Facebook Closes Its Oculus VR Studio (bbc.com)
puddingebola writes: Facebook has closed Oculus VR Studio. The studio was a maker of original VR films, but now will only assist other studios. This makes it official, as the studio had been shuttered since the departure of Palmer Luckey.
In a blog post the company emphasized that "We're still absolutely committed to growing the VR film and creative content ecosystem."
In a blog post the company emphasized that "We're still absolutely committed to growing the VR film and creative content ecosystem."
Until someone invents and perfects proper holodeck-style tactile feedback this shit just isn't happening for me (And no, bullshit like this or this doesn't fucking count)
As it is I think it could be good for movies, assuming it made economic sense - which it probably doesn't - but for gaming, just no. The last thing I want in my gaming experience is godawful controls and a dramatic increase in physical exertion. There's a reason video games are more popular than sports nowadays. I mean, the best selling VR game ever is called "Job Simulator" for fucks sake.