.e. Diamond VooDoo cards).

      However, it was also groundbreaking in another category, online real-time FPS multi-player. Quake was one of the first FPS games to be an online multi-player game. Capture-the-flag was quite popular back then and it gave rise to Unreal Tournament.

    19. Re:Round 2: FIGHT by Ranbot · · Score: 1

      I feel like Quake was far more important than Halo, ushering in the era of true 3D, the starting point for internet based online gaming and so forth. It was also the first FPS that explicitly designed for user extensibility from the outset...

      Agreed, and I'm not just being a fanboy, because I didn't really like the original Quake game on it's own.* I also give Quake credit ushering in true 3D, but the Quake engine's flexibly for modding is in my opinion deserving of greater praise. The mechanics of Quake Deathmatch, Capture the Flag, and Team Fortress keep echoing through games today. Heck, Team Fortress by itself could be "Hall of Fame" material, but it owes everything to Quake.

      * - I personally found the original Quake out-of-the-box game to be uninteresting and drab. At the time (and still) I thought Duke Nukem was a much better game. [I might be a fanboy, but] I think Duke Nukem could also be Hall of Fame material as the pinnacle of sprite-based shooters and for introducing many unique mechanics, but the downfall of Duke Nukem Forever is likely too big of a stain.

    20. Re: Round 2: FIGHT by Anonymous Coward · · Score: 0

      I spent my childhood playing bbs door games like tradewars2002 and pc games like masters of orion (I & II) along with star control 2 however I guess none of those had the popular appeal of the likes of the halo or world of warcraft franchises, sadly.

    21. Re:Round 2: FIGHT by Anonymous Coward · · Score: 0

      One of the best things about getting the ferry was the arcade machines, I didn't care about actually going to France (until I found out the place we were staying had its own arcade too...) That certainly sounds like Street Fighter II: Rainbow Edition which was the most common bootleg. I remember seeing it and wondering why Capcom had changed the game so much, I was too young to have any idea that arcade piracy even existed. I'd be interested to know how much a site made from a bootleg cabinet like that compared to somewhere that had a normal SF2 one at the time, I imagine a hell of a lot less since I doubt many people played it more than once out of curiosity.

    22. Re:Round 2: FIGHT by Xest · · Score: 1

      "a real time "scorched earth" type game that has nothing to do with the main game..."

      I'm glad I'm not the only one that remembers that, I remember two player sharing a keyboard I think having way more fun with that than the main game. I'm glad someone else remembers it so that I can be sure it wasn't just a figment of my imagination :)

      Your post deserves more upvotes, it was a barrage of happy nostalgia that made me want to curl up in a ball, escape this century and decade, and go back in time.

    23. Re:Round 2: FIGHT by Xest · · Score: 1

      Dunno, I'm in my mid-30s and whilst I admittedly missed the very early era of gaming, I had more than enough time as a kid on C64, Spectrum, NES, Master System, Atari ST, Amiga, and so forth. I don't pretend to be old enough to remember the earliest days of gaming, but I'm old enough at least to have seen the evolution of some key genres (i.e. FPS, MMOs, Sim games, etc.)

      I'd say this is more like the sort of list I'd expect from someone in their mid to late 20s that missed the 90s.

  3. Oregon Trail by Anonymous Coward · · Score: 2, Informative

    If that's in there, then Carmen Sandiego should be, too.

    1. Re:Oregon Trail by JaredOfEuropa · · Score: 1

      Maybe, or Monkey Island. But they are different types of games. Oregon Trail was the first successful instance of what we now call educational or "serious" games.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Oregon Trail by drinkypoo · · Score: 1

      Oregon Trail was the first successful instance of what we now call educational or "serious" games.

      Where in Time... was the first majorly successful commercial education title. I would guess that the other big one from the era was Reader Rabbit, but it has nowhere the same recognition as Carmen.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Oregon Trail by arth1 · · Score: 1

      Oregon Trail was the first successful instance of what we now call educational or "serious"

      Yeah, but then it died of dysentery.

    4. Re:Oregon Trail by nomadic · · Score: 1

      Voyage of the Mimi 4 life, gangstaz.

  4. Civilization by EzInKy · · Score: 1

    I was surprised to see it was not there either.

    --
    Time is what keeps everything from happening all at once.
    1. Re:Civilization by nomadic · · Score: 1

      Maybe it was there, but you just did not figure out where exactly.

  5. Fucking Halo? by Anonymous Coward · · Score: 0

    Seriously?

    Donkey Kong, Pokemon, and Street Fighter, fine. Classics, each one of them.

    But Halo? A half-assed shitty FPS that brought nothing to the genre.

    1. Re: Fucking Halo? by Anonymous Coward · · Score: 0

      It brought god damn fucking "cortana" over to fucking Windows. "This will be revolutionary, and cute! ... Profit!!!1!" exclaimed on Microsoft exec in a meeting. "And since it has a female voice people know, they will never suspect all their speech and everything they do is being recorded!" Mwuah hah ha ha ha'ed another exec.

  6. Bullshit list by Anonymous Coward · · Score: 1, Informative

    Whoever put this list together doesn't have a slightest idea of how games evolved, probably wasn't even there to see.

    1. Re:Bullshit list by Anonymous Coward · · Score: 1

      on the other hand, they have an excellent idea of what foments angry disagreements among gamers, namely, hall of fame lists that don't include your favorite game. cue the trivial outrage. go ahead, argue until you're purple in the face, and let them know you're at least blocking their ads.

    2. Re: Bullshit list by Anonymous Coward · · Score: 1

      You're misinterpreting. It's not that these games are crap, I had some fun playing them (except maybe pacman, because it was boring as hell), they just aren't what this list is trying to represent. Wolfenstein 3D was the inspiration for ego-shooters, open world RPGs were there before graphics etc. Long story short: these guys don't know jackshit.

    3. Re:Bullshit list by arth1 · · Score: 2

      It's not about favourite games, it's about the groundbreaking genre-creating games missing, while ones that brought nothing new (like Halo) are included.
      For the FPS genre, my early favorite was Quake, and later Half-LLife, but Wolfenstein deserves the top spot.
      My favorite text adventure is Trinity, but I think Colossal Cave Adventure or Zork deserve the accolade.
      My favourite 3D space shooter was Elite, but Star Raiders is the one who made the genre.
      I love Homeworld (the original with music by Yes), but Warcraft and Dune II (which I can't even stand) did far more to establish the genre.

    4. Re:Bullshit list by drinkypoo · · Score: 1

      For the FPS genre, my early favorite was Quake, and later Half-LLife, but Wolfenstein deserves the top spot.

      Wolf3d, Quake, Halo, and Half-Life are the only FPSes which deserve to be in the HoF, except maybe Goldeneye. And that's only on the merit of popularity, since Quake predates it. But even today you can't get console gamers to shut up about Goldeneye.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Bullshit list by Anonymous Coward · · Score: 0

      Because Goldeneye was the first time anyone had done multipleyer FPS right on a console.

    6. Re:Bullshit list by drinkypoo · · Score: 1

      Because Goldeneye was the first time anyone had done multipleyer FPS right on a console.

      No, that was Halo. Goldeneye was terrible.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. Where's Core War? by Anonymous Coward · · Score: 2, Informative

    Core War should have been in the first batch. It's still light years ahead of anything on the consoles.

  8. Where is Ocarina of time? by Anonymous Coward · · Score: 0

    Where the F is ocarina of time? This list is not good.

  9. New respect by MMC+Monster · · Score: 4, Interesting

    I recently watched the Donkey Kong documentary 'King of Kong', I found new respect for the game, which I found extremely frustrating back in the day.

    While I've played the 70s and 80s games in their list, I never got around to picking up Halo or Sonic.

    I guess I've got some video game playing to look forward to.

    --
    Help! I'm a slashdot refugee.
    1. Re:New respect by JThundley · · Score: 1

      You didn't miss much with Halo. It was a decent, but pretty generic shooter. It was the first game to do away with medpacks and instead use the wait-for-your-health-to-restore-by-staying-out-of-combat mechanic. Nowadays gamers usually pan it. It also had vehicles which was still pretty new at the time.

      If you liked King of Kong and how they break the game by getting too high of a score, you'll probably really enjoy this: https://www.youtube.com/watch?...

    2. Re:New respect by mjwx · · Score: 1

      You didn't miss much with Halo. It was a decent, but pretty generic shooter. It was the first game to do away with medpacks and instead use the wait-for-your-health-to-restore-by-staying-out-of-combat mechanic. Nowadays gamers usually pan it. It also had vehicles which was still pretty new at the time.

      Plenty of FPS's had vehicles before Halo, Tribes (1998) had them. Operation Flashpoint (2001) was had many and it was released in the same year as Battlefield 1942. Halo was the progenitor to Modern Snorefare and other cover based shooters with no need for health or ammo management. Whilst it wasn't the first FPS to be designed for consoles (auto-aim and other player aids) it started the FPS consolidation trend. In FPS terms Halo was just another average shooter released in an age of many good shooters and would have been remembered as such if not for being on the Xbox.

      Its singular distinction was having a somewhat decent story, however simplified and cliched as it was. Nowhere as good as something like Deus Ex or System Shock, but it could keep the players attention.

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      Calling someone a "hater" only means you can not rationally rebut their argument.
  10. Terrible list by Anonymous Coward · · Score: 0

    No Ports of Call? No respect.

  11. So every popular game by Anonymous Coward · · Score: 0

    Basically this is like the Rock and Roll hall of fame. Every group that was popular and made money or won some award will be inducted, eventually. So what? Next generation doesn't much care about what their parents liked, which is why rap artists are now being inducted even though it's not Rock and Roll.

    Same will happen here. They will be inducting crappy smartphone games before too long because the kids have no idea what Zork was and couldn't care less.

  12. BBS Games by Anonymous Coward · · Score: 0

    Trade Wars needs to be on the list. It was a great game. I just found a place to start playing again after all these years.

  13. Where is Dune II in this list? by ehb · · Score: 0

    Where is Dune II from Westwood Studios? "It was with the release of Dune II from Westwood Studios (1992) that real-time strategy became recognized as a distinct genre of video games".

    1. Re:Where is Dune II in this list? by drinkypoo · · Score: 1

      "It was with the release of Dune II from Westwood Studios (1992) that real-time strategy became recognized as a distinct genre of video games".

      Yes, but the first successful RTS was command and conquer.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Where is Dune II in this list? by Daetrin · · Score: 1

      Dune 2 Reception

      I suspect the list isn't complete, but even so Dune 2 was Amiga User International's Game of the Month and Computer Gaming World's Strategy Game of the Year when it came out in 1993, and has been included in numerous "best of" lists since then.

      Command and Conquer undoubtedly sold more units than Dune 2, but if you want to go on pure sales then Starcraft beats both of them hands down.

      It is normal for later (successful) games to sell more than earlier (successful) games, there's been more time to address gameplay issues, there's a bigger fanbase, and there's a bigger population of gamers in general. But Dune 2 was successful enough to win multiple awards and inspire Westwood to invest in Command & Conquer.

      Even more importantly, Dune 2 was successful enough to inspire Blizzard to create the first Warcraft game, which actually beat Command & Conquer to market. In fact supposedly Westwood was so secretive about the devlopment of Command & Conquer that Blizzard initially thought they were the only ones continuing the legacy of/cashing in on the success of Dune 2.

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    3. Re:Where is Dune II in this list? by mjwx · · Score: 1

      Dune 2 Reception

      True, however it is C&C that popularised the genre.

      I like Dune 2, it was the first of what we'd call a modern RTS, but it's not as good as C&C. Dune 2 is more the Release Candidate of RTS, C&C was the SP1 with most of the bugs ironed out. I think the biggest contributing factor in Dune 2's success was the Dune backstory where most gamer's of the time were also avid Sci-Fi fans and readers. If it weren't for this, I suspect C&C may never had been made.

      Even back in 1995, compared to C&C, Dune 2 was inferior. Not bad mind you, but it's like comparing Supreme Commander to Total Annihilation. You'll still go back and play TA because it's a good game in its own right, but it's flaws compared to SupCom are glaring.

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      Calling someone a "hater" only means you can not rationally rebut their argument.
  14. Hello Kitty by Major+Blud · · Score: 1, Funny

    I can't believe that "Hello Kitty: Island Adventure" isn't on the list. It's like they're not even trying.

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    If you post as Anonymous Coward, don't expect a reply.
  15. Donkey Kong by Translation+Error · · Score: 0

    Personally, I'm amazed that it took Donkey Kong three years to make it into the Hall of Fame.

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    When someone says, "Any fool can see ..." they're usually exactly right.
  16. Elite by Anonymous Coward · · Score: 1

    Any "Hall of Fame" for video games that didn't include Elite in its founding is seriously misguided. Open world, sandbox, 3D, vector graphics. That it's missing Civilization is bad enough, but ignoring the imapct of Elite is practically a criminal act.

  17. Marketing Fail by Daetrin · · Score: 1

    There are a lot of games you could argue they should have included instead of the ones that have been added so far, a lot of which have been suggested above. But how did they fail to cash in on the 30th anniversary of Final Fantasy?

    Final Fantasy deserves to be on the list in its own right (one of the founding JRPGs, saved Square from bankruptcy, started a huge series with over 130 million sales total, etc) but they also could have used the opportunity to cross-promote with Squenix's own 30th anniversary promotions.

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  18. Star Raiders by neo-mkrey · · Score: 1

    for ATARI 8-bit computers, or GTFO!

  19. HALO:CE was a Bungie game... by fsckewe · · Score: 1

    And Bonnie Ross is on twitter taking credit for it. Mean while her sh!t bag company 343 has had two major flops in the franchise. MCC, which has never fully been fixed and the nightmare that was Halo 5.

  20. Where is Minecraft? by gosand · · Score: 1

    Seriously. I mean, if we're talking about games that have truly had an impact, you cannot deny it. I don't really get it, but my kids do, and I can certainly appreciate it for what it is and how popular it has become.

    Personally... I have been gaming since gaming began really, although I don't do a lot of it. Some of the games that have made the Hall of Fame I have never played, but recognize them for being important in the world of gaming. I would have rather seen Quake or Half-Life on the list. I spent many many hours playing Quake Mega-TF before 2000, we had a server at the company I worked at. It never got old, and I even made some maps for us to play. It really is the basis for me when it come to multi player FPS. Half-Life is just such a juggernaut when it comes to raising the bar on not only gameplay, but visually.

    I just can't get into console gaming anymore, for me the real platform is the PC, and am surprised that Halo made the list.

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    My beliefs do not require that you agree with them.

  21. WHAT!? NO DIGITAL HOMICIDE!? by Anonymous Coward · · Score: 0

    You can't have a list of influential games without including Wyatt Derp 2.