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How The 1997 'NESticle' Emulator Redefined Retro Gaming (vice.com)

Slashdot reader martiniturbide writes: For those who lived the console emulator and retrogaming boom on the late 90's there is this interesting article about the story of NESticle posted at Motherboard. NESticle was a Nintendo Entertainment System (NES) console emulator that had a huge success in the early internet era and helped to start the emulation scene. The author of the story, Ernie Smith, also posted an extra second part of the story... NESticle was "the product of a talented programmer who designed a hit shareware game while he was still in high school," according to the article, which credits the 1997 emulator with popularizing now-standard emulator features like movie recording and save states, as well as user modifications. Programmed in assembly code and C++ and targeting 468 processors, NESticle was followed by emulators for the Sega Genesis and the Capcom arcade platform before Icer Addis moved on to a professional career in the gaming industry, working for Electronic Arts and Zynga. Leave a comment if you're a fan of classic game emulators -- or if you just want to share your own fond memories of that late-'90s emulation scene.

3 of 83 comments (clear)

  1. 486... by RyanFenton · · Score: 4, Insightful

    It's 486, not 468. Easy mistake - but that's also one that should have been ridiculously easy with even a casual proofing.

    Yeah, I'm not new here, but that's a pretty bad one for a nerd site.

    Ryan Fenton

  2. Shoulda figured it was a high school student by TWX · · Score: 4, Insightful

    I remember when it came out, and I'm really not surprised that it was written by a teenager. No one else would've chosen such a name.

    --
    Do not look into laser with remaining eye.
  3. Emulation enables games to live on by Registered+Coward+v2 · · Score: 4, Insightful

    Many games that were fun to play but are no longer available live on because of emulators. Dodging missiles and avoiding getting eaten in Space Invaders, spinning the controller like mad to shoot tube climbers in Tempest or dodging and fighting robots while saving humans in Robotron all were part of teh early gaming experience and cost many millions of quarters to be put into arcade slots. While popular ones get redone and reissued, many others would simply disappear which is a shame from ahistorical sense of how gaming has changed and showing that games can be quite fun and engaging even with simple 8 bit graphics. Games like Moon Cresta, Pipe Dream, Zaxxon, Gauntlet, Tank, Battlezone, and a host of others are as playable and enjoyable today as they were when they were in the arcades. Perhaps game companies will realize the importance of early gaming to the history of gaming and put some effort into making emulators work with them so they can be enjoyed and studied even as VR and other technologies bring new experiences to gaming.

    --
    I'm a consultant - I convert gibberish into cash-flow.