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How The 1997 'NESticle' Emulator Redefined Retro Gaming (vice.com)

Slashdot reader martiniturbide writes: For those who lived the console emulator and retrogaming boom on the late 90's there is this interesting article about the story of NESticle posted at Motherboard. NESticle was a Nintendo Entertainment System (NES) console emulator that had a huge success in the early internet era and helped to start the emulation scene. The author of the story, Ernie Smith, also posted an extra second part of the story... NESticle was "the product of a talented programmer who designed a hit shareware game while he was still in high school," according to the article, which credits the 1997 emulator with popularizing now-standard emulator features like movie recording and save states, as well as user modifications. Programmed in assembly code and C++ and targeting 468 processors, NESticle was followed by emulators for the Sega Genesis and the Capcom arcade platform before Icer Addis moved on to a professional career in the gaming industry, working for Electronic Arts and Zynga. Leave a comment if you're a fan of classic game emulators -- or if you just want to share your own fond memories of that late-'90s emulation scene.

11 of 83 comments (clear)

  1. 486... by RyanFenton · · Score: 4, Insightful

    It's 486, not 468. Easy mistake - but that's also one that should have been ridiculously easy with even a casual proofing.

    Yeah, I'm not new here, but that's a pretty bad one for a nerd site.

    Ryan Fenton

    1. Re:486... by TWX · · Score: 5, Funny

      It's not open sores software on a pentigram processor.

      --
      Do not look into laser with remaining eye.
    2. Re:486... by ATMAvatar · · Score: 3, Funny

      Don't divide: Intel Inside

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
  2. Shoulda figured it was a high school student by TWX · · Score: 4, Insightful

    I remember when it came out, and I'm really not surprised that it was written by a teenager. No one else would've chosen such a name.

    --
    Do not look into laser with remaining eye.
    1. Re:Shoulda figured it was a high school student by Anonymous Coward · · Score: 3, Informative

      Was it the name that tipped you off, or was it the disembodied cock-and-balls dripping blood that was used as a cursor? Because personally, I was a teenager, and the name was just sorta "tee-hee", but that mouse cursor... yikes.

    2. Re:Shoulda figured it was a high school student by __aaclcg7560 · · Score: 2

      [...] the disembodied cock-and-balls dripping blood that was used as a cursor?

      I came across a shareware game that had a disembodied cock-and-balls cursor with a cock ring that went up and down. I immediately deleted the game. It was even an adults-only game.

      Because personally, I was a teenager, and the name was just sorta "tee-hee", but that mouse cursor... yikes.

      When I worked as a lead tester at Accolade/Infogrames/Atari (same company, different owners, multiple personality disorder), I found a black-and-white picture of someone's dick in a game. Just so happened that the CEO and the developer were both standing behind me when I made that discovery. The dick in question belonged to a programmer who thought it was a cute but temporary addition to the game. The developer fired the programmer. The CEO blacklisted the developer future work. I was permanently scarred for life.

  3. I remember that by guruevi · · Score: 4, Informative

    There was also a PS1 emulator called Bleem in the late 90s (Windows 95/98 era).

    They've come a long way since, back in the day I could barely get one to work and required sometimes hardware and software hacks as well as the original disks to make them work and were often slower than the console. Now they're prepackaged and you can download ISOs and ROMs anywhere.

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  4. Emulation enables games to live on by Registered+Coward+v2 · · Score: 4, Insightful

    Many games that were fun to play but are no longer available live on because of emulators. Dodging missiles and avoiding getting eaten in Space Invaders, spinning the controller like mad to shoot tube climbers in Tempest or dodging and fighting robots while saving humans in Robotron all were part of teh early gaming experience and cost many millions of quarters to be put into arcade slots. While popular ones get redone and reissued, many others would simply disappear which is a shame from ahistorical sense of how gaming has changed and showing that games can be quite fun and engaging even with simple 8 bit graphics. Games like Moon Cresta, Pipe Dream, Zaxxon, Gauntlet, Tank, Battlezone, and a host of others are as playable and enjoyable today as they were when they were in the arcades. Perhaps game companies will realize the importance of early gaming to the history of gaming and put some effort into making emulators work with them so they can be enjoyed and studied even as VR and other technologies bring new experiences to gaming.

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    I'm a consultant - I convert gibberish into cash-flow.
    1. Re:Emulation enables games to live on by zifn4b · · Score: 2

      Many games that were fun to play but are no longer available live on because of emulators.

      You can say that again! I'm a huge emulation fan! I still use ePSXe to play Final Fantasy 7 from time to time, MameUI64 for arcade, Fusion (I think it used to be called Kega?) for SMS/Genesis, ZSNES for SNES and FCEUX for NES. I keep going to back to my old favorites:

      - FF7
      - Space Gun/Star Wars/Galaga
      - Phantasy Star 1/2
      - FF2, SMB World
      - Dragon Warrior, Bionic Commando, Ninja Gaiden, Castlevania

      So many good times! I highly recommend this t-shirt Devo + Castlevania = Epic geekness.

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      We'll make great pets
  5. Bleem! by bugnuts · · Score: 2

    Bleem! was a really cool PSx emulator, and the graphics actually looked better. Often game textures were higher res in the files, but the PSx couldn't display them. Your PC could, however, and many games looked far better on the PC.

    I bough several copies of Bleem! in order to throw money at them, while they would face the inevitable lawsuit from Sony. They did, and they were financially crushed under the legal boot when Sony eventually brought it to bear. Never even went to court.

    1. Re:Bleem! by Gravis+Zero · · Score: 2

      Bleem! wasn't just a cool PSX emu, it was so good that Sony wouldn't allow it to exist.

      --
      Anons need not reply. Questions end with a question mark.