Blizzard Starts Drive To Recruit More Women and Ethnic Minorities (bbc.co.uk)
An anonymous reader shares a report: The company behind games like World of Warcraft and Overwatch has started a drive to recruit more women and ethnic minorities. The information is in a leaked internal email from Blizzard's CEO, seen by the website Kotako. It claims 21 percent of Blizzard's employees are women, and although that's similar to the rest of the gaming industry, it says it wants to do better. The company claims the initiative will focus on finding more female employees and getting them to stay on longer. At the moment women are leaving at a higher rate than men but it says it'll fall short of setting "quotas."
Using past Slashdot submissions, let's track what happened to the GNOME desktop environment project after it started engaging in identity politics, instead of just focusing on software development.
On June 15, 2006, Slashdot featured the story "GNOME Reaches Out to Women". We can see this as the beginning of the troubles to come.
As we progress through the submission titles from 2007 through to just last week, we can see the decline:
The GNOME project went from creating GNOME 2, which was perhaps the most widely used and most liked open source desktop environment ever created, to the GNOME 3 disaster (which was quite delayed), and eventually to the project having trouble finding a maintainer for its text editor!
Some people will misinterpret what happened, and blame women for it. Of course, that's a load of bollocks. As we can see from the GNOME project grou