Slashdot Mirror


PC Gaming Is Back in Focus at Tokyo Game Show (bloomberg.com)

After taking a back seat to consoles for the past few years, personal computers are enjoying a resurgence in gaming, thanks to the popularity of e-sports, customizable machines and faster software releases. From a report: This week's Tokyo Game Show will feature a main-stage tournament for PlayerUnknown's Battlegrounds, a hit online survival PC game that's been downloaded more than 10 million times since March. Sony's PlayStation 4 and Microsoft's Xbox One consoles are heading into their fifth years, while Nintendo's Switch is in a bit of a lull before new titles are released for the year-end holiday shopping season. Spending on gaming-ready PC rigs are on track to climb an average of 6.6 percent per year through 2020, while the market as a whole is projected to decline 3.8 percent annually, according to Gartner. Revenue from PC titles will grow by 3 to 4 percent over the coming years, while console-game sales are seen flat, according to DFC Intelligence. Written off years ago for being too expensive, complex and bulky for mass appeal, gaming PCs are seeing a resurgence that could even threaten consoles, according to Kazunori Takahashi, Japan gaming head at Nvidia. "The abundance of titles and the popularity of e-sports is bringing a lot of excitement to PC gaming," said Takahashi, whose employer supplies graphic chips to PC and console makers. Even in Japan, "it's not unreasonable to think that PCs can eventually become a presence that threatens console gaming."

94 of 156 comments (clear)

  1. Dirty console peasants will be beaten back! by sinij · · Score: 2, Insightful

    PC gaming will always be superior due to available control scheme. Consoles could have captured that space one they became network-enabled if they didn't squander it at building walled gardens.

    1. Re: Dirty console peasants will be beaten back! by ArmoredDragon · · Score: 4, Interesting

      It seems to me that the more popular console games these days have their roots on PCs. Consolitis fucked over a few PC games though, like Skyrim, which had that really crappy flash based menu system that worked well for controllers, but not for mice, and overall the game's control system was really broken for kb+mouse, even though Oblivion didn't have these console problems.

    2. Re: Dirty console peasants will be beaten back! by Opportunist · · Score: 3, Insightful

      Not to mention that a lot of good RTS series got dumbed down for console use. And let's not get into RTS aimbots so console users can actually hit anything with their twiddle sticks.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re: Dirty console peasants will be beaten back! by ILoveFatCashews · · Score: 1

      It seems to me that the more popular console games these days have their roots on PCs.

      Most games that are available for PC and consoles are compiled from the same codebase. One of the reasons why so many PC titles are dumbed down is because the lowest common denominator is the console that everyone codes for.

    4. Re: Dirty console peasants will be beaten back! by xevioso · · Score: 2

      It really did. I purchased one of the Assasin's Creed games for my PC, the Pirate one, and it's essentially unplayable using a normal mouse and keyboard. Even using the mouse and keyboard to configure the mouse and keyboard was virtually impossible.

    5. Re: Dirty console peasants will be beaten back! by ezelkow1 · · Score: 1

      that one asscreed is notoriously poorly ported. It has the control issues you mentioned, but also has a permanently locked fps to 60fps, and yet still manages to have frame drops and stutters even on cards like a 1080. Its a great game, but a horrid port

    6. Re: Dirty console peasants will be beaten back! by Wraithlyn · · Score: 1

      Thank god for SkyUI

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    7. Re: Dirty console peasants will be beaten back! by ArmoredDragon · · Score: 1

      That's called a ten foot UI, and it's not new. PC games have been using that since way before consolitis was a thing.

    8. Re: Dirty console peasants will be beaten back! by CronoCloud · · Score: 1

      RTS? Aimbots? I think you are confusing Real-Time Strategy (RTS) with First Person Shooter (FPS)

      And any dumbing down of FPS's happened with Quake with easy-mode headshots from mouse-aiming.

      Really, the pre-quake players of FPS's considered mouse aiming to be "easy mode for casuals"

    9. Re: Dirty console peasants will be beaten back! by CronoCloud · · Score: 1

      like Skyrim, which had that really crappy flash based menu system that worked well for controllers, but not for mice, and overall the game's control system was really broken for kb+mouse, even though Oblivion didn't have these console problems.

      Flash based? What are ou talking about.

      Were you even around in the past when PC gamers on Slashdot complained about Oblivion's UI and controls being "consolitis" You can even find threads on slashdot about it.

      I've got one other thing to say. WITHOUT sales from console players there would be less incentive to make these RPG's.

    10. Re: Dirty console peasants will be beaten back! by Opportunist · · Score: 1

      Yes, that second RTS should be FPS. My apologies. But it was mostly the RTS games that got dumbed down to fit with the gaming style of consoles.

      As for the FPS games, well, in the early shooters headshots were pretty much impossible since there WAS only two dimensional "aiming", aka moving the mouse left or right. Along with mostly two dimensional movements. Today, it's trivial to move in three dimensions, aim in three dimensions and have 6 degrees of freedom in a FPS game, which can lead to very interesting battles. I don't think that anyone can play this sensibly with only a keyboard. Or a controller for that matter. At least without an aimbot.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re: Dirty console peasants will be beaten back! by CronoCloud · · Score: 1

      But it was mostly the RTS games that got dumbed down to fit with the gaming style of consoles.

      Oh? Which ones? Or did you mean to write FPS again instead of RTS, because EVERY console RTS I own has mouse support. (C&C, Red Alert, Red Alert Retaliation, Dune 2000, Warzone 2100) Admittedly, they're all PSone titles. There's only 1 post PSone RTS that I know of, that being RA3.

      Also you'll have to #define "dumbed down" because from what I see when a PC "Master Race" type says "dumbed down" they're actually saying:

      "Waaah I don't like consoles existing and don't like the fact that the games I play are mutliplatform so I'm going to just make up issues to complain about. Hell I'll even complain about things that were in the games BEFORE they had console versions"

    12. Re: Dirty console peasants will be beaten back! by SandWyrm · · Score: 1

      Consolitis fucked over a few PC games

      Sure. It wasn't rampant piracy, or the greed of Publishers, must have been 'consolists'.
      What a fucking retard.

      And here I thought that it was Microsoft cannibalizing the PC development community in '03 by making the XBox more attractive to develop for.

      With nearly all of the action-game developers (Bungie et al) suddenly switching to XBox, and later PS3/4, you saw the number of PC games dwindle to the point where they'd all but disappeared from retail stores by '05. Steam stepped in, and provided a good platform for small indie games to prosper. Then the big console titles started getting ported to PC again, but now something like 85% of all big-budget PC games are also available on XBox or PS4.

      The day I finally broke down and bought a PS4 (to play Zero Dawn), I discovered that the damn thing was really just a PC without a keyboard and mouse. You can download games from Sony's store. You can play games over the net with friends with an ease that makes a mockery of having to set up Teamspeak to do the same thing on a PC. Then my kid discovered that you can actually share your games with someone else over the net so that you both can play together.

      Which leaves only a couple of advantages for the PC:

      1) Open Development
      2) Keyboard and Mouse Input (though anything designed for a console still works better with an XBox or PS4 controller).
      3) Faster hardware. IF you have the money, and IF the game isn't graphically locked to what an XBox or PS4 can render, and IF the indie developer (cough... battlegrounds... cough) isn't sucking up all that power to display PS3-level graphics with unoptimized code.

    13. Re: Dirty console peasants will be beaten back! by Opportunist · · Score: 1

      I don't care that consoles exist. What bothers me is that more and more studios think they can get away with creating mediocre console games and then do a half assed port.

      About the games, well, take the Tropico series and watch its development as the shift towards consoles increased, culminating in the train wreck that T5 is. RUSE is another great example of sitting there and wondering why the hell the game is playing like a hog until you find out that this is the only way it could be made playable with a controller. And I don't want to talk about Supreme Commander 2, where one of the greatest strategy games got a successor that was basically reduced to "produce as much as you can, then nuke the enemy commander".

      And yes, while it bothers me that menu design and the way to navigate it is horribly clumsy with mouse and keyboard because it's designed for a controller, that's not even the thing that really bothers me with RTS games. It's that the games themselves got way easier and less detailed. Tropico 4 still retained a bit of the variety and complexity that its predecessors had. With T5 they went off the deep end, resulting in a handful of buildings to choose from (yes, even after upgrading to a later tech level) and stripping a lot of options and little things you could fiddle and tweak. Same with Supreme Commander. SC1 offered huge maps and a vast variety of units that you could combine differently to create a near infinite amount of strategic options. SC2 had tiny maps, a handful of units to work with and basically no strategical element.

      I'm pretty sure if I spend more than 5 minutes thinking about it I could come up with more examples, but I guess it should illustrate the point.

      What bothers me is that genres I enjoy get butchered to cater to a market that doesn't really seem to be interested in them in the first place. How'd you enjoy it if the next incarnation of some action RPG got simplified so people can play it with keyboard and mouse to make it even at highest difficulty no longer a challenge when you play it with a sensible controller?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    14. Re: Dirty console peasants will be beaten back! by CronoCloud · · Score: 1

      Tropico 4 still retained a bit of the variety and complexity that its predecessors had. With T5 they went off the deep end, resulting in a handful of buildings to choose from (yes, even after upgrading to a later tech level) and stripping a lot of options and little things you could fiddle and tweak.

      Did you ever think that those design decisions were made to increase the games appeal to MORE gamers on PC than just the bearded strategy game guys? That those decisions weren't made with the console market in mind...but to sell more Tropico to MORE PC gamers.

      Not only that, but the game has multiplayer. Did you ever think that the changes made were designed to streamline the game to make it a more fun multiplayer game on PC?

      But no, it's now on consoles and everything you don't like is consoles fault. Perhaps the fault is in Stop Having Fun Guys like you who want everything to stay the same so that you're playing the same un-fun game bearded strategy gamers played in 2001.

      And did you ever think without the increased number of sales from a more genarlized PC audience and from the console players, that there might not be more Tropico to play. Games like Tropico aren't exactly big sellers, after all FFX US sold over 20X the copies Tropico 1 did in the US in 2001.

      Besides you can't blame consoles for the changes you don't like since the ONLY tropico not on consoles is the second one. That's right Tropico 1, 3, 4 are also on console.

      As for SupCom, the game had accessibility issues, the developers wanted better sales to people who weren't hardcore bearded strategy grognards, so they changed things to make it more accessible to PC GAMERS (and later Xboxers), but forgot to take into account that people who might like to try the game knew from the first game that they should stay away from supcom and didn't know that the game had been more accessible.

      Don't blame consoles, blame elitist strategy gamers for devs pandering to the hardcore and then finding their games don't sell very well. The SAME problem exists in certain console series from developer Nippon Ichi who focuses so much on their hardcore fanboy fanbase that their games sell LESS than they did in the PS2 days.

      This dumbing down thing you and others complain about it isn't really about consoles it's about developers and publishers wanting to sell more games in general to gamers in general But you're focusing on the console folks because....Master Race and all that.

      What bothers me is that genres I enjoy get butchered to cater to a market that doesn't really seem to be interested in them in the first place.

      The changes are made to get more people interested, they have to at least try to increase their audience, don't you think? It doesn't help when guys like you (and your console relatives) are part of the reasons that drive new players away from certain genres.

      How'd you enjoy it if the next incarnation of some action RPG got simplified so people can play it with keyboard and mouse to make it even at highest difficulty no longer a challenge when you play it with a sensible controller?

      Doesn't bother me any, since they're not playing the same version I am, are they if they are playing the PC version that is optimized for keyboard. I still get to play the console version optimized for controller.

    15. Re: Dirty console peasants will be beaten back! by Anonymous Coward · · Score: 1

      Flash based? What are ou talking about.

      Maybe he is talking about Scaleform.

    16. Re:Dirty console peasants will be beaten back! by KingBenny · · Score: 1

      The whole point of a console is that you can't upgrade it. Just like floptabs and floplets ... the "industry" decides when its time for you to buy a new one. The old one gets discarded, There'es nothing in between. The whole concept of console, and anything from laptops to tablets could never live up to pcs, not b/c of the technicalities, because the marketing included. But its good to see, really. Consoles and tablets don't make people smarter. They lead to "my-phone-is-bigger-than-yours"-boy and "have-you-seen-my-swipe"-man , not really to people who know the blunt end from a screwdriver from a pointy one ... imnsho (not so humble my head is big from all the migraine ive been getting lately if i take just one look outside through any window , be it physical or virtual, digital or analogue ... now if pc-components would be 100% recyclable on top we could be onto something here ... wath with the rare minerals and all

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  2. More games with controller support too by elrous0 · · Score: 1, Interesting

    I used to be turned off by PC games because I hate playing with a keyboard and mouse. But with most games on PC now supporting controllers the same as they do on consoles, it's really becoming a level playing field. And with more mod availability, better graphics options and more hardware customization options, the PC has a strong leg-up on its console competition (for now at least).

    As consoles are becoming more and more PC-like and PC's become more-and-more console like, I think it may be a dead issue soon. You'll just play you game on whatever medium you prefer, and get the same experience either way.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:More games with controller support too by Stormwatch · · Score: 1, Insightful

      But with most games on PC now supporting controllers the same as they do on consoles

      Sadly, it's often Xinput controllers only, not traditional DirectInput controllers.

      Fuck you, Microsoft, I'm NOT buying a goddamn Xbox 360 controller when I already have several perfectly good devices.

    2. Re:More games with controller support too by tepples · · Score: 3, Interesting

      Sadly, it's often Xinput controllers only, not traditional DirectInput controllers.

      In part, you can blame Windows Store for this. UWP applications can access XInput but not DirectInput.

    3. Re:More games with controller support too by iampiti · · Score: 1

      It's a small part if any that what you can blame on the Windows Store.
      It's been a long time since the primary API for controllers on Windows is XInput.

    4. Re:More games with controller support too by Stormwatch · · Score: 1

      Good tip. But that doesn't always work. And some games lack controller support entirely. In such cases, try AntiMicro.

    5. Re:More games with controller support too by rtb61 · · Score: 1

      Well for me Windows anal prove 10 has killed PC gaming. I have purchased two really old games for PC since Christmas, simply because I had never played them before and further investing in a corrupted platform makes no sense. I will likely buy no new games until my current machine dies and I swap platforms, M$ can stick windows 10 where the sun don't shine, rather than have them pry into my life, like they have a right to it, fuck M$. I see the positive story for windows PC gaming as real panic sets in with M$ due to falling sales and hostility to their gross mass invasion of privacy. Windows 10 is damaging XBONE sales and well as PC game sales. I note that both Apple and PS4 sales are up against the corrupted POS M$ environment.

      --
      Chaos - everything, everywhere, everywhen
  3. PC gaming never went away ... by UnknownSoldier · · Score: 4, Interesting

    ... everyone just got tired of the the console fanbois constantly shouting trying to drone everyone else out.

    Not everybody has been sucking at the tit of Microsoft, Sony, or Nintendo. In the PC space there have been a ton of AAA and Indie games that just aren't available on console.

    Console are nothing more then walled gardens on a gimped PC. (Hey consoles, how's that 120 fps working out? What, you can't do it and you _still_ struggle to do 30 fps @ 1080p BWUAHA.)

    PC have been infinitely more customizable. The first to support 22-bit graphics (Voodoo), 32-bit graphics (RGBA), 4K, 120 fps, SSD, etc, consoles are always playing catching -- signified by the "PC Master Race" slogan.

    The keyboard + mouse blows the gamepad away for any sort of precision. i.e. I'll seriously doubt we'll ever see StarCraft (1 or 2) on a console anytime soon because console peripherals never sell well. Hell, with Starcraft 2 I can STILL bog down my i7-4770K + GTX 980 Ti.

    This same cycle happens every console. A new console comes up. Everyone gets excited over "exclusives", then in a few years everyone goes back to a bigger and better gaming experience on PC -- for those that can afford it -- and whines about all the shitty console ports. Rinse and Repeat.

    Consoles have their place, but PC gaming is still around and always will be. You don't need some bullshit license to release your game on PC.

    1. Re:PC gaming never went away ... by ArhcAngel · · Score: 1

      It's true! My PS3 makes a great Netflix streaming device.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    2. Re:PC gaming never went away ... by UnknownSoldier · · Score: 1

      I intentionally left it vague:

      * Some would argue that the only "proper" place is the garbage can.

      * Some would argue that is as a "cheap Blu Ray" player. (I'm in this camp.)

      * Some would argue they are cheap gaming box. i..e. No broken spyware drivers to worry about and games "just work" out-of-the-box (barring dumb Day 0 patches.)

      Who is right? Everyone is right. My needs aren't the same as your needs -- stop judging another person's POV as inferior to your own. This is how we end up with retarded fanbois playing an ePenis game of whose system is "better." My use case isn't the same as yours.

      That said, consoles DRM and 30 FPS attitude is bullshit.

    3. Re:PC gaming never went away ... by spire3661 · · Score: 1

      Except that its a power hog. I could run 10 Rokus in the power envelope of one PS3.

      --
      Good-bye
    4. Re:PC gaming never went away ... by tepples · · Score: 2, Funny

      The keyboard + mouse blows the gamepad away for any sort of precision.

      Including for racing games and fighting games? How do you play, for example, 2-player Street Fighter series on a keyboard?

      I'll seriously doubt we'll ever see StarCraft (1 or 2) on a console anytime soon

      Command & Conquer: Red Alert: Retaliation (how's that for colon cancer) was ported to the original PlayStation, and the original StarCraft was ported to the Nintendo 64.

      Everyone gets excited over "exclusives"

      Sometimes "exclusives" can include an entire genre. What PC games in the platform-fighting genre are recommended for fans of PlayStation All-Stars Battle Royale or Super Smash Bros. series who seek to abandon consoles?

      You don't need some bullshit license to release your game on PC.

      In what way?

      Windows desktop An Authenticode code signing certificate incurs a recurring fee on top of what you already pay for a domain and a TLS certificate. Without an Authenticode certificate, Windows SmartScreen Application Reputation will strongly encourage users to delete the application downloaded from your website because it is "not commonly downloaded". Windows 10 S Releasing a game for Windows 10 S, which runs only applications obtained through Windows Store, requires Windows Store developer program membership, which incurs a recurring fee. macOS Releasing a game for Mac computers requires an Apple developer ID, which incurs a recurring fee, because OS X and macOS ship with Gatekeeper set to require all executables to be digitally signed with Apple developer ID, and macOS hides the option to disable Gatekeeper in the GUI. Or what means of bypassing Gatekeeper were you planning to recommend?

      I admit that I may have misunderstood what you meant by "bullshit license" when choosing these examples. If so, could you define it for me?

    5. Re:PC gaming never went away ... by ArhcAngel · · Score: 1

      I couldn't care less about the few extra pennies it costs me. Especially when my Roku in the bedroom constantly sputters and lags while the PS3 in the living room streams flawlessly for hours on end. And I can turn the PS3 off. My Roku doesn't have an off switch.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    6. Re:PC gaming never went away ... by angel'o'sphere · · Score: 1

      You don't need an Apple Developer ID to sell Games for Mac OS X, or macOS.
      You need such an ID if you want to sell via the App Store.

      Most Mac users regularily download software from other sites.

      I believe there are also ways to sign the software, which is ok for the OS but does not require the App Store/Developer ID.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    7. Re:PC gaming never went away ... by that+this+is+not+und · · Score: 1
    8. Re:PC gaming never went away ... by that+this+is+not+und · · Score: 1

      Nobody cares about 'App Store Restrictions.'

      In fact, nobody cares much about App Stores.

    9. Re:PC gaming never went away ... by tepples · · Score: 1

      By default, Gatekeeper doesn't require apps to be obtained through Mac App Store. However, it does require them to be signed with the certificate associated with a developer ID issued by Apple.

    10. Re:PC gaming never went away ... by tepples · · Score: 1

      But don't you still need a GameCube or Wii console to dump your authentic Game Discs for use in Dolphin?

    11. Re:PC gaming never went away ... by that+this+is+not+und · · Score: 1

      That sounds like a MacOS defect. You can't run binaries at all until the developer has kissed Apple's ring?

      Or is that a default setting that can be corrected by the user?

    12. Re:PC gaming never went away ... by black3d · · Score: 1

      Just on a side-note, Starcraft 2 shouldn't really bog down that system. If you're running Windows 10, make sure to turn off GameDVR in the Xbox app, because it can cause serious conflicts with Starcraft 2 and can result in considerable graphical buffering issues, particularly in cut-scenes in Legacy of the Void, and even static scenes in Heart of the Swarm if graphics settings are turned up. If this isn't applicable to you, please disregard. :)

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    13. Re:PC gaming never went away ... by CronoCloud · · Score: 1

      Not everybody has been sucking at the tit of Microsoft, Sony, or Nintendo. In the PC space

      In the PC Space? You mean in the Windows space? The MICROSOFT Windows tit?

      The first to support 22-bit graphics (Voodoo), 32-bit graphics (RGBA), 4K, 120 fps, SSD, etc, consoles are always playing catching -- signified by the "PC Master Race" slogan.

      Son, consoles had graphics back when home computers were using 40 column text and customized character sets for most of their displays. And I distinctly remember the PSone version of DOOM having TRUE transparency aka 24bit+8bit 32 bit color when the PC version didn't. The PSone had 24bit True color in 1995, the Voodoo 3 came out in 1999 and wasn't actually true color but 24 bit dithered down to 16 bit for output (which 3Dfx called 22-bit)

      The keyboard + mouse blows the gamepad away for any sort of precision.

      The PS2/PS3/PS4 have USB ports for a reason.

      http://s.hswstatic.com/gif/ps2...

      http://farm5.static.flickr.com...

      http://www.gadgetguy.com.au/cm...

      I also must have imagined using a keyboard and/or mouse with various games for the PS2/PS3/PS4.

      i.e. I'll seriously doubt we'll ever see StarCraft (1 or 2) on a console anytime soon

      http://starcraft.wikia.com/wik...

      https://www.youtube.com/watch?...

      because console peripherals never sell well.

      Who says? How many MILLIONS of mics, drums, and extra guitars have been sold for the various Rock band style games. how many millions of network adapters and eyetoys/playstation eyes has Sony sold. How many MILLIONS Of Dual Shock 3's, which wasn't the original PS3 controller, were sold. How many headsets?

    14. Re:PC gaming never went away ... by CronoCloud · · Score: 1

      The Roku doesn't have a 3.2 GHz CPU.

      THAT is why the PS3 kept getting recommended as a blu-ray player and streaming device. Sure there were cheaper standalone players and roku's, but the PS3 hardware made it run better.

      And it still is the ONLY blu-ray player from 2006 that can handle profile 5.0 Even in 2008 it was the ONLY blu-ray player on the market that was ensured could handle profile 2.0.

      As for Netflix the PS3 was the first device to get 1080p HD support and 5.1 audio from them, everything else was stuck with 720p stereo at that time.

      Of course now, time has passed and standalones have got better, but back then the PS3 was a kickass media device.

    15. Re:PC gaming never went away ... by CronoCloud · · Score: 1

      yes, but back in 2006 you could get the future-proof PS3, or a 1000 dollar standalone that would never support any future blu-ray profile, no Bonusview, no BD-Live, no 3D.

      The PS3 also had many more features than the standalones of the time. No 2006 standalone ever got Hulu or Netflix or Iheartradio, and they most certainly didn't have games.

    16. Re:PC gaming never went away ... by tepples · · Score: 1

      Two of the three settings (Gatekeeper on and Mac App Store only) are visible in the GUI. The third (Gatekeeper off) is available only through the Terminal, and you have to search the web for it.

    17. Re:PC gaming never went away ... by mjwx · · Score: 1

      Not everybody has been sucking at the tit of Microsoft, Sony, or Nintendo. In the PC space there have been a ton of AAA and Indie games that just aren't available on console.

      This, a thousand times this.

      Lets be honest, AAA has gotten pretty crappy. Everything is just a rehash of last year, another Call of Boredom; Modern Snorefare, 2018.5, recycled shooters, recycled sports games. I've realised the last AAA game I liked was released 2 years ago (Fallout 4) and even then, there are consolisation elements I despise (and mod out). Things like DLC and pay to win have ruined most competitive games. I'd much rather play Endless Space 2 or Cities: Skylines these days to whatever is being advertised on TV.

      I'm definitely in the PCGMR, but I have nothing against consoles... except when a console is desperately trying to be a PC, consoles need to be consoles, fun accessible machines that I can play with a bunch of friends who may not be gamers. Things like Mario Kart which is why three of the last five consoles I've bought have been Nintendo. Consoles are not meant to push the boundary like PC games, they're meant to be simple and fun.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    18. Re:PC gaming never went away ... by tepples · · Score: 1

      How does a game tell presses on one keyboard from presses on the other?

    19. Re:PC gaming never went away ... by UnknownSoldier · · Score: 1

      Here are some more details:

      I'm running Windows 7, not Windows 10.

      99.99% of the time SC2 stays at 60+ fps. It is only 1 particular custom map where the framerate gets killed. IIRC it was 3v3 (humans vs AI)

      Another friend of mine with an even higher end intel i7 has the exact same problem -- we were playing in the same game and wondered WTF was going when everything is normally buttery smooth. I do know that Blizzard spent a TON of time optimizing SC2 so I'm not exactly sure what is going wrong.

      A mystery to be solved another day ...

    20. Re:PC gaming never went away ... by tepples · · Score: 1

      Thank you for the link to Mr. Chen's article. I'll proceed to bug game developers to add support for Raw Input.

  4. Anyone wondering why? by Opportunist · · Score: 5, Interesting

    There are quite a few reasons why PC gaming didn't die 20 years ago when its obituaries were announced the first time. Or 15 years ago when it died again. Or 10 years ago. Or ever since. The reasons are simple.

    Consoles had everything stacked in their favors to take over. There's really a LOT of upsides to consoles, all of which have been thrown into the gutter by their makers. Let's think back a few years, shall we? Let's go back to, say, the 1990s. PC gaming was a mess. So many different setups, no standards, drivers you had to invent and reinvent every other game you wrote, and the same shit for the ones wanting to play. Reconfigure this, memory-optimize that, IRQ settings here, DMA configuration there. Consoles were hassle-free gaming. Plug that cartridge into your NES, your Sega Master system, your NeoGeo or whatever you had and you were good to play. Easy. No fidgeting.

    And no loading times! Stuff it in, turn it on, play! That was probably the first thing they lost with the advent of the first CD based consoles that made loading times from effin' FLOPPY DISKS look fast!

    And the hassle free part was gone soon, too, when consoles started to become more and more fault-prone. Has there been a generation of consoles since PS1 and XBox where you could rely on them actually still working 2 years from purchase? For the sake of the all-holy copy protection, consoles have become a veritable nightmare when it comes to hardware stability.

    Next thing they lost was the input advantage/disadvantage battle. Consoles used controllers, PCs used keyboard and mouse. Which of course means that certain games played better on consoles (like plattformers and arcade flight games) while others played better on PCs (like FPS, RTS and other games where point-and-click/shoot is more relevant). Now, PCs did get their console controllers quite soon. Not to mention the nearly inexhaustible supply of other periphery from flight sticks to steering wheels to ... you name it. Only very recently console makers realized that yes, there is actually a market for such input devices (with the noteworthy exception of Nintendo, who produced an incredible amount of input devices... sadly they insisted in making some NOBODY in their sane mind would WANT to use instead of producing what people would actually be using). And dropping the ball immediately again by providing only overpriced crap that you can use with THEIR product, ONLY their product and only with THIS version of their product. In other words, my PC steering wheel I bought 10 years and 3 PCs ago still works. Do you honestly expect your PS2 steering wheel to work when PS5 comes?

    And I didn't even get into the area where you can actually upgrade your PC while you're stuck with whatever the console maker deems "good enough".

    Personally, I think consoles dropped the ball when they insisted that they really need to have a full blown operating system that took away the key advantage these machines had over PCs: Exactly that they did NOT need that overhead and could apply their whole processing power to delivering a gaming experience.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Anyone wondering why? by lexman098 · · Score: 1

      I WANT THE .. oh

    2. Re:Anyone wondering why? by Opportunist · · Score: 1

      The lower cost is only true during the first few months of the console's existence. After a while the advantage shrinks, and as soon as you factor in the higher cost for games it melts away anyway.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Anyone wondering why? by Opportunist · · Score: 1

      Game programming for PC was a nightmare in the 90s. You spent more time developing, testing and debugging drivers and making your game compatible to the thousands of different possible combinations of hardware some people could come up with.

      It was HEAPS easier to develop for consoles, even though you had to cross-develop. There was exactly one and ONLY one configuration. Yes, it was quite often much more limiting than what you could demand from a PC gamer, but at least you didn't have to work around the various quirks of some hardware configurations.

      This simply isn't the case anymore. Hell, we're at the point where with the right development engine you can develop for Windows, Linux and MacOS at the same time without even changing anything in your code. With zero or very low setup fee.

      The same time that developing for PC got easier and easier with more and more tools, api and engines becoming available for a low price or even free, developing for consoles became more and more complex and higher and higher up-front fees and more and more insane and ridiculous NDAs and other hoops you had to jump through to be allowed to even develop for them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Anyone wondering why? by tepples · · Score: 1

      The same time that developing for PC got easier and easier with more and more tools, api and engines becoming available for a low price or even free, developing for consoles became more and more complex and higher and higher up-front fees and more and more insane and ridiculous NDAs and other hoops you had to jump through to be allowed to even develop for them.

      Perhaps you didn't see the major console makers open up their developer programs dramatically over the past five years. Microsoft made a U-turn on its anti-indie stance from the run-up to Xbox One launch and started ID@Xbox. Sony lets anyone with an LLC and a static IP self-publish on PSN. Even Nintendo, formerly infamous for turning down Robert Pelloni's block puzzle RPG Bob's Game, has been open to individuals since July of last year.

    5. Re:Anyone wondering why? by Opportunist · · Score: 1

      Too little too late. Any halfway decent Indie dev is now primarily developing for PC with the consoles being an afterthought at best. And, frankly, for the indie developer the PC is probably also the more attractive platform. It's very easy to hand out demos and it's equally easy to publish with things like Steam. The ecosystem is already established, you can easily market and even sell your game, even while it's still in development.

      Most of all, though, you're not dependent on a single point of failure that could at any point in time change the conditions and shut you out again. If Steam suddenly decided that it doesn't want to run indie games anymore, there's plenty more game distributors. Try to continue selling your indie game on XBox if MS decides they don't want to play nice with peasants anymore.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Anyone wondering why? by CronoCloud · · Score: 1

      There are quite a few reasons why PC gaming didn't die 20 years ago when its obituaries were announced the first time.

      Or vice versa when someone from say iD or some other PC-centric dev house or some hardware maker like alienware or Nvidia claims consoles are doomed.

      That was probably the first thing they lost with the advent of the first CD based consoles that made loading times from effin' FLOPPY DISKS look fast!

      It wasn't THAT bad....I've used a 1541 WITHOUT a fastload cartridge so I know bad.

      Has there been a generation of consoles since PS1 and XBox where you could rely on them actually still working 2 years from purchase?

      Yes. 50001 model PS2's are like tanks unlike the early models. My CECHE PS3 was working far past the 2 year mark. The PS4, purchased on launch day is still fine.

      Now, PCs did get their console controllers quite soon. Not to mention the nearly inexhaustible supply of other periphery from flight sticks to steering wheels to ... you name it. Only very recently console makers realized that yes, there is actually a market for such input devices (with the noteworthy exception of Nintendo, who produced an incredible amount of input devices...

      Recently? Try 1995, apparently you don't know much about the PSone and the peripherals it had

      https://en.wikipedia.org/wiki/...

      https://en.wikipedia.org/wiki/...

      As for the PS2/PS3/PS4, they have USB ports for a reason. While early PS2 wheels and joysticks used the standard PS2 controller jack, later ones used USB and were basically rebadged PC ones. In fact you CAN use PC wheels and flight sticks with certain PS2 games.

      PS3 and PS4 HOTAS and Wheels are all USB. So yes, use that Saitek HOTAS with War Thunder on the PS4, and with IL2 and birds of Steel on the PS3 as well. However Elite Dangerous on the PS4 only supports the Thrustmaster HOTAS 4...for now.

      As for racing wheels PC gamer did a round up of wheels and their highest rated wheel was the $580 Fanatec CSL which works just fine with the PS4. Their bang for the buck recommendation was the Logitech G29 wheel also a PS4/PC wheel.

      In other words, my PC steering wheel I bought 10 years and 3 PCs ago still works. Do you honestly expect your PS2 steering wheel to work when PS5 comes?

      If it was one of the USB ones...yes I would expect it to work. However the limited degrees of steering compared to modern wheels would be a liability.

      And I didn't even get into the area where you can actually upgrade your PC while you're stuck with whatever the console maker deems "good enough".

      Except hard drives, those are user upgradeable.

      Personally, I think consoles dropped the ball when they insisted that they really need to have a full blown operating system that took away the key advantage these machines had over PCs:

      The PS4's BSD isn't Windows.

    7. Re:Anyone wondering why? by CronoCloud · · Score: 1

      and as soon as you factor in the higher cost for games it melts away anyway.

      What higher cost? did you just time travel in from 1995? While there WAS a price differential at one time, there isn't one NOW. Things change.

      Project Cars 2 $59.99 on both PSN and Steam

      https://store.playstation.com/...

      http://store.steampowered.com/...

      Factotum 90 $5.99 on both PSN and Steam

      https://store.playstation.com/...

      http://store.steampowered.com/...

      Rocket League $19.99 on both PSN and Steam

      https://store.playstation.com/...

      http://store.steampowered.com/...

      The Bard's Tale (resnarked version) $9.99 on both PSN and Steam

      https://store.playstation.com/...

      http://store.steampowered.com/...

      Rebel Galaxy, $19.99 on both PSN and Steam

      https://store.playstation.com/...

      http://store.steampowered.com/...

      Final Fantasy IX remaster $20.99 on both PSN and Steam

      https://store.playstation.com/...

      http://store.steampowered.com/...

      Minecraft PS4: $19.95
      https://store.playstation.com/...

      Minecraft PC (Java edition) $26.95
      https://minecraft.net/en-us/

    8. Re:Anyone wondering why? by CronoCloud · · Score: 1

      It's very easy to hand out demos and it's equally easy to publish with things like Steam.

      Who says it isn't on PSN?

      The ecosystem is already established, you can easily market and even sell your game, even while it's still in development.

      Who says that isn't how PSN works? I've got "still in development" games installed on my PS4 right now.

      If Steam suddenly decided that it doesn't want to run indie games anymore, there's plenty more game distributors. Try to continue selling your indie game on XBox if MS decides they don't want to play nice with peasants anymore.

      Sure there's other distributors, but STEAM "is" a single point of failure because in the Windows world IT is the big kahuna. Everything else is an also-ran except for GOG and THAT is for older games.

    9. Re:Anyone wondering why? by Opportunist · · Score: 1

      Easy? You consider this EASY? By the time I'm done jumping the hoops here I have developed, published and already forgotten an indie game on any other platform. And after reading the NDA and other agreements, anyone who still WANTS to develop for that... well, you're obviously a developer and not a lawyer.

      Oh, and by the way, GOG does actually distribute other games, too. Not just ancient ones. It is basically Steam's smaller brother. Besides, even if Steam should fold at some point in time, do you really think it will take longer than a month before something steps in to replace it? Unlike with consoles, there is really nothing anyone could do from keeping anyone from creating such a service.

      Try that on PSN. If Sony decides "no more PSN", then there is no more PSN. With nobody even being allowed to step in.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:Anyone wondering why? by tepples · · Score: 1

      You consider [Sony's company registration process] EASY?

      You need the LLC or S corporation and the tax ID anyway so that you can organize revenues and expenses of your game business separately from your personal revenues and expenses. There are NDAs associated with any semi-curated store, even Steam or iOS.

      By the time I'm done jumping the hoops here I have developed, published and already forgotten an indie game on any other platform.

      Including Microsoft, Nintendo, or Apple iOS?

      Oh, and by the way, GOG does actually distribute other games, too. Not just ancient ones. It is basically Steam's smaller brother.

      That and Itch Direct, which I've seen mentioned elsewhere as a stepping stone before an indie developer is "tall enough" for Steam.

    11. Re:Anyone wondering why? by CronoCloud · · Score: 1

      Easy? You consider this EASY?

      It appears to be straightforward and from what I see the LLC and EIN process can be done entirely online. You'd want the LLC, EIN, and static IP for a company website/e-mail address anyway.

      Heck, I think even Sony's NDA process is online.

      even if Steam should fold at some point in time, do you really think it will take longer than a month before something steps in to replace it? Unlike with consoles, there is really nothing anyone could do from keeping anyone from creating such a service.

      Inertia? Microsoft? Valve goes away and then you'd have EA, Ubisoft, Origin, Blizzard, Zenimax, Microsoft, CD Projekt, etc all fighting to be the next STEAM and fragmenting the market. STEAM became the juggernaut it is because it had no real competition. It's a walled-garden monoculture just like PSN.

      Try that on PSN. If Sony decides "no more PSN", then there is no more PSN. With nobody even being allowed to step in.

      Tell me, which company is older and larger, Sony or Valve. (Sony Interactive Entertainment has 8000 employees, Valve has 360. Valve has an equity of around 2.5 billion dollars, Sony has an equity of 2.5 TRILLION dollars). Tell me, which company has more experience in gaming in the living room? Tell me which company actually continues to develop and RELEASE games alongside making hardware and running an online gaming service and marketplace.

      VALVE is more likely to shut down than Sony is. You claim that PSN could just go away is bogus PC Masterrace FUD and you know it.

      Neither Valve or Sony are going away.

    12. Re:Anyone wondering why? by Opportunist · · Score: 1

      I didn't say that Sony goes away, I said that PSN goes away. At least in its current incarnation. You think it's absolutely impossible for Sony to say "So. Closing time, folks. Kiss your ancient PSs good bye and buy the new one, for that's going to be the only one we'll support anymore!"?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Anyone wondering why? by CronoCloud · · Score: 1

      I said that PSN goes away. At least in its current incarnation. You think it's absolutely impossible for Sony to say "So. Closing time, folks. Kiss your ancient PSs good bye and buy the new one, for that's going to be the only one we'll support anymore!"?

      Impossible? No, but VERY unlikely because they simply haven't done so. An example is the PSP. That thing hasn't received any updates in a long while so you can't access the store directly (other than the download history) on the handheld..but....you CAN use the PC web browser version of the store AND the PS3 version of the store to purchase content for the PSP.

      So Sony still supports a 12 year old handheld they don't sell anymore.

      Another example is how long SOE kept the PS2's Everquest Online Adventures Frontiers servers up. That was a game that came out in 2003 and the servers were shut down in 2012.

      The PS3's PSN access is quite functional of course, except for those games that were hosted externally by gamespy.

      Again, you're engaging in PC Masterrace FUD and you know it. Besides, you don't think Valve could do something like the following:

      "To prevent complains and game refunds from scrubs with weaksauce hardware, you will need to have a minimum of a quad-core to buy games from STEAM. And we've decided to dump our Linux support."

      What's that you say? Not likely at all? Well then the same applies to YOUR statements.

  5. Re: The Return of PC games... by tepples · · Score: 1

    ESports isn't a category of games.

    Of course it is. The term refers to video games with competitive multiplayer that remains interesting among expert players and whose publisher grants a license for leagues to stream their matches.

  6. Re:The Return of PC games... by tepples · · Score: 1

    PC gaming runs $1000+

    Even $1000 is less than the total price of this generation's consoles: PlayStation 4 Pro ($399), Xbox One X ($499 once it ships in November), and Nintendo Switch ($299).

  7. Re:The Return of PC games... by mckwant · · Score: 1

    Actually:

    Even $1000 is nearly the sum total price of this generation's consoles: PlayStation 4 Pro ($399), Xbox One X ($499 once it ships in November), and Nintendo Switch ($299).

    And, once you have either the XBone or PS4, the other gets pretty optional. Plus, any of them are cheaper than a top video card alone. (ballpark, anyway, not checking).

    Yes, PC gaming is awesome, it's just less so at twice the HW cost.

    --
    ceci n'est pas un sig.
  8. A few reasons IMO by iampiti · · Score: 1
    Here go a few reasons in my opinion:
    • Controllers on PC got common and stardardized (for good or bad the Xbox 360 controller is standard on PCs)
    • Increasing develoment costs made it financially obvious to also release on PCs
    • Digital stores helped inmensely with distribution helping the indies the most
    1. Re:A few reasons IMO by sanf780 · · Score: 1

      The powerful consoles are now x86 based. The are still differences, like how memory is GDDR and shared with the GPU. But I am sure that developers do not need to take their time to code for different CPUs anymore.

  9. Re:The Return of PC games... by war4peace · · Score: 1

    OK, now go ahead and calculate games' prices too.
    Getting sweet game deals from isthereanydeal.com is valid for PC but not so much for consoles.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  10. Re:The Return of PC games... by cayenne8 · · Score: 1

    Even $1000 is less than the total price of this generation's consoles: PlayStation 4 Pro ($399), Xbox One X ($499 once it ships in November), and Nintendo Switch ($299).

    You know...if dropping a grand every once in awhile is going to break your bank, perhaps your time would be better spent trying to educate yourself and do whatever to get a better paying job, rather than wasting time playing games....?

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  11. Re:you wanna see a true rebirth of pc gaming??? by that+this+is+not+und · · Score: 1

    The speculators will kill the cryptocurrencies for us. They're keen on making a big deal about how much the value swings around and they've made a mint because of it. The complete opposite of what a currency should do.

  12. Re:A bit refreshing by that+this+is+not+und · · Score: 1

    A really expensive PC computer hardware that will became obsolete in a year, adding the added a high price for games we have something that is not for most people Versus a console priced at the same price as a regular laptop that won't become obsolete for a while (at least 3 or 4 years for Microsoft and nintendo and 5 years at least for PlayStyation).

    Doesn't happen anymore. A six year old PC is good enough to play most games equivalent to how a console plays them.

  13. Re:The Return of PC games... by tepples · · Score: 1

    if dropping a grand every once in awhile is going to break your bank

    It's not just a grand. As games change from shared-screen multiplayer to online multiplayer that requires a separate machine per player, it can be two grand to four grand depending on household size.

    perhaps your time would be better spent trying to educate yourself and do whatever to get a better paying job

    That depends on exactly what you mean by "do whatever", especially for someone who has been turned down repeatedly for jobs that use his degree.

  14. Re:The Return of PC games... by tepples · · Score: 1

    OK, now go ahead and calculate games' prices too.

    Just as Steam has sales, PlayStation Store has sales. Consoles also have the "Greatest Hits"/"Player's Choice" rereleases of disc games. And if you live in an area where the best available Internet access is satellite or LTE at $5/GB or more, you'll appreciate the bandwidth savings of disc games.

  15. Re:The Return of PC games... by tepples · · Score: 1

    Compare a $700 desktop PC to a $700 combination of a PS4 Pro and a docked Switch. The $700 PC can still run applications other than home entertainment, such as applications to further your education or run your home business.

  16. Smartphone is hampered by touch-only input by tepples · · Score: 1

    Smartphones are good for 1- or 2-button or point-and-click games, not so good for other genres. In particular, I fail to see how platforming, with precise control of movement, jumping, and firing, is possible on a flat sheet of glass, nor how much of a market there is for phone games that require a third-party clip-on gamepad.

  17. Re: The Return of PC games... by DontBeAMoran · · Score: 1
    --
    #DeleteFacebook
  18. Fine and dandy by XSportSeeker · · Score: 1

    That's all fine and dandy, but people have to understand what the guy is talking about in it's own cultural context:

    The japanese market has been famous for quite a while to have a very tiny PC gaming market.
    It's still in the last place even if it advances a bit, because it was never very successful.
    You have consoles not doing very well in recent years, with XBox One being a huge failure.
    If you count Switch as a console though, we might see a complete reversal since absurd lines are forming to get a lottery ticket to buy one.
    Portables comes in second place, and there's probably no other country that proportionally buys as many portables as Japan does.
    3DS is still a huge success even after all this time and after all the puzzling new versions, but probably the most striking thing is that the Vita is a success in Japan despite failing in the west. New Vita games are still coming out in Japan.
    But the real first place there is mobile. Nothing quite sells like mobile games in Japan. It has sprung out of nowhere and completely dominated the gaming market in a matter of years.

    But hey, I'd love for the PC games market to grow more in Japan... you can always find some of the most unique, weird, and different ideas coming out in doujin games (japanese indie games). If they have a bigger local market, more devs will come, and with more money in the bank, more chances of proper localizations.

  19. Re:The Return of PC games... by war4peace · · Score: 1

    Just as Steam has sales, PlayStation Store has sales. Consoles also have the "Greatest Hits"/"Player's Choice" rereleases of disc games.

    Are there any 3rd party websites selling games at discounts? I wasn't talking about Steam only, I was talking about a whole ecosystem, literally dozens of websites offering games at a discount (shady grey-area websites are not considered, they suck). And then there's gog.com...

    And if you live in an area where the best available Internet access is satellite or LTE at $5/GB or more, you'll appreciate the bandwidth savings of disc games.

    Thank God, I don't. I love my 18 bucks a month Gigabit Fiber :)

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  20. It's intermingled by HalAtWork · · Score: 1

    The first PCs were essentially consoles after all!

    1. Re:It's intermingled by ArmoredDragon · · Score: 1

      How so?

    2. Re:It's intermingled by CronoCloud · · Score: 1

      Unless he's referring to hooking up a serial console to some S-100 machine, he might be referring to the console ancestry of some "home computers", or the computer ancestry of some consoles. Sometimes both within the same line.

      One example was the C64. at one point in its development it was intended on being a console. Then it was decided that they could turn their console into an inexpensive computer. But....a console version of the C64 WAS released in Japan BEFORE The C64. It is called the Ultimax.

      https://en.wikipedia.org/wiki/...

      Every C64 has an Ultimax mode in it and can actually play Ultimax cartridges.

      Later in the C64's life after it was "mostly dead", except for a tiny bit of life in mostly Europe, it was decided to release a console version of the C64, the C64 Game System.

      https://en.wikipedia.org/wiki/...

      Or the Amiga which was intended to be a console at one time, was turned into a computer and was later turned into TWO different consoles.

      Also the Atari 5200 is based on the tech of the atari 400/800. But that tech was originally intended to go in a successor console to the 2600 in the first place.

      There's also the Atari XEGS: https://en.wikipedia.org/wiki/...

      Which is actually a 65XE

      Or that some early consoles were designed and INTENDED to be later upgraded to add computing functionality. Examples being the Mattel Intellivision, and the Colecovision.

      Too many gamers see PC gaming and console gaming as a zero sum game of "enemies"... "masterrace vs peasants" that sort of thing when BOTH benefit from each others existence and the relationship is synergistic.

    3. Re:It's intermingled by HalAtWork · · Score: 1

      This exactly! Thank you! They were basically consoles disguised as productivity machines.

    4. Re:It's intermingled by ArmoredDragon · · Score: 1

      I don't see any compelling evidence that the C64 was initially going to be marketed as a gaming system. If I see it, I'll believe it though, but it's just not here. I think what happened is Commodore realized just how much market potential there was for games, so they shifted heavily in that direction by the time to C64 came out, but it was built as a computer, not a console.

      But, no matter the case, Commodore was only one player in the market, and PCs as we know them today do not have their roots in Commodore. Besides, any console, no matter which one, begins its development life as a computer, not the other way around.

  21. Personally I'll stick with consoles by HalAtWork · · Score: 1

    Nothing beats a plug and play experience when you want to relax. Things screw up on PC and I never know if a given game is going to work. On console, I can buy a game on release and be guaranteed that I can finish it, and still be able to run all my old games as well without issue.

    I've had driver updates break old games, break new games, your GPU choice can screw you over, and a whole bunch of other crap I don't want to even think about. I've been down that road.

    I'll use PCs to emulate console games and enhance them with 3D support, high definition, etc, but I won't rely on it for enjoyment because I want a guaranteed-to-work system. Got kids and a job and no time to mess around.

    1. Re:Personally I'll stick with consoles by Yunzil · · Score: 1

      Things screw up on PC and I never know if a given game is going to work.

      I have not had a game not work since DirectX came along.

  22. Re:The Return of PC games... by CronoCloud · · Score: 1

    As if there aren't other mass market retailers that can have sweet game deals like say...Amazon, or Wal-mart, or Target, etc etc.

  23. Re:The Return of PC games... by CronoCloud · · Score: 1

    Are there any 3rd party websites selling games at discounts? I wasn't talking about Steam only, I was talking about a whole ecosystem, literally dozens of websites offering games at a discount

    You mean websites like Amazon or Wal-mart?

    Sure Digital games on the Playstation ecosystem are PSN marketplace only, but physical discs are still a thing. Remember, one of the reasons PC games went digital so strongly is that PC publishers, unlike Sony, NEVER started using Blu-rays.

  24. Re:The Return of PC games... by CronoCloud · · Score: 1

    If you've got a PS4 pro or even a cheaper base PS4 you really don't need a $700 PC. You can make do with an even cheaper one. And lot of people do their computing on mobile devices, and who says a Switch is required? Not everybody is interested in the Nintendo franchises.

  25. Re:The Return of PC games... by CronoCloud · · Score: 1

    As games change from shared-screen multiplayer to online multiplayer that requires a separate machine per player,

    It does? You do know that some online games let TWO people play shared screen with other players Online. A good example of this is Diablo 3 on consoles. you can have ANY mixture of local and online players.

    Also who says that more than one person wants to play games at the same time.

    And while multiple-of-the-same-console households aren't common, they do exist. I know a couple that has THREE PS3's. (though only one PS4). The same couple has MULTIPLE portable game machines (DS's and Vitas) and a tablet AND phone for every person.

    That depends on exactly what you mean by "do whatever", especially for someone who has been turned down repeatedly for jobs that use his degree.

    you might want to think about your youtube channel, remember tech companies might google you.

  26. Only two advantages really by DarthVain · · Score: 1

    Consoles only have two advantages really, and even then not even that is secure.

    #1 Consoles have the ability to be plugged into your TV, and use controllers. The whole controller VS keyboard/mouse argument aside it is nice to be able to sit my ass on a couch for hours at a time to play Skyrim or whatever. That said, there is absolutely nothing stopping people with a PC from hooking it up to their TV and buying a controller if they really want to now. Only difference is one take a small bit of configuring while the other is automatic.

    #2 Cost. A console is a lot cheaper than a PC. Though one could argue that the specs on those consoles make it an unfair comparison to a fully fledged gaming PC. However it is still a bit less expensive than a cheapo PC gaming rig. That said, years ago I had my Xbox360 and all my games stolen. I had to make a list for the insurance company. The problem with the above argument is that console makers have inflated their game prices a lot over the years. At 75$ plus tax per game it adds up. I think I got nearly 2000$ and a very large chunk of that was console games. How much was that PC gaming rig that you play DOTA2 on for free again....? So yeah I don't think the ToC is as disparate as it is made out to be.

    1. Re:Only two advantages really by Opportunist · · Score: 1

      #1 went out the window no later than when Steam rolled their whateveryoucallit-stick out that allows you to stream your game to a TV. Same deal as with consoles now. If you really want to game on your couch in your living room, the additional investment is basically now such a streaming stick and a Wifi XBox Controller.

      #2 isn't really that big an argument either, considering that consoles are cross-financed with games. If you look down the console and PC games, you'll notice that in general console games are more expensive than PC games, usually to the tune of 10-20%, and they also don't drop in price as quickly. Now, of course it takes a few games to "bridge the gap" between a 600 bucks console and a 1200 bucks gaming PC, but in the end, well, the PC also has other uses. Like me, sitting here and typing about the differences between PC and console gaming.

      Consoles did have huge advantages over PCs:
      Ease of buying. No "do I meet the specs?", just buy a game for Console A and it WILL work. Period.
      Ease of use. The stuff "just worked". No fiddling with controllers, no "optimizing" your ram, no installing. Plug it in and go.
      Cheap hardware that was on par with what PCs could do due to specialization and cutting any and all overhead.

      They killed everything but the first now, and with "special" editions and "pro" editions they're about to throw that last advantage away now, too.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  27. Re:The Return of PC games... by war4peace · · Score: 1

    No, not generic websites, but the likes of HumbleBundle, BundleStars, GamersGate, Games Planet, GOG, not to mention aggregators such as isthereanydeal.com.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  28. Re:The Return of PC games... by CronoCloud · · Score: 1

    generic websites with deals are still deals as are the deal on the PSN store directly.

    And I notice that only ONE of those websites you mention are in the US, perhaps those cater to cheapass former-pirate Eurogamers?

    Because HERE gamers buy from generic websites as well as PSN or the Xbox store. And places like Amazon or Wal-mart have deals, in a couple of months there will be huge Black Friday deals on games.

    Try to remember that gaming culture in America is NOTHING like that of Europe. We aren't a bunch of ex-commie-land pirates and scandinavian pirate enablers who hate consoles

  29. Re:The Return of PC games... by CronoCloud · · Score: 1

    And more gently, you might not be aware that in the US console games and PC games cost the same and are generally discounted the same. It's not like eastern europe where PC games are like 10 euros and console games 70 euros or something.

    For example in poland the Nintendo switch is 1499 zloty, that's US$419. In the actual US the Switch costs $299.

    so when Eurodudes like yourself say console gaming is more expensive...Americans look at you and roll our eyes at you.

  30. Re:The Return of PC games... by war4peace · · Score: 1

    Wow, talking about that superiority that earned Americans so much stereotyping and hate throughout recent history... you represent it very nicely.
    Look, when I visit a website I don't give a flying fuck which country it's from. I only care whether it's useful to me.
    Yes, consoles and console games are expensive around here. Yes, PC games are more widely available and generally much cheaper if you look in the right place.
    And yes, my 18 dollars a month Gigabit Fiber internet connection allows me to install a large game in 5 minutes.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  31. Re:The Return of PC games... by CronoCloud · · Score: 1

    Wow, talking about that superiority that earned Americans so much stereotyping and hate throughout recent history.

    Considering the fact that personal computing, console gaming and computer gaming were ALL invented here....maybe you should stop playing games then.

    Yes, consoles and console games are expensive around here.

    Have you ever wondered why? Have you ever thought that the higher prices for console games and hardware is artificial protectionism?

    Yes, PC games are more widely available and generally much cheaper if you look in the right place.

    your cheap PC games are essentially being subsidized by Americans.

    And yes, my 18 dollars a month Gigabit Fiber internet connection allows me to install a large game in 5 minutes.

    From a government owned and/or subsidized ISP?

  32. Re:The Return of PC games... by war4peace · · Score: 1

    Considering the fact that personal computing, console gaming and computer gaming were ALL invented here....maybe you should stop playing games then.

    Yes, much like the Internet was invented by Al Gore.
    Console gaming was conceived by a German dude (Ralph Baer). But hey, fine, whatever.

    Have you ever wondered why? Have you ever thought that the higher prices for console games and hardware is artificial protectionism?

    So? There's VAT and other taxes which, lo and behold, are partly used to even out the development discrepancy between EU countries.

    your cheap PC games are essentially being subsidized by Americans.

    Where the fuck did that retarded idea come from?

    From a government owned and/or subsidized ISP?

    Nope. It actually is that cheap in my "third-world country" which your fellow Americans were very impressed with when they came here on vacation. My Internet is offered by a privately-owned ISP, which competes with 4 others and they all have coverage - so it's real competition, unlike in, hmm, how should I put it... oh yes, "the country that invented computing".

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  33. 1050 Ti, despite the name, can do 1080 by tepples · · Score: 1

    If you've got a PS4 pro or even a cheaper base PS4 you really don't need a $700 PC. [...] Not everybody is interested in the Nintendo franchises.

    Nor the Sony franchises for that matter. So if exclusives aren't the deciding factor, the fair comparison is between a desktop PC with a discrete GPU and the combination of a base PlayStation 4 and a desktop PC with integrated graphics. As of two weeks ago, a $160 GeForce GTX 1050 Ti is cheaper than a $300 PS4.