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Robots Are Coming For Our Ms. Pac-Man High Scores (fastcompany.com)

A Microsoft-made AI system has achieved a perfect score of 999,990 points on the Atari 2600 version of the classic 'Ms. Pac-Man.' From a report: Researchers at the Microsoft-owned deep learning company Maluuba have used an AI system to break the all-time Ms. Pac-Man record. In a blog post, Microsoft wrote that, "using a divide-and-conquer method that could have broad implications for teaching AI agents to do complex tasks that augment human capabilities," Maluuba's AI was able to record a perfect Ms. Pac-Man score of 999,990 on the Atari 2600 version of the game, breaking the all-time record of 933,580.

9 of 74 comments (clear)

  1. That's ENOUGH! by 93+Escort+Wagon · · Score: 5, Funny

    When a computer beat the world champion at chess, I didn't care. When it happened with Go, I didn't care.

    But now it's personal...

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  2. More AI by 110010001000 · · Score: 3, Insightful

    More AI BS. Just stop it already. This isn't AI. Some idiots will be claiming Eliza is AI in their next funding cycle.

    1. Re:More AI by Visarga · · Score: 2

      This is a legitimate paper with a significant result. PacMan is an important benchmark in Reinforcement Learning, as one of the most difficult games of the Atari set. DeepMind has tried it, many others have tried to solve it, but only Microsoft beat the top score.

  3. This is not AI by WillAffleckUW · · Score: 2

    Seriously, it's just a pattern matching algorithm.

    It's not able to do other things.

    AI can both walk and chew gum at the same time.

    Oh, wait, ok, maybe it's smarter than the Comrade-in-Chief, but that's still not AI.

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    1. Re:This is not AI by 110010001000 · · Score: 3, Interesting

      Haven't you heard? Everything is "AI" now. We used to just call them "computer programs", but now they are "deep learning NN".

    2. Re:This is not AI by David_Hart · · Score: 2

      Seriously, it's just a pattern matching algorithm.

      It's not able to do other things.

      AI can both walk and chew gum at the same time.

      Oh, wait, ok, maybe it's smarter than the Comrade-in-Chief, but that's still not AI.

      The AI guys call them "Weak AI", fearing that they would be out of a job if anyone realized that we don't have AI yet.

      https://www.techopedia.com/def...

    3. Re:This is not AI by Kjella · · Score: 2

      The AI guys call them "Weak AI", fearing that they would be out of a job if anyone realized that we don't have AI yet.

      Who the heck wants real AI anyway? I don't want to have a philosophical debate with my dishwasher about what the meaning of its existence is or why it should be a slave to me or for it to come up with creative ideas like killing all humans. Extremely advanced automation with superhuman refinement and OCD sounds great.

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  4. Ms. Pacman high scores are heavily luck based by Team+Rocket+Elite · · Score: 2

    A quick Google search suggests that the limiting factor in Ms. Pacmac top high scores is luck. Fruits that give a varying number of points show up in each stage. There are a finite number of them and it's pure luck whether you get one worth a high number of points. While getting to the Kill screen (essentially the end of the game) takes skill, it's well within human ability. Doing it enough times so the stars align and you get 1000000+ points is not as easy. RNG manipulation might be possible but it seems like someone would have mentioned it if it was viable to be performed by human. This is for the arcade version which is the version the 933580 human world record was made on. I don't know if the Atari 2600 version has any important differences but if it does the initial comparison between scores was invalid to begin with.

  5. Re:So whats the difference by Visarga · · Score: 5, Informative

    This particular Atari game was one of the few games that resisted to Deep Q Learning (a form of Reinforcement Learning invented by DeepMind). Many researchers have tried over the last couple of years to solve it. This time, Microsoft found an ingenious solution to the problem, that combines experience from multiple agents and learns to form sub-goals. Their solution could mean that in the future it might be easier to apply reinforcement learning to other settings, such as robotics. The interesting part about reinforcement learning is that it learns dynamic behavior, as opposed to static classification. It learns to act intelligently. This kind of AI is invaluable.