Can 'No Man's Sky' Redeem Itself With Its Third Free Update? (engadget.com)
An anonymous reader quotes Engadget's new article on No Man's Sky:
Developer Hello Games has gone some way to giving the people what they've wanted Friday with the third major update since the title's launch. "Atlas Rises" (aka update 1.3) adds the beginnings of real-time multiplayer to the space exploration game, though admittedly, "interaction with others is currently very limited." Thanks to the update, up to 16 players can now exist together in the same space. Fellow pilots will appear as floating blue orbs moving about the terrain, and proximity-based voice chat will allow players to plan their next jump together. That's pretty much it, but Hello Games calls it "an important first step into the world of synchronous co-op in No Man's Sky."
Meeting up with other explorers should be a bit easier with the new portal system, which allows players to travel between planets instantly, including to random worlds. Taking a leaf out of Stargate lore, activating a sequence of glyphs on portals can designate specific exit points. Hello Games hopes the community will band together to create something of a database of glyph sequences... There's 30 hours of new storyline gameplay and a new mission system that lets you pick up all kinds of different odd jobs from a forever-updating list. Star systems now are now graded with "wealth, economy and conflict levels," giving you more information on desirable destinations (depending on what you're after). There's a new class of ships, new exotic planet types and a new "interdimensional race" to contend with. Terrain editing is now possible provided you have the appropriate Multi-Tool enhancement, and crashed freighters on the surface of planets serve as new scavenging hotspots... to its credit, Hello Games continues to push massive, free updates for the title, such that the game is now very different to what it was initially.
The game has been heavily discounted to promote the update, and Saturday it became Amazon's #12 best-selling PS4 game -- and one of Steam's top 100 most-played games.
Meeting up with other explorers should be a bit easier with the new portal system, which allows players to travel between planets instantly, including to random worlds. Taking a leaf out of Stargate lore, activating a sequence of glyphs on portals can designate specific exit points. Hello Games hopes the community will band together to create something of a database of glyph sequences... There's 30 hours of new storyline gameplay and a new mission system that lets you pick up all kinds of different odd jobs from a forever-updating list. Star systems now are now graded with "wealth, economy and conflict levels," giving you more information on desirable destinations (depending on what you're after). There's a new class of ships, new exotic planet types and a new "interdimensional race" to contend with. Terrain editing is now possible provided you have the appropriate Multi-Tool enhancement, and crashed freighters on the surface of planets serve as new scavenging hotspots... to its credit, Hello Games continues to push massive, free updates for the title, such that the game is now very different to what it was initially.
The game has been heavily discounted to promote the update, and Saturday it became Amazon's #12 best-selling PS4 game -- and one of Steam's top 100 most-played games.
Why is it that every update No Mans Sky releases listed as a "Free update?" This seems to be insinuating that at some point they will charge for their bug fixes / patches? I'm glad they are adding new features and items to the game to get it closer to what they hyped to be, but they got a lot of gull acting like they could sell these patches.
I'll admit I just bought the game because it finally went on sale on Steam, as I wasn't going to pay $60 for it, but $20 was fine. Its fun, but it has a limited shelf life. I dont see myself playing it for a real long time. I sure wouldn't buy DLC or patches for it, nor would I pay $60 for it.
Did it deserve the negative hype it got, probably not. However I went into it already knowing what it was, and didn't expect anymore than a space exploration game.
I loved the first instance of the game (played about 30 hours).
This update made me restart a new game.
Irrelevant news and morons using moderation to mod down what they disagree on. 2018 resolution: so long.
I know a lot of people have already checked out because they didn't like being sold a bill of goods. I totally understand those people. But for the rest of us who just want good games to play and don't care about the release-time controversy, it's looks like there's a better future coming. Hello Games has now added three major elements that were never announced or even hinted at prior to the original release: Land vehicles, base building, and now terraforming. Were these planned all along? Maybe, maybe not, but it's clear that more content and features will continue to be released.
For all we know, NMS will become a continually-evolving game like Eve Online, Elite: Dangerous, or even Starbound.