Facebook Closes Its Oculus VR Studio (bbc.com)
puddingebola writes: Facebook has closed Oculus VR Studio. The studio was a maker of original VR films, but now will only assist other studios. This makes it official, as the studio had been shuttered since the departure of Palmer Luckey.
In a blog post the company emphasized that "We're still absolutely committed to growing the VR film and creative content ecosystem."
In a blog post the company emphasized that "We're still absolutely committed to growing the VR film and creative content ecosystem."
Will be gone in a few years. Fads never last.
Looking a VR use reaction videos you should likely be able to test for VR suitability use by individuals by gauging their visual reliance for balance versus be more genetically reliant upon the vestibular system https://en.wikipedia.org/wiki/.... Those more reliant upon visual cues will likley be completely unsuited to using VR system. Those less reliant on visual cues will be much more comfortable with VR systems. There likely would be specific genes that would indicate that difference.
Chaos - everything, everywhere, everywhen
I bought a Vive because the idea of Faceculus Riftbook was unappealing. The Oculus Touch controllers are definitely the better of the two on grip, alone.
This is not good. Every Microsoft needs an Apple and every FedEx needs a UPS. Competition is the only way to keep moving forward.
In a world of the blind, the one-eyed man is king--and the two-eyed man is a heretic.
Oculus Story Studio, not Oculus VR Studio.
I heard that the real reason was that the head programmer in their Silicon Valley branch (Jian Yang, worldwide known by his "JENIEEEEN!"-sounding bachmanism), preferred to focus on other projects. Something about water and animals; a new software to communicate with dolphins, perhaps?
Custom Solvers 2.0 = Alvaro Carballo Garcia = varocarbas.
Anything they shut down is a good thing. Zuckerberg is a script kiddie and does not deserve dreams of godlike grandeur.
Yes, they closed down their own development, but are tasking this team to support third party projects attempting to develop VR games.
"We've decided to shift our focus away from internal content creation to support more external production," Jason Rubin of Oculus said. "As part of that shift, we'll be winding down Story Studio. Now that a large community of filmmakers and developers are committed to the narrative VR art form, we're going to focus on funding and supporting their content."
Twinstiq, game news
Instead of making an affordable option they're going for the high-end market, trying to perfect the experience for everyone, and then heaping DRM on top of that.
Since I was a kid I wanted even a VFX... as garbage as it was I tried it at Comdex and wanted it so bad.
I don't want to pay top dollar for DRM locked down garbage, however. It's a display! There's no need for that crap.
I have a 3D TV and we barely use it only because half of my household doesn't like the effect, really. We go to 3D movies but using the glasses at home almost never happens. We also don't have access to a lot of 3D content on Neflix that I'm aware of and we don't often buy 3D blu-rays. I have one, and it's Tron, and that movie wasn't really all that re-watchable.
All this rambling is to say that EVEN IF THEY PERFECT IT, probably a small portion of people will still be able to enjoy it. Stereoscopic images simply give some people headaches. They don't calculate depth in their brains by separation alone. By chasing that perfection to the exclusion of everything else, they're missing out on the mid-tier market.
I tried out the DK1 dev kit for Occulus and LOVED it. I could play TF2 for a half hour before even slightly noticing nausea, and I wasn't even sure if that was because I was actually sick that day or the device.
Yet I can't be positive if I buy one that it would be compatible with the games that come out for the finished device. What a pain in the fragmented ass... I just want a display, that goes on my head, with head tracking and a decent resolution. Head tracking doesn't need to be spot on. My mind can easily compensate.