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Microsoft Unveils The Smallest Xbox Ever -- The Xbox One X (theverge.com)

An anonymous reader quotes The Verge: After months of speculation, Microsoft is unveiling its "Project Scorpio" games console today, and it's officially named Xbox One X. Microsoft's Xbox One X naming comes just days after the company trademarked a mysterious S logo, and started dropping Scorpio hints in its E3 teaser videos. Microsoft is planning to launch the Xbox One X on November 7th worldwide. All existing Xbox One accessories will work on the new Xbox One X, alongside all existing Xbox 360 backwards compatible titles and Xbox One games. Microsoft is even planning to use "super sampling" on the One X to make new games look better even on 1080p TVs. [YouTube] The new console will ship with 6 teraflops of graphical power, more than its main competitor, the PS4 Pro, with 4.2 teraflops. Microsoft is using a custom GPU engine on Scorpio that runs at 1172MHz, a big increase over the Xbox One's 853MHz and even Sony's 911MHz found on the PS4 Pro.
Microsoft says the new Xbox One X is the "smallest Xbox ever."

3 of 135 comments (clear)

  1. Re:You buried the lead, don't care about a small b by Gravis+Zero · · Score: 3, Insightful

    Unless it's a portable console or a girlfriend, no one cares how small its box is.

    Logically, aesthetics are irrelevant but truth is stranger than fiction because Nintendo made many millions by simply offering the same Gameboy console in different colors.

    --
    Anons need not reply. Questions end with a question mark.
  2. Re:Same same same by realmolo · · Score: 4, Insightful

    Think of this as the next-generation Xbox, because that is what it is.

    We're entering a new era for the consoles, in which they are *truly* nothing more than x64 PCs. Every generation will just have a faster x64 CPU, and a faster 3D chip from AMD/Nvidia.

    The advantage of this is that backwards-compatibility is assured for a LONG time. Plus, Microsoft and Sony are both pushing developers to make their games work on both NEW and OLD hardware, meaning that a game designed for the Xbox One X will work on the plain-old Xbox One, with reduced graphical quality.

    Like I said, they're going to be just like PCs, but cheaper and more locked-down.

    Basically, MS and Sony realized that developing all-new hardware has been a waste of time and money for them, and by opening up the market with backwards-and-forwards compatibility, they can keep selling ALL games indefinitely, which means they get their license fees for all those old games, too.

    Honestly, I think this is all an attempt by Sony and MS to cash-in on the console market before it completely disappears in the next decade or so. PCs and phones are getting cheaper and better all the time, and it's getting harder-and-harder to justify owning a console for anyone that isn't REALLY into video games.

  3. Re:Hertz are irrelevant. by Anonymous Coward · · Score: 3, Insightful

    NO, it is not largely irrelevant at all. It simply is insufficient information by itself. It is actually a core part of the performance calculation.