Mary Meeker's 2017 Internet Trends Report (recode.net)
Kleiner Perkins Caufield & Byers partner Mary Meeker delivered her annual rapid-fire internet trends report at Code Conference. Here's the summary: 1. Global smartphone growth is slowing: Smartphone shipments grew 3 percent year over year last year, versus 10 percent the year before.
2. Voice is beginning to replace typing in online queries. Twenty percent of mobile queries were made via voice in 2016, while accuracy is now about 95 percent.
3. In 10 years, Netflix went from 0 to more than 30 percent of home entertainment revenue in the U.S. This is happening while TV viewership continues to decline.
4. Entrepreneurs are often fans of gaming, Meeker said, quoting Elon Musk, Reid Hoffman and Mark Zuckerberg. Global interactive gaming is becoming mainstream, with 2.6 billion gamers in 2017 versus 100 million in 1995.
5. China remains a fascinating market, with huge growth in mobile services and payments and services like on-demand bike sharing.
6. While internet growth is slowing globally, that's not the case in India, the fastest growing large economy. The number of internet users in India grew more than 28 percent in 2016.
7. In the U.S. in 2016, 60 percent of the most highly valued tech companies were founded by first- or second-generation Americans and are responsible for 1.5 million employees. Those companies include tech titans Apple, Alphabet, Amazon and Facebook.
8. Healthcare: Wearables are gaining adoption with about 25 percent of Americans owning one, up 12 percent from 2016.
2. Voice is beginning to replace typing in online queries. Twenty percent of mobile queries were made via voice in 2016, while accuracy is now about 95 percent.
3. In 10 years, Netflix went from 0 to more than 30 percent of home entertainment revenue in the U.S. This is happening while TV viewership continues to decline.
4. Entrepreneurs are often fans of gaming, Meeker said, quoting Elon Musk, Reid Hoffman and Mark Zuckerberg. Global interactive gaming is becoming mainstream, with 2.6 billion gamers in 2017 versus 100 million in 1995.
5. China remains a fascinating market, with huge growth in mobile services and payments and services like on-demand bike sharing.
6. While internet growth is slowing globally, that's not the case in India, the fastest growing large economy. The number of internet users in India grew more than 28 percent in 2016.
7. In the U.S. in 2016, 60 percent of the most highly valued tech companies were founded by first- or second-generation Americans and are responsible for 1.5 million employees. Those companies include tech titans Apple, Alphabet, Amazon and Facebook.
8. Healthcare: Wearables are gaining adoption with about 25 percent of Americans owning one, up 12 percent from 2016.
I'd love to see the data she derived that statistic from.
7. In the U.S. in 2016, 60 percent of the most highly valued tech companies were founded by first- or second-generation Americans and are responsible for 1.5 million employees. Those companies include tech titans Apple, Alphabet, Amazon and Facebook.
It sounds like this bulletpoint had to be massaged multiple times before it gave the "right" answer.
[...] gaming is becoming mainstream, with 2.6 billion gamers in 2017 versus 100 million in 1995.
I thought that took place back in 2000 when video game companies (~2B gamers) were converging with the movie studios (~2B movie goers) to become multimedia empires. I worked at Accolade/Infogrames/Atari (same company, different owners, multiple personality disorders) when "Enter The Matrix" came into testing. Security for that game was nuts. A half-dozen testers got fired when discs went missing. The game failed to deliver and flopped. The dot com bust put an end to building multimedia empires.
If you are an entrepreneur and have already made your way in life, knock yourself out. For Joe Average and especially Joe Belowaverage it just isn't worth it in terms of time or money.
...I only wish the use of indoor plumbing would grow as fast.
indeed, and still not good...
Aren't those tech companies responsible for a HUGE amount of the economy and valuations?
But 1.5 million jobs is a VERY small portion of the jobs market, as in 1% !
Now if we go back to the job automation post, we have a problem if this is where all those people are supposed to go :O
Even if we DOUBLE the jobs there, they can't even absorb displaced truckers can they?
... with recent reports (that make sense) that data captured by those wearables and presented by whatever s/w often is not all that useful for getting/being healthy.
Who is Mary Meeker, other than a partner at some random legal, accounting, or advertising firm?
Oh, Wikipedia says it's a venture capital firm. So what?
#DeleteChrome
With only about 2% of Americans actually wearing one. So much more adoption figures.
8. Healthcare: Wearables are gaining adoption with about 25 percent of Americans owning one, up 12 percent from 2016.
I might believe 2.5%...
love is just extroverted narcissism
ML Firstpost - Every such deep thought post is supposed to be laced with machine learning and artificial intelligence. Mary needs to keep up with the times.
The #1 trend in 2017 is #covfefe.
Roughly 25% of Americans are first or second generation. Tech companies seem to average 2.21 founders.
So on average you'd expect 1 - 0.75^2.21 = 47% of tech companies to have a founder who is first or second generation (for various definitions of "founder").
TFA says the "most highly valued" tech companies have 1.5 million employees, and an even 60% of them fit the statistic. Based on some googling of number of employees, they are probably looking at just 10 companies. With a sample size of 10, the margin of error for percentages is +/- 32%.
So the 60% figure is actually well within the margin of error of what you'd expect by random chance (47% +/- 32%). Even if you go with the low point in the graph of first and second gen Americans (about 17%), the expectation is 1 - 0.83^2.21 = 34%. Add in the +/- 32% margin of error and 60% is still within the expected range.
Yeah - thanks, but, no thanks. I really don't need to give personal health information to...who?
Yeah it takes like 5-10 tries to get the voice queries to pull what you want in real world environments (some noise). Use brand names (like Royobi) and good luck.