A New Amiga Arrives On the Scene -- the A-EON Amiga X5000 (arstechnica.com)
dryriver writes: It is 2017 and the long dead Amiga platform has suddenly been resurrected. The new Amiga X5000 costs about $1,800 and is an exotic mix of PC parts and completely new custom chips, including "Xena," an XMOS 16-core programmable 32-bit 500 MHz coprocessor that can be configured by software to act as any type of custom chip imaginable. It is connected to a special "Xorro" slot that has the same physical connection as a PCIe x8 expansion card, but it is dedicated to adding more Xena chips as desired. Amiga X5000 can run all legacy Amiga software, including software written for later PowerPC Amigas. It boots from a U-Boot BIOS. The OS is AmigaOS 4.1, but the X5000 can also boot into MorphOS or Linux. The test system used by Ars came with a ATI Radeon R9 270X video card.
From the Ars article :
and the PC managed just four colors and monotone beeps
Huh ? Nope.
Yes, Amiga's capabilities were incredibly impressive (closer to an expensive arcade machine, than to home computer) (though they came at a price).
But PCs weren't as shitty as that.
By 1985, when then Amiga was launched, PC had a little bit more capabilities than that :
- The original PC (1981)'s CGA card can also output 16 colours (but at a lower resolution of 160x200, and required a bit of hacking(*), so it wasn't much used. Though Sierra Online massively used it on the CGA composite-output of all their games back then).
- The PCjr (1984)'s CGA+ card had 16 colors mode (320x200).
- The Tandy PC (1984)'s TGA card 16 colors mode too (320x200)
- The IBM's own EGA (1984, again) managed 16 colours at various resolution
So the PC was beyond 4 colors. Although, yes, Amiga's 32 with fully programmable palette (and even more hackability) where much more impressive.
Regarding sound :
- The original PC Speaker is PWM (Pulse-Width momdulation capable). So it can in theory play digitized sounds.
In practice, it doesn't have DMA, so it's the main CPU's job to push the samples one by one, so usually it's not possible to do much at the same time.
(And given the low memory, it wasn't even possible to have more than the speech in RAM)
Thus it was mostly used to do speech synthesis in small tools, and only for the title screen music in games. (I only have the 1987's example of Mach3, I can't manage to find a 1985 contemporary example).
- The PCjr and Tandy started a boom of special audio devices.
Their was rather simple (multiple channels - 4 - of beeps and boops, with volume control - making also software controller sound envelope usable by some games).
But it paved the way to later introduction of better audio (1987's adlib, creative music system, ibm music feature, etc.)
- (of notice: Roland was also making a MIDI interface since 1984 - the MPU-PC. But back then that one was exclusively used for professional music.
It was only the arrival of Roland's MT-32 in 1987 that sparked the massive use in games starting in 1988 by - again - Sierra).
So please, the PC's beeps and boops weren't motone - it was either speech (with static screen) or the first arrival of multi channel beeps and sound envelopes.
But yeah, Amigas, having a dedicated chip able to handle 4 channels of digital audio while leaving the main CPU free was an incredible jump forward in sound capabilites, only reached on PC with arrival of Gravis UltraSound and SoundBlaster AWE 32 (and until that, previously emulated with software mixing on older Sound Blasters).
Note:
All the above (recently arrived IBM PC's EGA, and IBM PCjr, etc.) where a bit expensive machines.
(The PCjr was negatively compared to contemporary 8bit home computers like C64)
But given the crazy expensive Amiga's introductory price, it's a valid comparison.
---
(*) That's with the official hacks published by IBM back then.
Of course modern demo maker have found way to take the original IBM PC hardware To infinity and beyond
(thousands of colors by creatively hacking the composite output).
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