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Why Are There So Many Knobs in Audio Software? (theoutline.com)

John Lagomarsino, writing for The Outline: Skeuomorphic design, where user interfaces emulate the appearance of physical objects, has been popular for pretty much the history of personal computing. The ideas of "files," "folders," and the "recycle bin" in Windows could be considered skeuomorphs, intended to help transition early computer users from analog to digital, as could the idea of an "inbox" and "outbox" in email and the paperclip that symbolizes attachments. More recently, a lot of early iOS apps were famous for their heavy-handed skeuomorphic elements, with felt textures and chunky drop shadows. But no area of computing has so thoroughly gone for it more than audio software. The first Billboard #1 single that was recorded to a hard drive instead of tape was "Livin' La Vida Loca" in 1999; 18 years later, in 2017, most audio software still looks like the designers attempted to replicate physical equipment piece for piece on a computer screen. Faders, switches, knobs, needles twitching between numbers on a volume meter -- they're all there. Except you have to control them with a mouse. Winamp may have been Patient Zero in this gaudy epidemic, but it has spread far and wide. I spend a lot of my time mixing and editing audio, and that often involves having multiple audio plugins (essentially applications that run inside the main audio program) from multiple vendors running simultaneously. But all audio software, for what I suppose are historical reasons, features the most egregious skeuomorphic design in all of software. Alone, each plugin is hideous in its own unique way. A panel of 3D knobs here, a pixelated oscilloscope there.

2 of 214 comments (clear)

  1. Inductive reasoning at its finest by Zontar_Thing_From_Ve · · Score: 4, Interesting

    What the article should have said is this:
    I use GarageBand and only GarageBand and this is how GarageBand works.

    For what it's worth, CoolEdit and Audacity don't work that way. I've never used GarageBand so I can't speak to what it does that you apparently can't live without and/or think that nothing else can do, but I've used Audacity for editing and CoolEdit for sophisticated transformations and neither of them look anything like GarageBand does.

  2. Pro Audio Plugins are the same by tigersha · · Score: 4, Interesting

    If you think MP3 players are bad, try pro Audio stuff. VST synth Plugins, filters, compressors, stompbox emulators, all of them, to a tee are the same. Reason Actually have pictures of stuff tapes to a rack. The virtual cables swing around when you plug and unplug them. Omnisphere, while being a fantastic synth has this horrible blue interface from the 80s. The vintage emulators from Arturia look pretty much the same as the real equipment, scratches on the woodwork included. This is not a good thing, the user interfaces often suffer horribly for it.

    Exception include some of the newest things from Native Instruments, Kontour and rounds for instance as well as Zebra and Serum, the hottest VST synth at the moment.

    Curiously, there is a lot of innovation in designing advanced input devices to make music. Roger Linn, the guy who built the classic Linn Drum Machine in the early 80s is a big fan of this idea, bringing out the Linnstrument. Other things that are very innovative are the Roli Seaboard, Eigenharp, some of Keith McMillen's stuff, Reactable, Continuum and many of the buttony things such as the Ableton Push. It is also a cool place to play with Arduino and embedded electronics. Making Bluetooth Midi things that use your body to control synths is really fun.

    On the hardware input side there is a lot of innovation. On the software side it is Retro, Retro and more Retro. When it comes to the newly active field of analogue or half-analogue synths anything that looks like a digital bit is screamed down by the purists. It really is a shame, there is a lot of innovation that looks and sounds very interesting.

    --
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